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In da club to help coaches get better by sharing the ancient dirty tricks and sly knowledge.

If I don't remember to ask, please say what kind of game you want.
I could for example:
  • Give my opinion on how to improve your gaming
  • Comment your setup, roster and/or skill choices
  • Point out your (in my opinion) bad decisions you seem to do or habits you have
  • How to handle the client, marking players, adjusting size, saving setups
  • Just shut it and give you a challenge

Fumbbl Help page, for lots of useful info

Comments
<Seaniedaw> yeah thanks alot. You're a very good teacher

<ogjaylowe> learned a lot

<TheCurkov> thanks for the feed back I appreciate it

<chaos_envoy> i'll do it thanks for the game and for the hints



Defensive Setups
Featuring picture and hidden explanation, so you can think what situation the setup is for.
Can you figure them out?





Quite safe setup vs bash team.
When you want to save those guys at the back from getting hit.
ST5 in the middle is also quite safe and ready to hit the fray after opponent hits the 3 guys in LOS


Made to stop opponent from running easily to your back field
They can break in from the middle, but you can counter with your 3rd line defenders
Vulnerability: Quick snap -> opponent can tag and block your 2nd line. Prone to frenzy surfing.


Made to stop opponent from running easily to your back field
Less secure middle than with the front variant, but you are futher back and are not vulnerable to quick snap
Vulnerability: You are deep and can't take advantage from them fumbbling the ball in their defense zone. Prone to frenzy surfing


Made to stop opponent from running easily to your back field. More centered than the Loose Screen, so opponent can do a push from the side, but not much room there to cage.
They can break in from the middle, but your 3rd line is there waiting

Vulnerability: Prone to frenzy surfing. Sideline is only 1 player strong

TIP! change the 2nd and 3rd line formation to get better side protection (but less middle)!


More tight than the loose variant, so ag1+ can't just 2+dodge through. Opponent can do a push from the side and fast players get to back field easily since your line is narrow.
They can break in from the middle, but your 3rd line is there waiting

Vulnerability: Prone to frenzy surfing. Sideline is only 1 player strong

TIP! Switch the 2nd and 3rd line formation to get better side protection (but less middle). See Weighted Chevron!


When you want to push them to take a side (and you've got Kick player to aim the ball to the side).
Option A:Kick to closed side. Quick players to the closed side 3rd line so they get to support open side or blitz the closed side, if opponent fumbbles the ball or BLITZ! kick-off occurs
Option B: Kick to your open side and use that side to strike while closed side tries to stop the opponent
TIP! Choose A or B depending on the opponents setup and kick result. You need Kick skill to use these options relatively safely.

Or you just have uneven team or less than 11 players. One side is free for the opponent to push and other side is closed.

If opponent chooses the open side, your LOS guys are there and the game will soon push to the side unless opponent backs down.
If opponent chooses the closed side, then just prevent them from punching through and you got them surrounded soon enough.

Vulnerability: Open side is free to run fast players to your back field. Sideline is only 1 player strong on the closed side. Middle has a point to blitz and run through.

TIP! to make the middle safer, move 3rd line Blitzer (B9) and Lineman D one square down!


Middle is quite protected. They can take down LOS, but still hard to find clear route. Sides are safe from frenzy blitzes surfing your players on turn 1.

Vulnerability: Sidelines are free. Middle is easily opened with LOS grabbers.

TIP! Make middle safer. Move either side one square up/down to close the middle and make this non-symmetrical to the other side!
\

Anchor variant, made to cause trouble to frenzy heavy teams, such as Khorne and Norse. Idea is that they will follow up after the 1st block and the your 2nd line is there waiting to give negative assists. Also your good hitter are willing to take the initiative when the LOS falls or is pushed back.

Vulnerability: Sidelines are free. You are close to the opponent and Quick Snap means trouble. Also your rear is quite exposed to blitzes.

TIP!If you've guard, use them in the middle for maximum assistance benefit! !


Caging
how to do it





The cage is set correctly in X shape. There is just one flaw, the skeletons are next to your corner guy. In their turn the skellingtons can push a hole in the cage for a blitz on the ball carrier. See Ratcage 1, turn 1/1

TIP!If you've Block, Guard, Side Step or Stand Firm, use them in the corners of your cage for additional protection!


