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Jamerson



Joined: Jul 22, 2009

Post   Posted: Aug 22, 2014 - 01:37 Reply with quote Back to top

My Flesh Golum has rolled an 11 on his first skill roll. Do I take the +AG or something else? I looked on the skills help page but it didn't mention about increasing attributes.

I am new to Necros and this is my first Flesh Golum to skill up so I thought I would put it to you guys.

Suggestions?

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Albemouff



Joined: Feb 24, 2005

Post   Posted: Aug 22, 2014 - 01:41 Reply with quote Back to top

I would recommend Block.

Golems are, imho, the last type of player in your team you want to play ball with.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Aug 22, 2014 - 01:42 Reply with quote Back to top

Turn it down. He is too slow to carry.

I mean, it's useful somehow. You can use him to dodge and you can do carry the ball. But seriously, especially on a rookie team it's a lot of bloat. 40 TV extra and you really need Block and not +AG. I'd just take +ST imo because MA5 just isn't all that great.

+AG maybe if it's not the first skill.. and really big 'maybe' there
Jamerson



Joined: Jul 22, 2009

Post   Posted: Aug 22, 2014 - 01:43 Reply with quote Back to top

I definitely want block on him but wasn't sure whether to wait until next skill roll (assuming he gets there) and not waste the +AG. I agree about the ball playing thought. Golem's wouldn't be my first choice either. Very Happy

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xnoelx



Joined: Jun 05, 2012

Post   Posted: Aug 22, 2014 - 01:43 Reply with quote Back to top

I hate turning down stats, but even I would have doubts about that one. You have two choices, basically: take Block, then Guard and MB, make a normal Flolem. That's the dull but effective path. Alternatively take the AG, hope for another AG and a double for Dodge, and make a funny, but very overpriced, unique player.

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Jamerson



Joined: Jul 22, 2009

Post   Posted: Aug 22, 2014 - 01:45 Reply with quote Back to top

Lol. Cheers for advice. Given my lack of ability at this game, I think the Block/Guard?MB route makes much more sense. Smile

Thanks for advice everyone. Smile

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Chainsaw



Joined: Aug 31, 2005

Post   Posted: Aug 22, 2014 - 01:49 Reply with quote Back to top

If you don't take the AG then how will you ever develop the AG4 golem quarterback? HOW!!?!

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pythrr



Joined: Mar 07, 2006

Post   Posted: Aug 22, 2014 - 01:49 Reply with quote Back to top

block

not his job

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xnoelx



Joined: Jun 05, 2012

Post   Posted: Aug 22, 2014 - 01:52 Reply with quote Back to top

Usually not his job. However, there are exceptions.

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Fortis



Joined: Mar 19, 2009

Post   Posted: Aug 22, 2014 - 02:32 Reply with quote Back to top

The correct skill path is +AG, +AG, Dodge, Pass, Kick off Return
garyt1



Joined: Mar 12, 2011

Post   Posted: Aug 22, 2014 - 03:17 Reply with quote Back to top

Break tackle could come in handy, rather than +ag. But after block. You could always use him for the odd touchback drive or a surprise cage break.

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notbobby125



Joined: Feb 28, 2013

Post   Posted: Aug 22, 2014 - 06:38 Reply with quote Back to top

Break Tackle provides better dodging ability, and he is way to slow to be a ball handler (you have MA 6 Wights, MA 7 Ghouls, and MA 8 Werewolves for scoring). Flesh Golems are custom designed to be road blocks. Agility doesn't assist there, block does.

Go Block, guard, and THEN consider break tackle.
Badoek



Joined: May 17, 2009

Post   Posted: Aug 22, 2014 - 07:51 Reply with quote Back to top

Jamerson wrote:
Given my lack of ability at this game, I think the Block/Guard?MB route makes much more sense.


Most important point that. Good choice
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