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On1



Joined: Jul 12, 2004

Post   Posted: Feb 24, 2012 - 10:32 Reply with quote Back to top

I find it sad that the giant rats does not have prehensile tail. right stuff and ag 4 Razz
SvenS



Joined: Jul 07, 2007

Post   Posted: Feb 24, 2012 - 11:21 Reply with quote Back to top

hehe see mixed opinions! Some love the TTM idea and some hate it! Wink
Tail has been previously discussed (was my original idea), but basicly I think they are too small to (at least all) get it and more importantly its a skill that encourages not using them as main blockers.

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Sigmar1



Joined: Aug 13, 2008

Post   Posted: Mar 03, 2012 - 06:48 Reply with quote Back to top

Sven, I really really like where the team is at per the latest version. I think each position is well defined and balanced and this team, should it survive Shadow's scrutiny, deserves play-testing as described on pg. 9. You should update the first page so its what everyone sees when they first view the thread.

I'm especially glad to see the Packmaster's lose Grab, as that just didn't make any sense to me at all. I also like the deletion of Regen on the Throtlings for the same reason.

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SvenS



Joined: Jul 07, 2007

Post   Posted: Mar 03, 2012 - 11:16 Reply with quote Back to top

thank you! =)
If they turn out too weak I'd readd the regen later to be honest.
Feels fitting fluffwise with crazy mutating swarm type players and adds some survivability to a pretty squishy list hehe

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SvenS



Joined: Jul 07, 2007

Post   Posted: Mar 18, 2012 - 09:55 Reply with quote Back to top

Current suggestion for easier access:
SvenS wrote:
0-1 Rat Ogre 6 5 2 8 Loner, Frenzy, Mighty Blow, Wild Animal, Prehensile Tail - S (GAPM) 140k

0-2 Packmasters 6 2 3 7 Dodge, Leader, G,M (ASP) 90K

0-6 Giant Rats 7 2 3 6 Dodge, Stunty, No Hands, Really Stupid, Frenzy, Piling On - A,M (GSP) 80k

0-12 Throtlings 5 1 3 6 Dodge, Stunty, Titchy - A, M (GSP) 40k
RRs @70k
Apo yes
Wiz No

Stars:

Abomination 5 6 1 8
Loner, Prehensile Tail, Break Tackle, Claw, Disturbing Presence, No Hands, Really Stupid, Stand Firm
Cost: Hell of expensive! 250k+?

Ratcentaur 7 2 3 7 Loner, Dodge, Stunty, Dauntless - 80k

Packmaster lord 7337 Loner, Block, Guard, Prehensive tail (whip) - 130k?

Less ROs, more M access higher costs.

Still need feedback on the stars too!

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alonut



Joined: Mar 15, 2008

Post   Posted: Mar 18, 2012 - 10:12 Reply with quote Back to top

I think the Giant Rats would be better having Wild Animal instead of really stupid, means they would be a tad more useful as they'd get to keep thier TZ's. Or would that make them too good?
Underworlder



Joined: Sep 17, 2012

Post   Posted: Oct 05, 2012 - 19:04 Reply with quote Back to top

alonut wrote:
I think the Giant Rats would be better having Wild Animal instead of really stupid, means they would be a tad more useful as they'd get to keep thier TZ's. Or would that make them too good?

When you have 6 wild animals, once your opponent free them fro TZ, only one will blitz, all others will roll 4+ to move...
More than two wild animals is bad

By the way, I would love a moulder pact team...

I think stunty REALLY lack that team
harvestmouse



Joined: May 13, 2007

Post   Posted: Oct 05, 2012 - 19:37 Reply with quote Back to top

Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea.
WhatBall



Joined: Aug 21, 2008

Post   Posted: Oct 05, 2012 - 21:32 Reply with quote Back to top

/me closes his eyes for now.

