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Poll
What race teaches me positioning?
Dwarves
55%
 55%  [ 41 ]
Chaos
2%
 2%  [ 2 ]
Nurgle
4%
 4%  [ 3 ]
Khemri
21%
 21%  [ 16 ]
Orcs
10%
 10%  [ 8 ]
Lizardmen
5%
 5%  [ 4 ]
Total Votes : 74


harvestmouse



Joined: May 13, 2007

Post   Posted: Apr 13, 2012 - 18:48
FUMBBL Staff
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Ghouls have always been underrated, particularly in lrb 6.

As to the OP's question. That's a no brainer. All lino teams, whether they be Skaven, human or elf.
ryanfitz



Joined: Mar 24, 2009

Post   Posted: Apr 13, 2012 - 19:20 Reply with quote Back to top

Flings: if you can position with them you can do it with any team
Panda_



Joined: Jul 14, 2004
Location: Paris, France

Post   Posted: Apr 13, 2012 - 19:25 Reply with quote Back to top

harvestmouse wrote:
Ghouls have always been underrated, particularly in lrb 6.

As to the OP's question. That's a no brainer. All lino teams, whether they be Skaven, human or elf.


Blitzers are okay. Just don't take dodge or anything that help you dodge, neither guard or any 4St. There isn't much left:
- Orcs (4 blitzers without guard, 7 linos)
- Humans (4 blitzers, 7 linos)
- Skavens (2 blitzers, 9 linos)
- Undeads without Ghouls and Mummies

Normally, I'd vote out Skavens as they fall quickly.

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blader4411



Joined: Oct 18, 2009

Post   Posted: Apr 14, 2012 - 01:36 Reply with quote Back to top

ryanfitz wrote:
Flings: if you can position with them you can do it with any team

You could do it with any other team and fail with halflings. They suck Very Happy
harvestmouse



Joined: May 13, 2007

Post   Posted: Apr 14, 2012 - 01:47
FUMBBL Staff
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blader4411 wrote:
ryanfitz wrote:
Flings: if you can position with them you can do it with any team

You could do it with any other team and fail with halflings. They suck Very Happy


I think flings play irregular.

The first part of offensive strategy is one dimensional, getting to that halfway line to cage up with the trees. After that it depends on your trees and your opponents dice.

Defensive strategy will be different to most teams because of the dodge/stunty/av6 combination.
Nekross



Joined: Apr 07, 2010
Location: Windsor, Canada

Post   Posted: Apr 14, 2012 - 05:25 Reply with quote Back to top

First off, there’s “BashBall” positioning and “ElfBall” positioning. I’m guessing it’s the bash you’re wanting to work on and realizing the golden rules of ElfBall just don’t translate to BashBall.

Let’s work on the premise that the team with the least ability to recover is also the team in most need of sound positioning.

IMO, the ability to "recover" is predicated on various combinations of 3 main attributes. Speed, Agility & Strength.

Speed and agility enable one to reposition entire squads and formations across distance with rapidity, often in just a single turn.

Strength allows one to gain control of certain areas of the pitch. Oftentimes, to “regain” control of the pitch IS to recover! Offensively: controlling the caged ball and areas around it to advance up the pitch or to seal out defensive attackers and other ball swarmers if the ball is loose. Defensively: controlling an edge of the pitch or creating a “line” to stop the advance of the offense.

To illustrate;

Offensively, Wood Elves possess an abundance of speed and agility enabling them to totally redeploy and switch not only directions of attack but also method of attack (rushing, passing, combination of both) should they encounter a difficult defence or situation to overcome. Defensively, through speed and agility, you'll “Re-deploy the ElfNet” every turn and aerial assault on the ball. (All this you know… Cool )

Big Bash Teams use superior strength and weapons (claw/mb/po/guard) to “Block and Roll” the advancement of the ball, effectively ploughing the road clear of any would be opposition. Defensively, the same strength is used to either directly overrun and overpower cages or create and control an area around the ball and continue to overpower those sealed inside.

With all this in mind my choice is also Dwarves.

Dwarves lack recovery speed and agility, they also lack easy access to the compensating skills (dodge, sprint, stunty, etc…). With this in mind dwarves need to rely on strength to recover, consider however the entire squad is only str3. Without any strength 4+ players dwarves must compensate with Guard. I’m sure you can find plenty of favourable matchups where your dwarves can bully around a number of the races. Keep in mind dwarves are great at low TV’s with their head start in skills. Level them up and challenge developed Orc teams with block/guard BoB’s and other good dwarf coaches/teams. You’ll find without careful positioning and proper guard placement it will be your dorfs that are uncomfortably overpowered.

Learn more from your mistakes adapt and improve.
Have fun Smile Flame away! Razz
shusaku



Joined: Jul 28, 2008

Post   Posted: Apr 16, 2012 - 15:07 Reply with quote Back to top

So I made 2 teams in the box, dwarves and khemri. 5-0-0 so far and no td against. But mostly luck made that happen, and maybe what you pointed out about good chances at low TVs. Lets see what happens when I reach the 130tv barrier where I will start to face some killer teams.
Apart from that I noticed some mistakes already and I find defense easier then offense, as I have the virtual numbers advantage, when I do not have to protect the ball.
juck101



Joined: Nov 16, 2003
Location: Portsmouth

Post   Posted: Apr 20, 2012 - 14:09 Reply with quote Back to top

Dwarfs.