Skeletons managed to push the rats away and Anointed Blitzer came in for a 2d on the ball (Blitzer ST3 vs. Gutter Runner ST2).

TIP!If you've Block and Dodge on your carrier the ball carrier is harder to knock down. Add Sure Hands and even Strip Ball won't affect your carrier!



All the corners are free from opponents, so the ball rat is quite safe inside their cage. Despite their rage...

TIP!Cage is the second safest place to be, out of reach of your opponents is the safest place!


If you read the first 3 parts, I guess you know whats wrong here (don't mind the "ready marks on the rats")
Yes, again your cage is tagged and most likely it can be broken and the ball carrier pushed in to the crowd or just blitzed.

TIP! When side caging be sure opponent doesn't have Frenzy, Juggernaut, Grab, Leap or players that can dodge really well. Crowd surfing isn't healthy for your players' health!

Have your corners free. If you've Stand Firm and/or Side Step, use them on the side cage so they are harder to surf.

TIP! If possible make a second screen to prevent opponent from getting to your side cage or preventing you from moving the next turn!



Screening
short explanation



Here some different screens to prevent free movement of your opponent. Lines separate different situations.
Some are better than other, can you trace best movement lines to get past these?

Green = safe movement
Yellow = Dodge without modifiers
Red = -1 modifier to dodge
This is the same as earlier, but the lines are removed and its just one big dodge bootcamp
Green = safe movement
Yellow = Dodge without modifiers
Red = -1 modifier to dodge



Block, Guard, Break Tackle, Stand Firm
Guard, Tackle, MB+1, Frenzy, Stand Firm, Pro
+MA/+AG/+ST, Break Tackle, Dodge, Pro
Cannoneer, +PA/+MA/+AG, Cloud Buster, NOS, Block
Leader, On the Ball, +MA/+AG, NOS, Wrestle, Tackle, Dodge
Random G / Random S / Random A
Random G (Kick), Wrestle, Tackle
Random A (Catch), +AG/+MA/+AV, Block, Dodge
Random S (Guard), Block, +AV, +AV, Fend

The BBcode of this bio for sharing the knowledge
[url=https://fumbbl.com/p/group?op=view&group=3180][img w=400]https://fumbbl.com/i/496852[/img][/url]

In da club to help coaches get better by sharing the ancient knowledge.
Also trying something new or rare when it comes to Tomb King playstyle.

If I don't remember to ask, please say what kind of game you want.
I could for example:
[ulist][li]Give my opinion on how to improve your gaming
[li]Comment your setup, roster and/or skill choices
[li]Point out your (in my opinion) bad decisions you seem to do or habits you have
[li]How to handle the client, marking players, adjusting size, saving setups
[li]Just shut it and give you a challenge
[/ulist]
[Size=12][url=https://fumbbl.com/help:]Fumbbl Help page, for lots of useful info[/url][/size]

[block=panel width=400px][block=panelheader]Comments[/block][block=pad10]<Lakai> finally, after long time here i am receiving some usefull tips
<Lakai> was interesting to play with you man, hope to meet with you again, was a good chance to learn[/block][/block]

[Size=12]Defensive Setups[/size]
Featuring picture and hidden explanation, so you can think what situation the setup is for.
Can you figure them out?
[toggle group=SETUPS block=AnchorDef label=Anchor][toggle group=SETUPS block=FrontWideScreenDef label=Front Wide Screen][toggle group=SETUPS block=WideScreenDef label=Wide Screen][toggle group=SETUPS block=LooseChevron label=Loose Chevron]
[toggle group=SETUPS block=TightChevron label=Tight Chevron][toggle group=SETUPS block=WeightChevron label=Weighted Chevron][toggle group=SETUPS block=TightScreenMid label=Tight Screen Frenzy safe][toggle group=SETUPS block=FrenzyTrapD label=D-shape Frenzy Trap]

