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Pentalarc



Joined: Mar 17, 2012

Post   Posted: Feb 20, 2013 - 18:45 Reply with quote Back to top

0-16 Dreg 5/2/3/6 Stunty, Dodge, Right Stuff, Foul Appearance M 40k

0-1 Fanatic of Khorne 5/3/1/6 Stab, Frenzy Stunty Foul Appearance M,S 70k

0-1 Fanatic of Slaanesh 6/2/3/6 Claw, Dodge, Stunty Disturbing Presence M,A (doubles G) 60k

0-1 Fanatic of Tzeentch 5/2/3/6 Stunty, Dodge, Hypnotic Gaze, Disturbing Presence M, G 70k

0-1 Fanatic of Nurgle 4/2/2/8 Regeneration, Stunty, Foul Appearance M,S 60k

0-2 Lesser Fiend: 4/5/2/8 Mighty Blow, Bonehead, Thick Skull, Throw Teammate, Regeneration,Always Hungry, Foul Appearance, Disturbing Presence M,S 120k

Apo: Yes
RR 70k
Pentalarc



Joined: Mar 17, 2012

Post   Posted: Feb 20, 2013 - 23:38 Reply with quote Back to top

Oh, and when people asked about why both stab and frenzy on the Fanatic of Khorne, its for the fluff. Worshippers o Khorne like big pointy weapons. Same thing for the claw on the not otherwise bashy Fanatic of Slaanesh
Pentalarc



Joined: Mar 17, 2012

Post   Posted: Feb 24, 2013 - 10:36 Reply with quote Back to top

Okay, how about this:

0-16 Dreg 5/2/3/6 Stunty, Dodge, Right Stuff, Foul Appearance M 40k

0-1 Fanatic of Khorne 5/3/1/6 Stab, Frenzy Stunty Foul Appearance M,S 70k

0-1 Fanatic of Slaanesh 6/2/3/6 Claw, Dodge, Stunty Disturbing Presence M,A (doubles G) 60k

0-1 Fanatic of Tzeentch 5/2/3/6 Stunty, Dodge, Hypnotic Gaze, Disturbing Presence M, G 70k

0-1 Fanatic of Nurgle 4/2/2/8 Regeneration, Stunty, Foul Appearance M,S 60k

0-2 Lesser Fiend: 4/5/2/8 Mighty Blow, Bonehead, Thick Skull, Throw Teammate, Regeneration,Always Hungry, Foul Appearance, Disturbing Presence M,S 120k

Apo: Yes
RR 70k
hale



Joined: Apr 05, 2008

Post   Posted: Feb 24, 2013 - 10:48 Reply with quote Back to top

also remember you can use 5k increments in Stunty now
SvenS



Joined: Jul 07, 2007

Post   Posted: Feb 24, 2013 - 11:38 Reply with quote Back to top

I kind of like it =)

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Pentalarc



Joined: Mar 17, 2012

Post   Posted: Sep 22, 2013 - 01:05 Reply with quote Back to top

Inspired by the recent introduction of the Halfling Pros (which, utterly rock, in my opinion, btw), I started thinking again about my team idea, the Chaos Dregs, and I'm thinking I might have some ideas for changes to make them more acceptable/better.

So I hope it isn't gauche, but I've decided to bring up the team again. (Obviously, I hope bringing it back up isn't gauche, the team, obviously, is quite gauche. Smile )

Here is my new idea: (will also update it at the top) (skills is parentheses are on doubles)

0-16 Dreg 5/2/3/6 Stunty, Dodge, Right Stuff, Foul Appearance M (A) 40k

0-1 Fanatic of Khorne 5/3/1/6 Frenzy, Stunty, Wild Animal, Mighty Blow, Foul Appearance MS (G) 75k

0-1 Fanatic of Slaanesh 6/2/3/6 Claw, Dodge, Stunty Disturbing Presence MA (G) 60k

0-1 Fanatic of Tzeentch 5/2/3/6 Stunty, Dodge, Hypnotic Gaze, Pro, Disturbing Presence MG (P) 75k

0-1 Fanatic of Nurgle 4/3/1/8 Regeneration, Stunty, Foul Appearance, Stand Firm MS (G) 65k

0-1 Lesser Fiend: 4/5/2/8 Mighty Blow, Bonehead, Thick Skull, Throw Teammate, Regeneration,Always Hungry, Foul Appearance, Disturbing Presence M,S 120k

0-1 Cult Leader 5/3/3/7 Mighty Blow, Claw, Hypnotic Gaze, Stand Firm, MASP (G) 120k

Apo: Yes
RR 70k

Changed out a few things, and added the Cult Leader, so instead of having two big guys, they have one big guy, and one, medium guy, I suppose.

Fluff for Cult Leader: The Chaos powers are, of course, not unaware of their influence. Of course, it is better if their victims . . . er converts, the dregs credit Chaos for their change into a better for, rather than blame it for their destruction. A few fanatic converts can't be counted upon to keep everyone in line, thus it is the duty of the cult leader to keep them in line . . . errrr show them the power and benefits of chaos.

Cult Leader Design: NOt a stunty itself, but not as powerful as a normal big guy either, the Cult Leader makes up for it in having a lot of options for development. Their innate abilities are a combination of those associated with the powers of Chaos
Sigmar1



Joined: Aug 13, 2008

Post   Posted: Sep 22, 2013 - 02:16 Reply with quote Back to top

Way better team design before the Cult Leader. He puts this team WAY over the top (2 ST5 and THREE ST3?!).

Your Feb. 24 team roster looked the most promising.

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Pentalarc



Joined: Mar 17, 2012

Post   Posted: Sep 22, 2013 - 02:45 Reply with quote Back to top

It would be removing one of the Lesser Fiends, so it would be only 1 ST5. It seemed as if the old roster was too bland, nothing for people to get excited about, so I wanted to add some flash.

Okay, so forget the Cult Leader, and go back to two Lesser Fiends, the other changes were:

Fanatic of Khorne: removed stab, added Wild Animal and Mighty Blow, +5k in cost
Fanatic of Tzeentch added Pro, passing access on doubles, +5k in cost
Fanatic of Nurgle, +1 ST, -1 AG, added stand firm, and G access on doubles, +5k cost
BillBrasky



Joined: Feb 15, 2005

Post   Posted: Sep 22, 2013 - 07:58 Reply with quote Back to top

Or...

0-16 Dreg 5/2/3/6 stunty, dodge, right stuff: A,M (G,S,P) 30k
0-4 Maurauders 6/3/3/8 G,S,M,P (A) 50k
0-1 Chaos Troll 4/5/1/9 Really Stupid, Always Hungry, Regeneration, Throw Team Mate, Loner S, M (G,A,P) 110k

I think this would really be a different kind of stunty team, as the positionals require skilling, but might lead to something interesting.

Also, it keeps the roster simple, similar to chaos.
Espionage



Joined: Jun 08, 2005

Post   Posted: Sep 22, 2013 - 09:14 Reply with quote Back to top

Maurauders cause serious damage in regular blood bowl. They would dominate completely in Stunty.

And compare them to the other positionals in the other teams:
0-2

Leprechaun 60k 6 1 3 7 Stunty, Dodge, Right Stuff, Strip Ball G A (GP)
0-1

Head Carver 60k 5 2 3 6 Dodge, Right Stuff G A M (SP)

0-2

Greater Horror 75k 5 2 3 7 Regeneration, Dodge, Throw Team-Mate G A M (SP)

0-4

Crypt Ghoul 60k 6 2 3 7 Stunty, Dodge, Right Stuff, Blood Lust, Regeneration G A S (P)

Those "basic" linos are looking like a steal at 50k compared to these

I do like where Pentalarc is going with his roster
BillBrasky



Joined: Feb 15, 2005

Post   Posted: Sep 22, 2013 - 09:29 Reply with quote Back to top

so after gaining 51 spp they could be a threat...

I'm not buying it.

I think Mecha Vermin are much better.

The saws & whatnot are much more deadly.

But maybe 40k for dregs & 75k for marauders then...
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