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GiovanniRippattoni



Joined: Mar 06, 2008

Post   Posted: Dec 18, 2014 - 21:31 Reply with quote Back to top

My Ag 5 monsterwolf got a new (normal) skill:

http://www.fumbbl.com/p/player?player_id=9853115

until now he got +AG,+AG,Block,Dodge,MB

Its hard to decide if needs something to stay longer alive (fend or sidestep) or something crazy like leap, or perhaps better a good old tackle.
Or perhaps something else?

Some ideas? Please help me to decide

Greetz Gio
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Dec 18, 2014 - 21:38 Reply with quote Back to top

Leap! Non-Loner Roxana with ClawMB! Will die, but hey, burn bright. SS also makes sense. So does Tackle, but I like SS better.

_________________
Lude enixe, obliviscatur timor.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Dec 18, 2014 - 22:02 Reply with quote Back to top

Dauntless - 1d block on any 1 on 1 blitz after a dauntless roll.

Pro - Auto 50% chance of a re-roll once per turn, usually better on a Big Guy, but any extra re-roll helps.

Tackle - What's that you say? You had dodge? We no recognize you dodge there.

Strip Ball - Strip that ball from a ball carrier on 5 out of 6 faces of the block die. Either the ball is on the ground, or they're on the ground with it.

Piling On - ClawPOMB. People will try to kill him every chance they get, but he will tear up an opposing team


Next time you pick up doubles though, consider Juggernaut.
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Dec 18, 2014 - 22:26 Reply with quote Back to top

No PO. It's a normal roll.

_________________
Lude enixe, obliviscatur timor.
Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Dec 19, 2014 - 00:40 Reply with quote Back to top

Asking a skill question and then taking the wrong one before anyone has had a chance to help you isn't a good idea.

Hopefully it's not too late to request a skill change. The proper skill was leap, of course. God only knows the absolute havoc a 5ag blodging frenzied leaper would cause... with claw/mb tacked on for good measure.
the_Sage



Joined: Jan 13, 2011

Post   Posted: Dec 19, 2014 - 00:49 Reply with quote Back to top

Agree with Rat here. Leap makes him an amazing threat to both players and balls anywhere.

Antithesisoftime wrote:

Strip Ball - Strip that ball from a ball carrier on 5 out of 6 faces of the block die.


Actually, no. I'd say it's stripped on 2 faces, 3 if the opponent has dodge and you lack tackle.
If you include the pow as 'stripped' it goes up to 4 faces, but without wrestle, both down won't suffice against 98% of BCs at this TV. =)
Dominik



Joined: Oct 29, 2004

Post   Posted: Dec 19, 2014 - 00:56 Reply with quote Back to top

Why not have room for a seventh skill at spp>276 but have to roll ageing on this skill roll only?

Some players just look unfinished with only 6 improvements in their career?
Semitence



Joined: May 18, 2013

Post   Posted: Dec 19, 2014 - 02:17 Reply with quote Back to top

That would be a different game to the one that we are all playing then.
delusional



Joined: Jan 18, 2013

Post   Posted: Dec 19, 2014 - 02:24 Reply with quote Back to top

OK the boring suggestions:
Sure hands. Lets face it on a drive he could pick up the ball and pass pretty easily, it's only on a 1 that this is a problem. It will keep him alive being at the back too.
Leap, this will make him a scoring machine. Dodge only gives him 1 reroll for dodging, going over the top will minimise the risky rerolls

Crazy suggestions:
Diving tackle, you can then immobilise players, with ag5 and mv8 you should be able to stop anyone.
Strip ball, with frenzy you have the ball dropped on the first block. then the second block pushes the original player further away. Great if you use him as an interceptor.
Dauntless, then second skill Multiple block (do they still stack?).. Good vs CD, ORC, Chaos or anyone with 4str ball carriers.
Roland



Joined: May 12, 2004

Post   Posted: Dec 19, 2014 - 08:34 Reply with quote Back to top

sure hands
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