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Garion



Joined: Aug 19, 2009

Post   Posted: May 23, 2011 - 12:50 Reply with quote Back to top

So league has moved over to FFB, so now seems like a good idea to start thinking about Stunty (although it is probably still a long way off). I believe Shadow is in charge of this division and probably already has plans for it but there is no harm finding out what people would like to see in the future.

One of the big issues in Stunty Leeg is what do do about secret weapons. Should they just be allowed to stay on all the time. Should bribes be added to the rosters like re-rolls or should the secret weapon rolls be brought back like in LRB4?

Also I think it would be nice to have 6 star players per roster. Like in LRB6. Or maybe just 3 would suffice? So lets hear some suggestions for star players and which races you would like them to play for.

The rosters below show how the teams worked in LRB4 and their star players. So it would be interesting to see how people would adapt them for LRB 6.

Code:

•   Chaos Halfling
 0-1   Head Carver   60000   5   2   3   6   Right Stuff, Dodge   G, Ph 
 0-2   Minotaur   120000   5   5   2   8   Big Guy, Wild Animal, Frenzy, Horns, Mighty Blow, Thick Skull, Throw Team Mate, Always Hungry, Regenerate   G, Ph 
 0-2   Carver   80000   5   2   3   6   Chainsaw, Dodge, Right Stuff   A, Ph 
 0-16   Halfling   40000   5   2   3   6   Dodge, Stunty, Right Stuff   A, Ph 

Star Player
Logan   60000   5   3   3   8   Block, Dauntless, Dodge, Razor Sharp Claws 

Note: A total of two Big Guys is allowed.
Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Eshin Adepts
0-1   Eshin Assassin   90000   8   2   4   6   Dodge, Pro   G, A 
 0-2   Eshin Stalker   60000   6   2   3   6   Dodge, Stunty, Shadowing   A 
 0-2   Night Runner   60000   7   1   2   6   Dodge, Poisoned Dagger   A 
 0-12   Eshin Adept   40000   6   2   3   6   Dodge, Stunty   A 

Star Player – none

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Fairies
0-3   Treeman   110000   2   6   1   10   Big Guy, Take Root, Throw Team Mate, Mighty Blow, Stand Firm, Thick Skull   G, S 
 0-4   Pixie   50000   7   1   3   6   Dodge, Hypnotic Gaze, Stunty, Very Long Legs   A 
 0-16   Brownie   30000   6   1   3   7   Dodge, Right Stuff, Stunty   A 
 0-2   Leprechaun   40000   6   1   3   6   Dodge, Right Stuff, Strip Ball, Stunty   A, G 

Star Player
Wil-O the Wisp   80000   8   1   4   4   Dodge, Stunty, No Hands, Jump Up 

Re-roll counter: 50000 gold pieces each
Apothecary: Yes


Code:

•   Forest Goblin
0-2   Spider Rider   90000   7   3   2   7   Bone Head, Dodge, Tentacles, Shadowing, Two Heads   A S 
 0-2   Shaman   70000   6   2   3   7   Dodge, Hypnotic Gaze, Foul Appearence, Stunty   G A 
 0-4   Stikka   60000   6   2   3   7   Dodge, Stakes, Stunty   A 
 0-16   Forest Goblin   40000   6   2   3   6   Dodge, Stunty   A 

Star Player
Fumlig da Venomuz Spida   50000   6   2   3   7   Dodge, Poisoned Dagger, Tentacles 

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Gnoblar
0-1   Ogre Maneater   130000   5   5   2   9   Mighty Blow, Bone Head, Throw Team Mate, Thick Skull   S 
 0-1   Ogre Gorger   130000   6   5   1   8   Big Guy, Mighty Blow, Wild Animal, Frenzy, Throw Team Mate, Always Hungry, Thick Skull   S 
 0-1   Ogre Iron Gut   130000   4   5   2   10   Big Guy, Mighty Blow, Bonehead, Stand Firm, Throw Team Mate, Thick Skull   S 
 0-4   Trappers   60000   5   2   3   7   Dodge, Stunty, Right Stuff, Tentacles   A 
 0-16   Gnoblar   30000   6   1   3   7   Dodge, Stunty, Right Stuff   A 
 0-2   Gnoblar Hero   50000   6   1   3   7   Dodge, Stunty, Right Stuff   G,A 

Star Player - none

Note: A total of two Ogres is allowed.
Re-roll counter: 70000 gold pieces each
Apothecary: Yes


Code:

