51 coaches online • Server time: 23:54
Forum Chat
Log in
Recent Forum Topics goto Post Cindy fumbling after...goto Post FUMBBL HAIKU'Sgoto Post Having issues launch...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Relezite



Joined: May 21, 2007

Post   Posted: Apr 24, 2014 - 06:18 Reply with quote Back to top

I find through my experiences that wrestle strip ball is good on linefrogs in 1 or 2 iterations not because of the math, but by giving them this threat they draw pressure away from the positionals. You don't rely on them to create opportunities, but that they can do so causes the offense to spread out more resources and create a better environment overall for frogs. Even if you can't leap into the cage and knock the ball free, if they can't keep the drive together, you can tear apart the cage with DT and get better opportunities. If you focus on making your hawks well protected positionals, they (the opponent) can control the pitch better, I think.
Roland



Joined: May 12, 2004

Post   Posted: Apr 24, 2014 - 08:22 Reply with quote Back to top

Rat_Salat wrote:
I think one is fine, because you will very likely have a few other lower percentage sacking options on the team. If you have to use a wrackle lineman, your leap/sack percentage drops to 61%, but this is probably a better option than investing in a second sacker.

You're probably going to have a couple of wrackle lineman for secondary sacking, plus an attrition blitzer with tackle/mighty blow. If your sacker frog is MNG, dead, or KOed, you can use one of these secondary options for a game or three.

Here's an idea of some of the player types you might want:

Blitzer - Block, Mighty Blow, Tackle
Blitzer - Block, Dodge, Stand Firm/Sidestep
Catcher - Block, Dodge, Guard
Catcher - Wrestle, Strip Ball
Lineman - Guard, Block
Lineman - Wrestle, Tackle
Lineman - Wrestle, Dodge
Krox - Guard, Stand Firm

So, rules of thumb:

Catcher - guard on doubles, wrestle first if you have none, dodge/block on the rest
Blitzer - Block first on all, followed by dodge or mighty blow
Lineman - Wrestle first, unless doubles... then guard followed by block. Double after wrestle = dodge. Get kick somewhere, but as a later skill (Block, Guard, Kick). Dirty player = probably not.


thx for the advice Very Happy
blitzers I was thinking of one killer and the rest markers/guards
sorry I hijacked the thread smeat Razz
Grod



Joined: Sep 30, 2003

Post   Posted: Apr 24, 2014 - 08:24 Reply with quote Back to top

What about blitzers with block then guard? Is this no go?

_________________
I am so clever that sometimes I don't understand a single word of what I am saying.

Oscar Wilde
the_cursed_one



Joined: Feb 18, 2010

Post   Posted: Apr 24, 2014 - 08:32 Reply with quote Back to top

blodge guard sidestep ones are a pain
Roland



Joined: May 12, 2004

Post   Posted: Apr 24, 2014 - 08:45 Reply with quote Back to top

isn't stand firm better?
bghandras



Joined: Feb 06, 2011

Post   Posted: Apr 24, 2014 - 08:58 Reply with quote Back to top

Probably stand firm is better with guard, but to mark a cage corner I think side step is much better. The offense needs to commit first, as blocking the marker may lead to marking the ball carrier. So if you want to max out the specialist, the you may need:
1. Killer (mighty blow, piling on, tackle, block)
2. Marking specialist (block, dodge, side step, tackle)
3. Guard (block, dodge, guard, stand firm)
4. A stat freak, or a 2nd piece among the above 3 depending on your personal preference.

As for stat increases
Movement: Not necessary, could work on the killer.
Strength: Besides it is great for all, the marking specialist gains most with it. (Swapping tackle for str in the 4 skill example above.)
Agility: Works best for Guard, as a leaping guard really threatening. (More about catchers and guard later.)
Armor: Not necessary, could work the marking specialist.

Better than me slann players told me that there is not a big priority to put guard on the blitzer, unless agility increase. The reason is that one of the catchers take guard on the double, and they will be reliable support then. You really don't want to make 2 times 3+ leap so that you can 1d block the ball carrier, and expose half your team. But if you can convert those leaps into 2+, then it is so much better.

_________________
Image
Rabe



Joined: Jun 06, 2009

Post   Posted: Apr 24, 2014 - 09:01 Reply with quote Back to top

Stand Firm and Side Step both have their merits. I had dwarf blockers with those skills (the two most important ones both with Dodge, Guard and Diving Tackle, too) and I found that Stand Firm is the better skill for marking ball carriers with Diving Tackle (since the opponent cannot block the squares next to your marker and his ball carrier and force your specialist away) while Side Step (especially on Guard but also on players with Diving Tackle) helps you to win the positioning battle and allows for a more dynamic approach (a side-stepper close to a ball carrier is a relatively great threat on his own).

As for Slann: Stand Firm seems intriguing because you can at least theoretically leap exactly where you want your Guard/DTler to be, but in practice it's standard advice not to rely on Leap. So, my guess is it depends on your players primary role on defense.

Also keep in mind that Side Step is better at preventing subsequent blocks and the occasional foul and has a great synergy with Fend (a skill I consider very good on Slann blitzers - sadly there are too many good options in the first place...).

_________________
.
Image


Last edited by Rabe on %b %24, %2014 - %09:%Apr; edited 1 time in total
Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Apr 24, 2014 - 09:09 Reply with quote Back to top

Grod wrote:
What about blitzers with block then guard? Is this no go?


I would say that guard is a low-priority skill on them because you will most likely be using all of your linefrog and catcher doubles on guard. Like elves, you do want guard, but you don't really need more than 2 or 3.

That's not to say that a block/dodge/sidestep/guard blitzer isn't a good player. It certainly is. But it can take quite a while to build up a 3ag player without mighty blow all the way up to 31 or 51 spp. By the time you get your second blitzer there, you've probably already got a guard linefrog and a leaping guard catcher. Other skills are probably going to look a lot more attractive at that point.

Quote:
isn't stand firm better?


Stand firm is probably better, but sidestep can be really good too. I take stand firm, because my catchers get sidestep. This gives a nice mix of annoying positioning skills. A stand firm, blodge, diving tackle blitzer paired with a leaping guard, blodge, sidestepping catcher is just a mega pain in the ass for your opponent.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic