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the.tok



Joined: Jan 25, 2006

Post   Posted: Apr 01, 2015 - 11:44 Reply with quote Back to top

Smeat wrote:
As such, it's not uncommon that the Beast finds itself left behind, one way or another. If you don't want to/can't send a baby-sitter back to it, it's a coin toss to reposition (or Block). With Pro, it's 75% to move, and with a baby-sitter that becomes 11/12 reliable, well over 90%, which is pretty good in BB terms.

While I advocate the reasoning, isn't it 62.5% to move without baby-sitter, 90.3% with one? Or are you supposing you RR the pro roll in case it fails?

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Smeat



Joined: Nov 19, 2006

Post   Posted: Apr 01, 2015 - 21:42 Reply with quote Back to top

Without BS (heh), it's a 4+ roll, 50%. With BS, it's 2+, 5/6 or ~83%.


With Pro (or trying to use a Team RR), those become:
    o w/o BS: a flat 50% to succeed, plus 50% to save the 50% fail = 75%.

    o w/ BS: 5/6, plus 50% to save the 1/6 fail = 11/12, or ~92%.

If it was game-critical and you wanted to risk a Team RR, you could then try to improve those and hope to RR a failed Pro roll, but that would be 50% for the Loner x 50% for the Pro - a 25% chance to save that remaining fail %, which (I think) makes those 75% -> ~81% and 92% -> 94%.

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Let's go A.P.E.!

(...and what exactly do you think they do with all those dead players?...)


Last edited by Smeat on %b %01, %2015 - %21:%Apr; edited 2 times in total
C3I2



Joined: Feb 08, 2005

Post   Posted: Apr 01, 2015 - 21:44 Reply with quote Back to top

There used to be a bug were you could not RR a failed Pro roll, is it fixed?
PainState



Joined: Apr 04, 2007

Post   Posted: Apr 01, 2015 - 22:07 Reply with quote Back to top

If you take Pro as the first doubles, you cannot count on a second double. By taking Pro you have put your big guy down the path of Killer/Blitzer type who will take Jugg at some point to compensate for the lack of Block.


If you go Block as the first double, you cannot count on a second double, then you go down the path of roadblock/Blocker type build with PileOn/StandFrim and guard.


If you roll the second double well now you have some choices. Because your choice will effect if you get lucky and roll a 3rd Double or +Stat. You want synergy with you previous picks instead of going all random and turning a Blitzer type guy into a Road Block guy and vice versa.

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PainState



Joined: Apr 04, 2007

Post   Posted: Apr 01, 2015 - 22:09 Reply with quote Back to top

Taketheskull wrote:
Do the Chaos Pact Big Guys take block or claw?


This is why the pact roster in my humble view is totally whack.

The big guys should have gotten the Mutation access and the marauders, mutation on doubles only.

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mrt1212



Joined: Feb 26, 2013

Post   Posted: Apr 01, 2015 - 23:50 Reply with quote Back to top

PainState wrote:
Taketheskull wrote:
Do the Chaos Pact Big Guys take block or claw?


This is why the pact roster in my humble view is totally whack.

The big guys should have gotten the Mutation access and the marauders, mutation on doubles only.


And Strength Skills on Doubles for Pestigors and Beastmen too! Harumph! Ya'll aint ready for LRB: 1212 Edition.
Shraaaag



Joined: Feb 15, 2004

Post   Posted: Apr 02, 2015 - 00:48 Reply with quote Back to top

Smeat wrote:
Without BS (heh), it's a 4+ roll, 50%. With BS, it's 2+, 5/6 or ~83%.


With Pro (or trying to use a Team RR), those become:
    o w/o BS: a flat 50% to succeed, plus 50% to save the 50% fail = 75%.

    o w/ BS: 5/6, plus 50% to save the 1/6 fail = 11/12, or ~92%.

If it was game-critical and you wanted to risk a Team RR, you could then try to improve those and hope to RR a failed Pro roll, but that would be 50% for the Loner x 50% for the Pro - a 25% chance to save that remaining fail %, which (I think) makes those 75% -> ~81% and 92% -> 94%.


I think you forgot that pro only works half of the time.

S1 + (F1 * p * S2), where S1 is chance for success on first really stupid roll, p is chance of success rolling the pro skill, S2 is chance of success on second really stupid roll and F1 is chance of fail on first really stupid roll

Pro without BS:
3/6 + (3/6 * 3/6 * 3/6) = 45/72 = 62.5%

Pro with BS:
5/6 + (1/6 * 1/2 * 5/6) = 65/72 ~= 90.3%

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Smeat



Joined: Nov 19, 2006

Post   Posted: Apr 02, 2015 - 06:46 Reply with quote Back to top

Shraaaag wrote:
I think you forgot that pro only works half of the time.

Thanks, but since that ~IS~ the key definition of Pro, no, I didn't.

In my early-morning haze what I skipped was that if successful, Pro only lets you RR the RS roll - and that's the extra 50% I missed.

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Let's go A.P.E.!

(...and what exactly do you think they do with all those dead players?...)
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