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Cyrus-Havoc



Joined: Sep 15, 2006

Post   Posted: Oct 03, 2018 - 13:09 Reply with quote Back to top

I get confused about the benefits of taking + agility when it takes the player to 5 or 6. So I have made myself a list & would appreciate help checking what I have is correct & whether I have missed anything.

The benefits of agility 5 or 6 compared to agility 4 are:
Makes QP easier if in TZ, & makes SP LP & LB easier.
Makes catching, dodging & picking up the ball easier if in TZ.
Makes catching a bouncing ball kick off or missed pass easier.
Makes Interception easier.
Makes leap easier.
Makes landing from throw team mate easier

The benefits of agility 6 only
Makes catching a bouncing ball kick off or missed pass in a TZ easier as well.
Makes Hypnotic Gaze easier if in TZ.

Has no benefit on:
A Fumble as a modified roll of 1 is also a fail.

Thanks in advance.

Edited for feedback.

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Not Undead but perhaps the oldest living coach!


Last edited by Cyrus-Havoc on Oct 03, 2018 - 17:06; edited 1 time in total
Gartch



Joined: Sep 07, 2012

Post   Posted: Oct 03, 2018 - 13:28 Reply with quote Back to top

Hi Cyrus-Havoc
I think that what you wrote is correct.
For me the main benefits of AG6 vs AG5 is dodging in multiples TZ (and/or with diving tackle, prehensile tail), or picking the ball in multiple TZ.
A less useful benefits is catching a ball in multiple TZ, but it's still useful.
Cyrus-Havoc



Joined: Sep 15, 2006

Post   Posted: Oct 03, 2018 - 13:43 Reply with quote Back to top

Thanks, yes it's the TZ thing I usually think of but there are a lot more benefits than I had realised.

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Not Undead but perhaps the oldest living coach!
Hollaender



Joined: Apr 20, 2004

Post   Posted: Oct 03, 2018 - 14:02 Reply with quote Back to top

As i had a ag6 GR for some games... I miss him in many situations... take it and you will feel what you have on it!
ArthurWynne



Joined: Sep 23, 2015

Post   Posted: Oct 03, 2018 - 14:11 Reply with quote Back to top

Another benefit, spesific to vampires (outside of Secret League at least) is that it lets you more reliably Gaze in tackle zones, which can be very useful.
Cyrus-Havoc



Joined: Sep 15, 2006

Post   Posted: Oct 03, 2018 - 15:03 Reply with quote Back to top

Gaze, thanks had not thought of that.

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Not Undead but perhaps the oldest living coach!
Arktoris



Joined: Feb 16, 2004

Post   Posted: Oct 03, 2018 - 15:21 Reply with quote Back to top

had a wood elf catcher with 6ag once. Also had leap and sure hands. If the ball hit the ground anywhere, it was now mine.

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Hail to Frik! The latest charioteer to DIE for bloodbowl! - Slain, by Raiders of the Lost Tomb
fidius



Joined: Jun 17, 2011

Post   Posted: Oct 03, 2018 - 15:37 Reply with quote Back to top

Here's a passing reference chart I made that may help with the passing aspect. The key takeaway for your list might be that AG6 does not actually yield any benefits for passing over AG5.
Image
Cyrus-Havoc



Joined: Sep 15, 2006

Post   Posted: Oct 03, 2018 - 16:26 Reply with quote Back to top

Thanks for the chart that helps.
However as agility 6 needs only has to achieve a modified 1 to succeed should that not mean he can overcome 2 TZ at QP & 1 TZ at SP while agility 5 needs 2+ so can only overcome 1 TZ?

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Not Undead but perhaps the oldest living coach!
Cyrus-Havoc



Joined: Sep 15, 2006

Post   Posted: Oct 03, 2018 - 16:31 Reply with quote Back to top

Ah got it Fumbles rule is before or after modification!

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Not Undead but perhaps the oldest living coach!
Verminardo



Joined: Sep 27, 2006

Post   Posted: Oct 03, 2018 - 16:39 Reply with quote Back to top

This is basically a case of diminishing returns. AG5 is magic. AG6 is just a liiittle more magic.
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