[block=hidden group=SETUPS id=AnchorDef]
[toggle label=Explanation block=S1]
[block=hidden white id=S1]Quite safe setup vs bash team.
When you want to save those guys at the back from getting hit.
ST5 in the middle is also quite safe and ready to hit the fray after opponent hits the 3 guys in LOS[/block]
[img]https://fumbbl.com/i/719460[/img][/block][block=hidden group=SETUPS id=FrontWideScreenDef][toggle label=Explanation block=S2]
[block=hidden white id=S2]Made to stop opponent from running easily to your back field
They can break in from the middle, but you can counter with your 3rd line defenders
Vulnerability: Quick snap -> opponent can tag and block your 2nd line. Prone to frenzy surfing.[/block]
[img]https://fumbbl.com/i/719458[/img][/block][block=hidden group=SETUPS id=WideScreenDef][toggle label=Explanation block=S3]
[block=hidden white id=S3]Made to stop opponent from running easily to your back field
Less secure middle than with the front variant, but you are futher back and are not vulnerable to quick snap
Vulnerability: You are deep and can't take advantage from them fumbbling the ball in their defense zone. Prone to frenzy surfing[/block]
[img]https://fumbbl.com/i/719466[/img][/block][block=hidden group=SETUPS id=LooseChevron][toggle label=Explanation block=S4]
[block=hidden white id=S4]Made to stop opponent from running easily to your back field. More centered than the Loose Screen, so opponent can do a push from the side, but not much room there to cage.
They can break in from the middle, but your 3rd line is there waiting

Vulnerability: Prone to frenzy surfing. Sideline is only 1 player strong

TIP! change the 2nd and 3rd line formation to get better side protection (but less middle)![/block]
[img]https://fumbbl.com/i/719463[/img][/block][block=hidden group=SETUPS id=TightChevron][toggle label=Explanation block=S5]
[block=hidden white id=S5]More tight than the loose variant, so ag1+ can't just 2+dodge through. Opponent can do a push from the side and fast players get to back field easily since your line is narrow.
They can break in from the middle, but your 3rd line is there waiting

Vulnerability: Prone to frenzy surfing. Sideline is only 1 player strong.

TIP! Switch the 2nd and 3rd line formation to get better side protection (but less middle). See Weighted Chevron![/block]
[img]https://fumbbl.com/i/719462[/img][/block][block=hidden group=SETUPS id=WeightChevron][toggle label=Explanation block=S6]
[block=hidden white id=S6]When you want to push them to take a side (and you've got Kick player to aim the ball to the side).
Option A:Kick to closed side. Quick players to the closed side 3rd line so they get to support open side or blitz the closed side, if opponent fumbbles the ball or BLITZ! kick-off occurs
Option B: Kick to your open side and use that side to strike while closed side tries to stop the opponent
TIP! Choose A or B depending on the opponents setup and kick result. You need Kick skill to use these options relatively safely.

Or you just have uneven team or less than 11 players. One side is free for the opponent to push and other side is closed.

If opponent chooses the open side, your LOS guys are there and the game will soon push to the side unless opponent backs down.
If opponent chooses the closed side, then just prevent them from punching through and you got them surrounded soon enough.

Vulnerability: Open side is free to run fast players to your back field. Sideline is only 1 player strong on the closed side. Middle has a point to blitz and run through.

TIP! to make the middle safer, move 3rd line Blitzer (B9) and Lineman D one square down![/block]
[img]https://fumbbl.com/i/719464[/img][/block][block=hidden group=SETUPS id=TightScreenMid][toggle label=Explanation block=S7]
[block=hidden white id=S7]Middle is quite protected. They can take down LOS, but still hard to find clear route. Sides are safe from frenzy blitzes surfing your players on turn 1.

Vulnerability: Sidelines are free. Middle is easily opened with LOS grabbers.

TIP! Make middle safer. Move either side one square up/down to close the middle and make this non-symmetrical to the other side![/block]\[img]https://fumbbl.com/i/719461[/img][/block][block=hidden group=SETUPS id=FrenzyTrapD][toggle label=Explanation block=S8]
[block=hidden white id=S8]Anchor variant, made to cause trouble to frenzy heavy teams, such as Khorne and Norse. Idea is that they will follow up after the 1st block and the your 2nd line is there waiting to give negative assists. Also your good hitter are willing to take the initiative when the LOS falls or is pushed back.