•   Gnome
0-2   Daredevil   80000   5   2   2   8   Block, Dauntless, Frenzy, Right Stuff, Thick Skull   G, S 
 0-2   Dwarven Cannon   80000   2   3   3   10   Always Hungry, Blunderbuss, Throw Team Mate   S, P 
 0-4   Mad Bommaz   70000   4   2   3   8   Bomb, Dodge, Right Stuff, Thick Skull   A, P 
 0-16   Gnome   50000   4   2   3   8   Dodge, Right Stuff, Stunty, Thick Skull   A 
 0-2   Speed Freak   60000   6   2   3   7   Dodge, Stunty, Right Stuff, Thick Skull   A 

Star Players
Cusimano - Gentle Giant   125000   4   6   1   9   Thick Skull, Block 
 The Deathroller   80000   4   7   1   9   Deathroller, Mighty Blow, Stand Firm, Star, Multiple Block 

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Goblin Cheaters
0-2   Bomber   70000   6   2   3   7   Bomb, Dodge   A, P 
 0-2   Chainsaw   70000   6   2   3   7   Chainsaw, Dodge, Right Stuff   A 
 0-2   Kicker   60000   6   2   3   7   Dirty Player, Dodge, Stunty, Right Stuff   A 
 0-2   Fanatic   50000   4   6   3   7   Ball & Chain   A, S 
 0-2   Pogo Stick   50000   6   2   3   7   Pogo Stick, Dodge, Right Stuff   G, A 
 0-12   Goblin   40000   6   2   3   7   Dodge, Stunty, Right Stuff   A 

Star Players
Fumlig da Venomuz Spida   50000   6   2   3   7   Poisoned Dagger, Dodge, Tentacles 
 Odster The Evil One   80000   4   2   2   7   Chainsaw, Stunty, Dirty Player 

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Horrors of Tzeentch
0-2   Firewyrm of Tzeentch   100000   4   5   4   8   Foul Appearence, Leader, Bomb, Pro, Regenerate, Safe Throw, No Hands. Wild Animal, Big Guy   A S P Ph 
 0-2   Flamer of Tzeentch   80000   6   3   3   7   Bomb, No Hands, Pogo Stick, Regenerate, Safe Throw   A P 
 0-2   Greater Horror of Tzeentch   70000   5   2   3   7   Dodge, Jump Up, Regenerate, Throw Team-mate   G A Ph 
 0-16   Horror of Tzeentch   50000   4   2   3   7   Dodge, Jump Up, Regenerate, Right Stuff, Stunty, Throw Team-mate   A Ph 

Star Player- none

Re-roll counter: 50000 gold pieces each
Apothecary: No


Code:

•   Nurglings
0-2   Beast of Nurgle   120000   4   5   1   9   Big Guy, Really Stupid, Infect, Foul Appearance, Mighty Blow, Tentacles, Regenerate   G, S, Ph 
 0-16   Nurgling   50000   5   2   2   7   Dodge, Stunty, Regenerate   A, Ph 
 0-2   Putrifier   60000   5   2   2   7   Dodge, Stunty, Bug Hand, Regenerate   A, Ph 
 0-2   Plaguebearer   80000   5   2   2   7   Foul Appearance, Guard, Stunty, Regenerate   G, Ph 

Star Player
Smallpox the Flatulent   60000   5   2   2   7   Dodge, Stunty, Foul Appearance, Horns, Side Step, Sure Feet, Thick Skull, Regenerate 

Re-roll counter: 70000 gold pieces each
Apothecary: No


Code:

•   Pygmy
0-2   Kroxigor   130000   6   5   1   9   Big Guy, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull   S 
 0-2   Jaguar Warrior   70000   5   2   3   6   Claw, Right Stuff, Shadowing, Sprint, Stunty   A 
 0-2   Alligator Warrior   70000   4   2   2   8   Right Stuff, Stunty, Thick Skull   G, A 
 0-2   Eagle Warrior   50000   7   2   3   6   Leap, Right Stuff, Stunty   A 
 0-16   Pygmy   40000   5   2   3   6   Dodge, Stunty, Shadowing, Stunty   A 

Star Player
Leeloo Lion Tamer   60000   4   2   2   7   Dodge, Dirty Player, Frenzy 

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Skink
0-1   Adept of Sotek   90000   8   2   3   7   Dodge, Poisoned Dagger, Stunty   A 
 0-16   Skink   60000   7   2   3   7   Dodge, Stunty   A 
 0-2   Raptor   100000   8   2   3   7   Dodge, Stunty, Dauntless, Frenzy, Sidestep, No Hands   A, G 
 0-2   Whiptail   50000   8   1   3   6   Dodge, Stunty, Sidestep   A 

Star Player
 Karazara the Relentless   80000   8   2   3   7   Dodge, Stunty, Block, Jump Up, Shadowing, Side Step 