Wink
Underworlder



Joined: Sep 17, 2012

Post   Posted: Oct 05, 2012 - 21:44 Reply with quote Back to top

harvestmouse wrote:
Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea.

Something like 0-2 ratogres
0-16 slaves (the same of the skryre team)
Some mutant rats (I don't know, 0-2?): 6237 - Stunty, Dodge, Prensile tail, sure feet, really stupid
with free access to A and M, double S and G
Pheraps a beastmaster with the skaven line stats, with access only to to M, GSA on double

I'm not a great designer... but a couple of ratogres, some giant rats full of mutation and some slaves looks great. I'm not sure of the beastmaster, pheraps you can do 0-4 mutant rats instead of him...

But Moulder... it's a perfect stunty team
SvenS



Joined: Jul 07, 2007

Post   Posted: Oct 06, 2012 - 18:17 Reply with quote Back to top

harvestmouse wrote:
Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea.

Well clan moulder already have fluff set for stunty with the throtlings, so no need for slaves too IMO. 2 rat ogres would be fun but were concidered too much in S and removed focus from the rats.

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SvenS



Joined: Jul 07, 2007

Post   Posted: Oct 06, 2012 - 20:47 Reply with quote Back to top

harvestmouse wrote:
Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea.

Well clan moulder already have fluff set for stunty with the throtlings, so no need for slaves too IMO. 2 rat ogres would be fun but were concidered too much in S and removed focus from the rats.

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IL-S

SL
SvenS



Joined: Jul 07, 2007

Post   Posted: Feb 24, 2013 - 11:55 Reply with quote Back to top

Current suggestion for easier access:
0-2 Rat Ogre 6 5 2 8 Loner, Frenzy, Mighty Blow, Wild Animal, Prehensile Tail, T%hrow Team Mate - S (GAPM) 140k

0-1 Packmaster 6 2 3 7 Dodge, Leader, G,M (ASP) 90K

0-6 Giant Rats 7 2 3 6 Dodge, Stunty, No Hands, Really Stupid, Frenzy, Piling On, Right Stuff - A,M (GSP) 75k

0-12 Throtlings 5 1 3 6 Regen, Dodge, Stunty - M (AGSP) 40k
RRs @70k
Apo yes
Wiz No

Stars:

Abomination 5 6 1 8
Loner, Prehensile Tail, Break Tackle, Claw, Disturbing Presence, No Hands, Really Stupid, Stand Firm
Cost: 250k

Ratcentaur 7 2 3 7 Loner, Dodge, Stunty, Dauntless - 80k

Packmaster lord 7337 Loner, Block, Guard, Prehensive tail (whip) - 130k

2 ROs at popular demand. Reduced packmaster to 1.
This should make people actually use the throtlings.
As they are the worst mutated dreg of Lord Trots experiments, I think regen will be ok on them.

Need feedback @ the costs esp. of the stars.
Cheers

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IL-S

SL


Last edited by SvenS on %b %24, %2013 - %12:%Feb; edited 1 time in total
Garion



Joined: Aug 19, 2009

Post   Posted: Feb 24, 2013 - 12:11 Reply with quote Back to top

What are Throttlings. I think I have heard of these before,they come in packs iirc (in WFB) but cant recall what they are?

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SvenS



Joined: Jul 07, 2007

Post   Posted: Feb 24, 2013 - 12:30 Reply with quote Back to top

Throtlings are the poor mutated survivors of Lord Throts experiments. They come in many shapes, but those who survive must have some resiliency, hence regen.
They are in the printed fluff, but not sure there ever where any minis?
Should we avoid -lings even when they are officially called that btw?
Children of Throt perhaps?

Edited above for copy paste typos.
Added a Throw rat option (fun but with very low chance of success and not able to use it for OTS).
Removed A access in favor of M from all for stringency and fluff reasons.

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IL-S

SL


Last edited by SvenS on %b %24, %2013 - %14:%Feb; edited 1 time in total
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