Vulnerability: Sidelines are free. You are close to the opponent and Quick Snap means trouble. Also your rear is quite exposed to blitzes.

TIP!If you've guard, use them in the middle for maximum assistance benefit! ![/block]
[img]https://fumbbl.com/i/719459[/img][/block]
[Size=12]Caging[/size]
how to do it
[toggle group=CAGES block=Bad1 label=Ratcage 1, turn 1/0][toggle group=CAGES block=Bad2 label=Ratcage 1, turn 1/1]
[toggle group=CAGES block=Good1 label=Ratcage 2]
[toggle group=CAGES block=Sidebad label=Sidecage 1][toggle group=CAGES block=Sidegood label=Sidecage 2]

[block=hidden group=CAGES id=Bad1][toggle label=Explanation block=C1]
[block=hidden white id=C1]The cage is set correctly in X shape. There is just one flaw, the skeletons are next to your corner guy. In their turn the skellingtons can push a hole in the cage for a blitz on the ball carrier. See Ratcage 1, turn 1/1

TIP!If you've Block, Guard, Side Step or Stand Firm, use them in the corners of your cage for additional protection![/block][img]https://fumbbl.com/i/719470[/img]
[/block][block=hidden group=CAGES id=Bad2][toggle label=Explanation block=C2]
[block=hidden white id=C2]Skeletons managed to push the rats away and Anointed Blitzer came in for a 2d on the ball (Blitzer ST3 vs. Gutter Runner ST2).

TIP!If you've Block and Dodge on your carrier the ball carrier is harder to knock down. Add Sure Hands and even Strip Ball won't affect your carrier![/block]
[img]https://fumbbl.com/i/719472[/img]
[/block][block=hidden group=CAGES id=Good1][toggle label=Explanation block=C3]
[block=hidden white id=C3]All the corners are free from opponents, so the ball rat is quite safe inside their cage. Despite their rage...

TIP!Cage is the second safest place to be, out of reach of your opponents is the safest place![/block][img]https://fumbbl.com/i/719471[/img]
[/block][block=hidden group=CAGES id=Sidebad][toggle label=Explanation block=C4]
If you read the first 3 parts, I guess you know whats wrong here (don't mind the "ready marks on the rats")
[block=hidden white id=C4] Yes, again your cage is tagged and most likely it can be broken and the ball carrier pushed in to the crowd or just blitzed.

TIP! When side caging be sure opponent doesn't have Frenzy, Juggernaut, Grab, Leap or players that can dodge really well. Crowd surfing isn't healthy for your players' health![/block][img]https://fumbbl.com/i/719473[/img]
[/block][block=hidden group=CAGES id=Sidegood][toggle label=Explanation block=C5][block=hidden white id=C5] Have your corners free. If you've Stand Firm and/or Side Step, use them on the side cage so they are harder to surf.