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Skryre Slaves
0-1   Deathroller   120000   5   4   3   10   Deathroller, Foul Appearance   G, A, S 
 0-2   Mechavermin   90000   4   3   3   10   Mighty Blow, Spikes, Stand Firm   G, S, Ph 
 0-2   Sharpshooter   60000   4   2   3   6   Blunderbuss, Stunty   A, P 
 0-1   Poisoned Wind Globadier   60000   5   1   3   6   Dodge, Bomb, Foul Appearance   A 
 0-16   Slave   30000   6   1   3   6   Dodge, Guard, Stunty   A 

Star Player - none

Re-roll counter: 60000 gold pieces each
Apothecary: Yes


Code:

•   Snotling
0-3   Troll   100000   4   5   1   9   Big Guy, Really Stupid, Regenerate, Throw Team-Mate, Always Hungry   G, S 
 0-1   Pump Wagon   90000   5   6   1   5   Ball & Chain   S 
 0-1   Deathroller   100000   5   4   3   10   Deathroller, Bonehead   G, S 
 0-4   Snotling Hero   40000   5   1   3   5   Dodge, Pro, Regenerate, Right Stuff, Stunty, Thick Skull, Two Heads   A, G 
 0-16   Snotling   20000   4   1   3   5   Dodge, Regenerate, Right Stuff, Stunty, Thick Skull, Two Heads   A 

Star Player
Doom Diver Catapult   50000   2   2   3   8   Hail Mary Pass, Pass, Really Stupid, Throw Team-Mate, Always Hungry 

Re-roll counter: 60000 gold pieces each
Apothecary: No


Code:

•   Squig Herders
0-2   Squig Hopper   100000   6   4   3   7   Leap, Off For a Bite, Razor Sharp Claws, Sprint, Pro   A 
 0-4   Squig   70000   5   4   4   7   No Hands, Off For a Bite, Pogo Stick, Razor Sharp Claws, Really Stupid   G, A 
 0-16   Squig Herder   40000   6   2   3   7   Dodge, Right Stuff, Stunty, Thrall   A 

Star Player
Fumlig da Venomuz Spida   50000   6   2   3   7   Poisoned Dagger, Dodge, Tentacles 
 Mad Gark The Tamer   35000   6   2   3   7   Dodge, Stunty, Right Stuff, Leader, Pro 

Re-roll counter: 50000 gold pieces each
Apothecary: Yes


Code:

•   Strigoyan
0-1   Strigoyan Lord   120000   6   5   2   8   Off For a Bite, Razor Sharp Claws, Regenerate, Throw Team Mate, Undead, Big Guy   A, S 
 0-4   Vampling   60000   6   2   3   7   Dodge, Off For a Bite, Regenerate, Right Stuff, Stunty, Undead   G, A, S 
 0-12   Thralling   30000   5   2   3   6   Dodge, Right Stuff, Stunty, Thrall   A 

Star Player

 Name   Cost   MA   ST   AG   AV   Skills & Traits 
 Igor   50000   4   3   1   9   Dirty Player, Foul Appearance, Mighty Blow, Thick Skull 
 Tasty Tom   25000   5   2   3   7   Dodge, Stunty, Thick Skull, Regenerate 

Re-roll counter: 70000 gold pieces each
Apothecary: Yes


Last edited by Garion on May 23, 2011 - 12:59; edited 1 time in total
DukeTyrion



Joined: Feb 18, 2004

Post   Posted: May 23, 2011 - 12:59 Reply with quote Back to top

From what I understand, at least for a while, the coding will not be changed just to assist division like Stunty.

I think the simplest way around it (and I am sure Shadow will be looking at it), will be to decide which Stunty player have 'Secret Weapon' and which do not. For instance, the assassin on the Dark Elf team has a dagger, but is not counted as a Secret Weapon.

It might come down to fluff (Bombadier can hide his bombs better than Nobbla can hide his chainsaw), but more likely it will come down to balance, but I think in the short term just dropping 'Secret Weapon' from 'some' positional should help.
Garion



Joined: Aug 19, 2009

Post   Posted: May 23, 2011 - 13:02 Reply with quote Back to top

Lakrillo said making bribes part of the roster would be doable. But Christer would need to do some work there. But I remeber him saying that it would be possible to code into the client and it wouldn't effect the main client. I dont think bringing back the dice rolls is an option though really. That would probably require a lot of work.

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Purplegoo



Joined: Mar 23, 2006

Post   Posted: May 23, 2011 - 13:09 Reply with quote Back to top

I've no doubt Shadow is all over this like he is small animal torture and cheese.
Garion



Joined: Aug 19, 2009

Post   Posted: May 23, 2011 - 13:20 Reply with quote Back to top

Your probably right, but it would be nice to have more star players and to improve some of the rubbish ones. Will-o-wisp for example. Im sure people have have lots of nice ideas Smile

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jarvis_pants



Joined: Oct 30, 2008

Post   Posted: May 23, 2011 - 13:46
FUMBBL Staff
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Not to mention stripping RSC i think giving them claw would be useless as most stunties are less than av7. Maybe swap out for mb?

