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PainState



Joined: Apr 04, 2007

Post   Posted: Mar 27, 2015 - 23:35 Reply with quote Back to top

Wreckage wrote:
I rather look for ways with a high rate of success and then proceed to improve them.


Ok, lets step back for one moment. Human teams do EVERYTHING on a 3+ roll, EVERYTHING.

But humans do have a lot of free reroll from skills, Sure hands and so forth.

So they live in the land of 1 in 9 fail. They literally live and die on 1 in 9 rolls.

So diving catch is GREAT because it breaks the cycle of 1 in 9.

Strong Arm or Accurate is great for the same reason.

Leap is just a skill to have in your back pocket if you need it on a catcher...it is a 20TV insurance policy skill. You do not have to build for it, or have to have other skills in place for it to become more effective. There are so many scenarios having a guy who can leap on the roster as a nice back up skill to have floating around.

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mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 27, 2015 - 23:45 Reply with quote Back to top

We need a new OTTD thread, I am getting hot and bothered over here.
Wreckage



Joined: Aug 15, 2004

Post   Posted: Mar 27, 2015 - 23:56 Reply with quote Back to top

PainState wrote:

So they live in the land of 1 in 9 fail. They literally live and die on 1 in 9 rolls.

Wait, they are Halflings!

mrt1212 wrote:
I do not practice what I preach though. OTTDs for life!

I have been wondering at times about the outlook of OT-Scorers in majors and remember a game where a guy actually OT-scored in half several times against me to avoid me getting any chance to react.
In retrospective and with all the new mechanics to disrupt an offense in place, I find that outlook very interesting and have always toyed with the idea to build a team with a natural OT-scorer for that very purpose: Entering a major, do OT scoring and then purely play on defense (and build the team around it). But practically I don't play the obvious race to do something like that (Skaven). I could try Woodies, but 2 +ma would be a rather very fortunate coincidence..

PainState wrote:

Leap is just a skill to have in your back pocket if you need it on a catcher...it is a 20TV insurance policy skill.

Rather than hearing your argument why it is useful (I believe that, short of break tackle on a st 3 ag3 player, all skills are useful from where I stand.)
I'd rather hear your argument why you think Leap is a superior choice to Diving Tackle on a Blodge, Sidestepper. Conceeded a rather hard argument to make considering their different natures. Maybe I should rather make an argument why I don't think leap is better.
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 28, 2015 - 00:33 Reply with quote Back to top

Wreckage wrote:

mrt1212 wrote:
I do not practice what I preach though. OTTDs for life!

I have been wondering at times about the outlook of OT-Scorers in majors and remember a game where a guy actually OT-scored in half several times against me to avoid me getting any chance to react.
In retrospective and with all the new mechanics to disrupt an offense in place, I find that outlook very interesting and have always toyed with the idea to build a team with a natural OT-scorer for that very purpose: Entering a major, do OT scoring and then purely play on defense (and build the team around it). But practically I don't play the obvious race to do something like that (Skaven). I could try Woodies, but 2 +ma would be a rather very fortunate coincidence..



There is something absolutely enthralling about the idea of simply outscoring your in a hamfisted way that involves very few rolls, either blocking or otherwise.

The issue I've run into, and this might be because I'm borderline useless at positioning, is scoring OTTDs faster than you take CAS and give up TDs is difficult against certain matchups and specifically against good coaches. Unless you have credible threats that hastens scoring to give you the OTTD opportunity then the pace is never yours to control, it's something you endure with your OTTD player. Skaven at high TV can have those threats with both Gutter Runners and SV killers but...the rest of the team will do it's best to not support them in those goals.
PainState



Joined: Apr 04, 2007

Post   Posted: Mar 28, 2015 - 00:35 Reply with quote Back to top

Well the discussion is not is DT better than Leap. The discussion is on a human roster you can have up to 4 catchers.

Since you ideally do not want to field 3 or 4 of them at the same time. Are you willing to run with, lets say, 3. Make one a pure offense, catch the ball and score build, one a pure defensive, Diving tackle type and one that is a jack of all trades type.

Obviously skill up rolls heavily influence all of this.


NOW. if you are only going to carry one catcher on a human roster. IMO you make him a serious scoring threat. Forget about diving tackle and all that, those require him to be on the field on defense and off the field on offense most of the time.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Mar 28, 2015 - 01:32 Reply with quote Back to top

PainState wrote:
Well the discussion is not is DT better than Leap. The discussion is on a human roster you can have up to 4 catchers.


That's another interesting question. Whenever I did ever try my hands on humans, I'd usually just use linemen and blitzers and maybe, just maybe a passer once in a while.
So, how many catchers would you really suggest on a team, considering how inflating they are for TV?

Here is the thing when I imagine multiple catchers: Sure I specialise, but specialisations should depend on stat ups.

Odds are that I get a very decent one for an OT scorer. And according to your table, leap would be the sixth skill, which means a player with +ma or +ag could never obtain it.

Blodge,SS Dt can't be enough on the team. Your player type is needed only once, but he is still not equal to say a catcher with a simple +ag skilled in a similar direction. I'd prefer such a player to perform an ot attempt if it really depends on getting through a thight screen. Not just for the dodging down field but also for everything that happens before that point.

Regarding +ma I just don't see myself ever turning that down for a possible OT scorer.

And then since I can develop any other player with Blodge, SS, Dt it would seem quite impatient to force an OT scorer out of a player with no stat ups.



I take it that your argument is that the ideal build is to use only one catcher and only field him on offense? And then take sixth skill leap? That makes some sense, I guess... or fend.. hard to imagine that that ever happens... but an interesting theoretical thought Smile
I really like the idea of fielding different players on offense and defense, so am definatly going to try your concept at some point.
Then reevaluate the need for Leap.

EDIT: OK, I'm going to play now. If you're awake, feel free to watch and advice me on how to improve my game.

Edit edit: Nobody wants to play me. My rookie team must be too min-maxed already. Sad


Found one, yay!
mrt1212



Joined: Feb 26, 2013

Post   Posted: Mar 28, 2015 - 01:57 Reply with quote Back to top

Give them hell Wreckage!
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