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Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Jan 05, 2015 - 05:56 Reply with quote Back to top

Fluff:
Yokai are a mysterious race that hail from the Far East. They were originally discovered by the great Gnome explorer Sparko Yolo. Sparko and his caravan were shocked when these strange creatures, similar to both demons and spirits, challenged them to a game called Shi no Bōru no Kyōsō, which roughly translates into common as Challenge of Death Ball. Sparko and his crew were shocked to learn that this game was an almost exact replica of Blood Bowl back in his homeland.

Sparko returned to his homeland, and the Yokai followed. These creatures, discovering that there were others who played their game, sought new challenges against other races.

The Yokai themselves come from a nation which still exists in a feudal system. Each of the Yokai are relegated to a task, with some being superior to others. As an example, the Kitsune are often seen as the noble, leading class, where as the Tengu are little more than serfs, lucky to be protected by the other Yokai. Honor is also an important part of Yokai tradition. There is no greater honor for a Yokai then to give his life on the pitch. As such, the Yokai are often an aggressive team, know for their vicious play style.


General Thoughts and Overview:
A team, that is very bashy in nature seems to fit right into any stunty league, where kill counts determine who wins and who loses more often than not. You have Four, count'em FOUR players with a strength of 3 or greater, a boon on any Stunty roster. And then you have a single Kitsune who is a Tackle Zone nightmare.

On the flip side, the bulk of your team is made up of Tengu. This counters the raw power of the Yuki Onna, Kitsune, and pair of Kappa, with 1 strength bodies, who suffer from being extra squishy at AV6. As a whole, the team has a reasonable speed, with Tanuki's being the most obvious choice of ball handlers, both from their traditional fluff, and their skill set.

As a whole, the team is versatile, with a combination of power and finesse. Their greatest weakness would be their fragility, followed closely by the Tengu's strength score.


Apo: Yes
Re-reolls: 60k

0-16 Tengu 30k
[5/1/2/6]
[stunty, dodge, right stuff, jump-up]
[A]

Incredibly weak, and some durability issues mark the basis of your Team. Tengu are little more than serfs within Yokai Society, it's fitting that they are little more than fodder on the Blood Bowl field. They continue to play for the honor and glory of the game, and the hope that they can kill another player and earn themselves a better lot in life.

0-2 Tanuki 80k
[7/2/3/6]
[sure hands, dump-off]
[A P]

A Tanuki's ball handling skills are legendary. It's no wonder they've picked up the skill on the Blood Bowl field as well. These creatures are deceptively agile, despite their usual girth and build.

0-2 Kappa 120k
[3/6/1/10]
[bone-head, loner, throw-teammate, stand firm, foul appearance, thick skull, always hungry]
[S M]

Kappa are incredibly hardy creatures, who wear the shell of a turtle on their back. This offers them a great deal of protection. And, so long as they keep water in their crown, they are incredibly dangerous, with strength unlike any other Yokai. Fortunately, they're a bit stupid.

0-1 Kitsune 130k
[7/3/3/7]
[no hands, hypnotic gaze, prehensile tail, claw, frenzy]
[G M]

These Nine-tailed fox spirits are known for their magical prowess, and charming personalities. Be careful though, they have razor sharp claws, and a love of slaughter.

0-1 Yuki Onna 120k
[6/3/3/8]
[bombardier, safe throw, disturbing presence]
[A]

These snow women exude an icy chill that saps the will of those around them. They are best known for creating magical balls of frost that flash freeze those nearby. This deadly chill can cause gangrene in an instant, as it rapidly chills to temperatures near absolute zero


Star Players

Yoko Kurama - Kitsune base (170k)
[7/4/3/7]
[no hands, hypnotic gaze, prehensile tail, tentacles, claw, frenzy, extra arms (tails), tackle]

Shiro Yuki Hime - Yuki Onna base (200k)
[6/3/3/8]
[bombardier, safe throw, disturbing presence, pro, shadowing, strip ball]

Karasu - Tengu base (110k)
[5/2/2/6]
[stunty, dodge, right stuff, leap, jump-up, dirty player, stab, secret weapon (7+ to ban)]
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