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Garion



Joined: Aug 19, 2009

Post   Posted: May 23, 2011 - 13:51 Reply with quote Back to top

Or PO in the case of the squigs. It just seems to fit better Smile

Maybe this for the new squig roster would be nice -
2 x Squig Hopper - 110k - 6 4 3 8 - Bloodlust, Leap, VLL, Pile On, - A, S
4 x Cave Squig - 110k - 5 4 1 8 - No hands, bloodlust, Claw (Teeth), - S
2 x Goblin Squig Hearders - 50k - 5 2 3 7 - Stab, Dodge, Stunty, Right Stuff, - A
16x Forest Goblin - 40k - 6 2 3 7 - Dodge, Stunty, Right Stuff, Thrall - A
RR 60k


Last edited by Garion on May 23, 2011 - 15:15; edited 2 times in total
zakatan



Joined: May 17, 2008

Post   Posted: May 23, 2011 - 14:05 Reply with quote Back to top

Garion wrote:
Or PO in the case of the squigs. It just seems to fit better Smile


PO looks like a nice substitute for RSC. And prone squigs are juicy Very Happy
Garion



Joined: Aug 19, 2009

Post   Posted: May 23, 2011 - 14:44 Reply with quote Back to top

There is also space for an undead stunty team -

Deadling -

16x Deadling Skeleton - 5/2/2/6, - Stunty, Right Stuff, Titchy, Regen, Foul Appearance, Thick Skull, - 30K
16x Deadling Zombie - 4/2/2/7, - Stunty, Right Stuff, Regen, Foul Appearance, Fend - 30K

I'm not sure where to do with them from here. But the are zombies and skeletons shouldnt have A acess or dodge because it just doesnt seem right. So they have FA and regen so they dont get killed to easily. The skeletons get titchy so they can make dodges on 3+, not because they are agile just because they are small. Not sure what skill access to give them though, (G) would be too good, (A) just seems wrong. Maybe (S)? or None at all, make them so they can't progress? Also what about other players. They need another 3 positionals I think. Or at least two.


Last edited by Garion on May 23, 2011 - 15:12; edited 1 time in total
zakatan



Joined: May 17, 2008

Post   Posted: May 23, 2011 - 14:47 Reply with quote Back to top

Garion wrote:
There is also space for an undead stunty team -

Deadling -

16x Deadling Skeleton - 5/2/2/6, - Stunty, Right Stuff, Titchy, Regen, Foul Appearance, Thick Skull, - 40K
16x Deadling Zombie - 4/2/2/7, - Stunty, Right Stuff, Regen, Foul Appearance, Fend - 40K

I'm not sure where to do with them from here. But the are zombies and skeletons shouldnt have A acess or dodge because it just doesnt seem right. So they have FA and regen so they dont get killed to easily. The skeletons get titchy so they can make dodges on 3+, not because they are agile just because they are small. Not sure what skill access to give them though, (G) would be too good, (A) just seems wrong. Maybe (S)? or None at all, make them so they can't progress? Also what about other players. They need another 3 positionals I think. Or at least two.


i think 40k is way too much for such useless players Smile
jarvis_pants



Joined: Oct 30, 2008

Post   Posted: May 23, 2011 - 14:49
FUMBBL Staff
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zakatan wrote:
Garion wrote:
Or PO in the case of the squigs. It just seems to fit better Smile


PO looks like a nice substitute for RSC. And prone squigs are juicy Very Happy


... give them po and jump up.

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zakatan



Joined: May 17, 2008

Post   Posted: May 23, 2011 - 14:52 Reply with quote Back to top

jarvis_pants wrote:
zakatan wrote:
Garion wrote:
Or PO in the case of the squigs. It just seems to fit better Smile


PO looks like a nice substitute for RSC. And prone squigs are juicy Very Happy


... give them po and jump up.


would fit, but looks overpowered for a rookie player
pythrr



Joined: Mar 07, 2006

Post   Posted: May 23, 2011 - 15:05 Reply with quote Back to top

Purplegoo wrote:
I've no doubt Shadow is all over this like he is small animal torture and cheese.


I have read such (FBI) reports too.
Timlagor



Joined: Feb 13, 2009

Post   Posted: May 23, 2011 - 15:07 Reply with quote Back to top

Sunties are more foulable than most making PO slightly less attractive

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Garion



Joined: Aug 19, 2009

Post   Posted: May 23, 2011 - 15:11 Reply with quote Back to top

also with dodge everywhere and no G access for the player he will have to roll POWs to knock anyone over. They also have OFAB.

changed the deadlings to 30k, but what access should they get, S or none? and what other players should they get?


Last edited by Garion on May 23, 2011 - 15:15; edited 1 time in total
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