TIP! If possible make a second screen to prevent opponent from getting to your side cage or preventing you from moving the next turn![/block]
[img]https://fumbbl.com/i/719474[/img]
[/block]
[Size=12]Screening[/size]
short explanation
[toggle group=SCREEN block=Screens label=Different variations of loose screen]
[toggle group=SCREEN block=ScreensDodging label=Dodging through loose screens]
[toggle group=SCREEN block=ScreensBorderless label=Dodging example without borders]
[block=hidden group=SCREEN id=Screens]Here some different screens to prevent free movement of your opponent. Lines separate different situations.
Some are better than other, can you trace best movement lines to get past these?
[img]https://fumbbl.com/i/719467[/img]
[/block][block=hidden group=SCREEN id=ScreensDodging]Green = safe movement
Yellow = Dodge without modifiers
Red = -1 modifier to dodge
[img]https://fumbbl.com/i/719468[/img][/block][block=hidden group=SCREEN id=ScreensBorderless]This is the same as earlier, but the lines are removed and its just one big dodge bootcamp
Green = safe movement
Yellow = Dodge without modifiers
Red = -1 modifier to dodge
[img]https://fumbbl.com/i/719465[/img][/block]
[toggle label=Skilling block=Skilling]
[block=hidden white id=Skilling]
[picon=585610 x=1 y=1 MUMMY S] Block, Guard, Break Tackle, Stand Firm
[picon=585609 x=1 y=1 BLITZRA GS] Guard, Tackle, MB+1, Frenzy, Stand Firm, Pro
[picon=585609 x=1 y=2 BLITZRA RUNNER GS] +MA/+AG/+ST, Break Tackle, Dodge, Pro
[picon=585608 x=1 y=1 THRORA PASSER GP] Cannoneer, +PA/+MA/+AG, Cloud Buster, NOS, Block
[picon=585608 x=1 y=2 THRORA DEFENDER GP] Leader, On the Ball, +MA/+AG, NOS, Wrestle, Tackle, Dodge
[picon=585607 x=1 y=1 LINO G] Random G / Random S / Random A
[picon=585607 x=1 y=7 LINO KICKER G] Random G (Kick), Wrestle, Tackle
[picon=585607 x=1 y=3 LINO CATCHER G] Random A (Catch), +AG/+MA/+AV, Block, Dodge
[picon=585607 x=1 y=5 LINO GUARD G] Random S (Guard), Block, +AV, +AV, Fend
[/block]
New Team Page Beta
Player Ma St Ag Pa Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Thrower
7 3 3+ 2+ 8+
Pass, Sure Hands
  10 11 0 0 0 0 11/18 85k
(85+0)k
 
2
Gutter Runner
9 2 2+ 4+ 9+
Dodge
+AV
n 9 0 10 0 0 1 16/20 95k
(85+10)k
 
3
Gutter Runner
9 2 1+ 4+ 8+
Dodge
+AG
  10 0 5 0 0 1 1/20 125k
(85+40)k
 
4
Blitzer
7 3 3+ 5+ 9+
Block
  9 0 2 0 2 0 10/18 90k
(90+0)k
 
5
Blitzer
7 3 3+ 5+ 9+
Block
  9 0 2 0 3 1 16/18 90k
(90+0)k
 
6
Skaven Clanrat Lineman
7 3 3+ 4+ 8+ n 7 0 0 0 0 1 4/18 50k
(50+0)k
 
7
Skaven Clanrat Lineman
7 3 3+ 4+ 8+   10 0 1 0 0 0 3/18 50k
(50+0)k
 
8
Skaven Clanrat Lineman
7 3 3+ 4+ 9+
+AV
  10 0 2 0 1 3 2/20 60k
(50+10)k
 
9
Skaven Clanrat Lineman
7 3 3+ 4+ 8+   9 0 0 0 3 0 6/18 50k
(50+0)k
 
10
Skaven Clanrat Lineman
7 3 3+ 4+ 8+   10 0 0 0 0 0 0/18 50k
(50+0)k
 
11
Skaven Clanrat Lineman
7 3 3+ 4+ 8+ n 9 0 0 0 0 0 0/18 50k
(50+0)k
 
12
Gutter Runner
9 2 2+ 4+ 9+
Dodge
+AV
n 8 1 4 0 0 2 3/20 95k
(85+10)k
 
13
Skaven Clanrat Lineman
7 3 3+ 4+ 8+   8 0 0 0 0 1 4/18 50k
(50+0)k
 
14
Skaven Clanrat Lineman
7 3 3+ 4+ 8+   4 0 0 0 0 0 0/18 50k
(50+0)k
 
14 players Underworld Challenge
Coach: Habeli Re-Rolls (100k): 3  
Race: Skaven Dedicated Fans: 5  
Current Team Value: 1190k Assistant Coaches: 0  
Treasury: 355k Cheerleaders: 0  
Team Value: 1190k Apothecary: Yes  
Games this Season: 10 / 15 Current Re-draft Budget: 1350k

Games Played:10 (9/0/1) |TD Diff:19 (26 - 7) |Cas Diff:-9 (5/4/0 - 10/8/0)
Last Opponent: Almada Brawler boyz