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DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: May 27, 2016 - 09:57 Reply with quote Back to top

Righteo so I have been playing this game for a long time (never with elves though) and I have just learnt how to calculate fumbles correctly.

This may be well known to some of the older heads around here, but I am finding that a lot of people tables are wrong (e.g. ickle) so I figured I would post this.

I have found this extremely difficult to understand (guess I am numerically a bit slow) so if there are any mistakes please let me know and I will correct it.

But my mind was certainly blown from this revelation:

Image

PS. Yes obviously AG6 still can help you dodge or pick up with tackle zones....

Okay so I haven't factored in throwing in a tackle zone. Going over all the numbers I still don't think ag6 to ag5 makes a difference.

So if you are a new player here (who is also very lucky with stats) I hope this helps. And finally a shout out to the player that inspired this, I hope he stat breaks soon!



edit: I waited hours to get that approved and straight away I see one small mistake.
If he is ag3 with strong arm (but not accurate) that is still a 3+
Duh. Razz

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awambawamb



Joined: Feb 17, 2008

Post   Posted: May 27, 2016 - 11:43 Reply with quote Back to top

this is... ELF MADNESS

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the_Sage



Joined: Jan 13, 2011

Post   Posted: May 27, 2016 - 12:28 Reply with quote Back to top

Yep, the 1 after modifications means there's no point in AG6 over 5. Counterintuitive, but them's the rules.

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Endzone



Joined: Apr 01, 2008

Post   Posted: May 27, 2016 - 12:33 Reply with quote Back to top

Slight amendment - As far as I know Strong Arm doesn't improve the roll needed on a quick pass since it reduces the range by 1 and there is nothing before quick pass for the range to be reduced to. This only effects AG3 and above (since AG4 and above make quick passes on a 2 anyway).
DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: May 27, 2016 - 13:08 Reply with quote Back to top

Endzone wrote:
Slight amendment - As far as I know Strong Arm doesn't improve the roll needed on a quick pass since it reduces the range by 1 and there is nothing before quick pass for the range to be reduced to. This only effects AG3 and above (since AG4 and above make quick passes on a 2 anyway).


Yeah that's what my edit said Smile

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dode74



Joined: Aug 14, 2009

Post   Posted: May 27, 2016 - 14:30 Reply with quote Back to top

The aim, I believe, was to make dedicated throwers with the appropriate skills (pass, accurate, strong arm) more desirable rather than simply allowing anyone with high AG to do it. Whether that worked or not is a matter of opinion, ofc.
Nightbird



Joined: Aug 02, 2003

Post   Posted: May 27, 2016 - 14:38 Reply with quote Back to top

Still nice for those impossible pick-ups & dodges straight through a defense to score. Sure helped this guy make legend in 21 games. Passing should be a last resort anyways.

Nice chart though. Maybe a separate line each for +accurate/+strong arm?

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DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: May 27, 2016 - 14:39 Reply with quote Back to top

I doubt it, as it only applies to ag6 throwers

I think the aim was to have more fumbles when trying to be thrown in tacklezones. The rule that accounts for this weird phenomenon specifically uses the Example of trying to throw in lots of tacklezones. What it does to ag6 is a by product

Or so my guess goes

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tussock



Joined: May 29, 2011

Post   Posted: May 27, 2016 - 14:43 Reply with quote Back to top

Also, AG 4 throwers with Accurate OR Strong Arm can be inaccurate at Long Pass range.

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DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: May 27, 2016 - 15:19 Reply with quote Back to top

True!

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thoralf



Joined: Mar 06, 2008

Post   Posted: May 27, 2016 - 15:30 Reply with quote Back to top

Unless you once saw Moot-Dawg, you seen nuthin'.
Verminardo



Joined: Sep 27, 2006

Post   Posted: May 27, 2016 - 17:27 Reply with quote Back to top

Yeah AG6 has diminishing returns. It is also no better than AG5 for

* Leaping
* Pick-up or Catch outside of tackle zones, in one tackle zone, or in rain
* Dodge in up to one tackle zone

So AG6 is basically only useful to do crazy stuff in multiple TZs, or on that rare occasion where you want to hand over with 2+ Nurgle Warriors around, or intercept a pass. I wouldn't take it on players who need the skill slot for essential skills. It's a nice addition to Wardancers or Gutter Runners for the ultimate craze but it's not nearly as much of a boost as getting from AG4 to AG5 (and even that has a few dimishing returns compared to AG3 --> AG4).
mrt1212



Joined: Feb 26, 2013

Post   Posted: May 27, 2016 - 17:45 Reply with quote Back to top

AG6 put me in the quarter finals for the Skaven XFL.
xnoelx



Joined: Jun 05, 2012

Post   Posted: May 27, 2016 - 17:52 Reply with quote Back to top

It does let you ignore DT, effectively. Which is always nice.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: May 27, 2016 - 17:52 Reply with quote Back to top

It's very easy to understand when you just accept that agility doesn't affect your success at passing at all.

Agility merely affects whether you pass accurate. But if you fail the pass, it doesn't matter that it would've been accurate.
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