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flydd



Joined: Jul 29, 2014

Post   Posted: Sep 15, 2014 - 00:30 Reply with quote Back to top

One of the two flamers on my horrors team https://fumbbl.com/p/team?team_id=780235 has rolled a double 5 for its first skill. Any advice on skill choice? I have no idea what to do although I am thinking of skipping the stat increases.
Antithesisoftime



Joined: Aug 20, 2014

Post   Posted: Sep 15, 2014 - 00:33 Reply with quote Back to top

Never discount an improved AV in Stunty
xnoelx



Joined: Jun 05, 2012

Post   Posted: Sep 15, 2014 - 00:40 Reply with quote Back to top

Either take the MA, or take Block.

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JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 15, 2014 - 01:11 Reply with quote Back to top

Pass or Hail Mary Pass. Nerves of Steel is good too. Get Disturbing Presence on a Horror or two, and boomz!

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Lorebass



Joined: Jun 25, 2010

Post   Posted: Sep 15, 2014 - 03:44
FUMBBL Staff
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HMP
JackassRampant



Joined: Feb 26, 2011

Post   Posted: Sep 15, 2014 - 03:51 Reply with quote Back to top

On 6+4 I'd take AV. Flamers are targets and blow themselves up a lot. But yeah, HMP or NoS, as I said above.

Nerves is really much better on Flamers than you'd think.

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selfy_74



Joined: Sep 03, 2010

Post   Posted: Sep 15, 2014 - 08:14 Reply with quote Back to top

I think I'd probably go HMP, although NoS would be interesting, allowing bomb-fun whilst marked. Probably wouldn't take a stat on this fellow. Block would be good, but boring. Take something to improve the bomb-fun.

Edit: I love P'nk W'ff'rs Very Happy

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Grod



Joined: Sep 30, 2003

Post   Posted: Sep 15, 2014 - 08:55 Reply with quote Back to top

Pass is the smart option. HMP is the fun one.

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Kalamona



Joined: Apr 21, 2005

Post   Posted: Sep 15, 2014 - 09:25 Reply with quote Back to top

pass or accurate, no need for hmp, he is str3 and not stunty so he can stay close to the action.
flydd



Joined: Jul 29, 2014

Post   Posted: Sep 15, 2014 - 10:05 Reply with quote Back to top

I was tempted by HMP but I thought it was bugged when used with bombs?

Pass or NOS are tempting me, NOS would be interesting as the flamers do get marked quite often.

selfy_74 wrote:
Edit: I love P'nk W'ff'rs Very Happy


So do I Smile
m0gw41



Joined: Jun 12, 2012

Post   Posted: Sep 15, 2014 - 11:32 Reply with quote Back to top

Grod wrote:
Pass is the smart option. HMP is the fun one.


+1

For HMP the bugs are there, but if you can live with them then follow HMP with diving tackle for a nice sweeper.

I would go pass or accurate before NOS.
Sigmar1



Joined: Aug 13, 2008

Post   Posted: Sep 15, 2014 - 23:09 Reply with quote Back to top

I'd go Block. With Dodge at 16 he's a nice ST3 blitzer that is 'safe' in the action, and dangerous to mark with ST2 stunties. And with a 2nd double for Tackle...

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Beerox



Joined: Feb 14, 2008

Post   Posted: Sep 15, 2014 - 23:33 Reply with quote Back to top

Grod wrote:
Pass is the smart option. HMP is the fun one.


Strip ball also fun!
selfy_74



Joined: Sep 03, 2010

Post   Posted: Sep 16, 2014 - 08:14 Reply with quote Back to top

Now that's a cracking idea!

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m0gw41



Joined: Jun 12, 2012

Post   Posted: Sep 16, 2014 - 12:49 Reply with quote Back to top

Sigmar1 wrote:
I'd go Block. With Dodge at 16 he's a nice ST3 blitzer that is 'safe' in the action, and dangerous to mark with ST2 stunties. And with a 2nd double for Tackle...


Block is never a bad shout but you can make a Greater Horror that is effectively a ST3 blitzer with just Block and Horns (both normal rolls) and he can get tackle on a normal as well (he won't be able to leap in though).

Depends on your style I guess, if you prefer bash over bomb then go block, otherwise take a passing skill and have fun until he blows himself to smithereens!
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