Excellent choice. I find as an 'elf coach' I enjoy flair games more. Most people enjoy playing me and I can be erratic. Elves tend to be rewarded more with this style. Bashers typically would not do half the things I do, or Good Bashers precisely.

Now a good basher will risk things at the correct time but generally has a more conservative approach then myself. I think skills and position for your opponents turn is really what your talking about. Hence dwarf and orcs need this forethought which typically I don't have (or enjoy). Dwarfs also skill more toward straight up flat defensive skills and without movement can't take advantage of any ball skills. I think orcs nurgle are similar but might get away with some diversity. Dwarfs don't seam to benefit so would need more raw positions skill I would argue

Khemri is very similar but I find the role of the mummies needs a touch of luck and feels more variable compared to dwarfs. Both are shocking slow and have no quick offensive plan b which I would argue needs greater positions dominance to conquer with. Orcs ain't great throwers but dwarfs should keep it on the ground, st3 strength skills and play for 2-1 at most. Long answer but that's why I don't like them as I find it mechanical and clinical. Considering your elf skill I expect we share that opinion somewhat. Gd luck
Elyoukey



Joined: Nov 30, 2006

Post   Posted: Apr 25, 2012 - 09:11 Reply with quote Back to top

Tarabaralla wrote:
The fun thing is that we're talking to shusaku as if he was a noob Very Happy

Yes, very funny to see coaches who hardly get a 160 CR giving advices to Shusaku legend...

that said, i think dwarf and orcs are good roster for positionning during offense. you have to keep the ball protected, but also to make some good hit. Especially orcs with the troll can give you a hard time.
Giving enough hit and keeping a good ball protection is not always easy. Some good coach can spread your players around the pitch if you don't take care.

i think Kemrhi may also be a good choice, but they may have other issue before thinking about positionning for a block war. The ball protection is more important for them. While with orc you may face the situation where after a ball down you have to recreate a protection.

Also i think that it will be harder to learn positionning in the box because at low tv teams are hard to handle (no matter the coach positionning skills) and at high tv the main issue will be to face clawpomb and saving your players will be enough for you to win games.
Best way to learn is real life matchs and tourneys.
pythrr



Joined: Mar 07, 2006
Location: in a treee

Post   Posted: Apr 25, 2012 - 09:51 Reply with quote Back to top

Elyoukey wrote:
Tarabaralla wrote:
The fun thing is that we're talking to shusaku as if he was a noob Very Happy

Yes, very funny to see coaches who hardly get a 160 CR giving advices to Shusaku legend...



CR is a poor guide to coach ability. Seriously.

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PurpleChest



Joined: Oct 25, 2003

Post   Posted: Apr 25, 2012 - 11:30 Reply with quote Back to top

Dwarves. Get it wrong and you lose.

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the_Sage



Joined: Jan 13, 2011

Post   Posted: Apr 25, 2012 - 11:44 Reply with quote Back to top

Elyoukey wrote:

Best way to learn is real life matchs and tourneys.


Because the best way to learn is playing vs opponents with limited skill? I don't get it.
Hitonagashi



Joined: Apr 09, 2006

Post   Posted: Apr 25, 2012 - 12:05 Reply with quote Back to top

the_Sage wrote:
Elyoukey wrote:

Best way to learn is real life matchs and tourneys.


Because the best way to learn is playing vs opponents with limited skill? I don't get it.


I found RL tournaments helped my play.

A few things:

1) Resurrection with custom skills let me test the "all block" saurus model vs the "all MB" saurus model. I had theories, but neither B or R is a "competitive" enough environment for skill selection to matter as much as comparative coach skill. As it turns out, all block, as everyone always says, is drastically better than all MB...on FUMBBL, it felt like the other way round.

2) It gave me an appreciation for the rolls that were made that I didn't have before. I can't exactly describe how it helped, but it certainly did.

3) Calling TT limited skill is a fallacy. Sure, I'd say the "average" TT player is weaker than the "average" FUMBBL player, but in a tournament, once you get past the first 2 rounds, it's very high skill (more so than the average second round of a FUMBBL major), at least in the UK.

Look up the results of the last NAF tournament, out of 200 entrants, with nearly 40 regular FUMBBL players (including top coaches like Kfoged, PeteW, Purplegoo, Duke Tyrion, JockMcRowdy, Spubbbba and many more), only PeteW finished in the top 10, and I think only Pete and Kfoged finished in the top 20. The top tabletop events are very strong.
Elyoukey



Joined: Nov 30, 2006

Post   Posted: Apr 25, 2012 - 13:51 Reply with quote Back to top

exactelly what Hitonagashi said.
+ i had that on table top you can have a better practice since you can (in friendly play) move your pieces and se if it is ok, if not you may come back and change your set up. You can do this only against a real opponent who want to improve to.

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Purplegoo



Joined: Mar 23, 2006
Location: Cambridge, England

Post   Posted: Apr 25, 2012 - 14:03 Reply with quote Back to top

Urg. TT vs online is an ugly old debate. I don't really think one is a better learning environment than the other.

And, oi, no bringing up events where I got jammed! Wink In all seriousness, events of that size are a crap shoot (but that's beside the point, I guess)....

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