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Tathar
Last seen 11 years ago
Overall
Rookie
Overall
Record
0/0/0
Win Percentage
n/a
About
If you see one of my teams that you want to play, feel free to PM me to try to schedule a match.

My Bio



Notes:

My Legends:

1) Date: 2012-11-30 18:13:21 Poleaxe: http://fumbbl.com/FUMBBL.php?page=player&player_id=8966604

2) Date: 2012-12-02 13:50:47 Freakshow:
http://fumbbl.com/FUMBBL.php?page=player&player_id=8916565

I scored an MA 6 one turn TD; beating +10TS Dwarfs 2-1!
Warpstone Open V Quarter Finalist
Ulthuan Invitational VI Semi Finalist
Lustrian Challenge IV Grand Finalist
Fumbbl millionth game healing potion used on Boar of Ferelve Farcity so that he could take part in the Lustrian Challenge IV Grand Final

Major Thoughts:
Ranked:

WO - Benefit from many mutations. - Any Elvish team.

UI - AV8 Elves or Dwarves - MithrilMight Manglers.

GLT - Rookie => Teams that have weak linemen or teams that can gain M or leader access. - Necrotitis

LC - Guardian => Teams that have weak linemen - Necrotitis / Nurglites / Russkaya Mafya

FC - Regen Teams -] Non-AV7 -] Any


Blackbox

Crown of Sands - Killer Bones

Wheel Of Chaos - Frenzy => Chaos or Nurgle. Others => Brats / Shadow Boxers / Be Bop Do Wop

Black Cup - ?

http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=21025&highlight=fumbbl+cup

Highest BWR
2 Tathar 172.57 (BWR) 143.69 (BBR) - 14/11/2009
DE Speccing - PeteW and MadTias. (spelledaren sidesteppers)
PeteW - Retire all the AG- players. Restock to 4 blitzers and maintain 2 healthy witches. Never use throwers. Never keep nigglers. Take half dodge and half sidestep after block and guard on all doubles apart from witches who take MB or dauntless.
Remember to go for the ball, not fight bashy players!

One Turn Fungus-Aid
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2892289

One Turning:
One Turn TDs
.Synn MA7 one turn
Synn Undead one turn
The key to MA7 one-turn TDs, without frenzy, is that the final "pusher" has to be 1 space into the opponents half. In order to for him to be there you must have chain pushed him previously and then slipped the potential TD scorer and push object past later.

GFI/Pass
One turn scoring, Zombie69 profile
one turn defense - (Zombie69 comment - space LOS men 1 square apart)
TBB
Classic Forum Threads

Forum Tips:
Anti-fouling defensive setups
Fouling
Anti-Fouling

Games to Spec

Great Replays

Teams to come:
Khornish Pasties
Orcland raiders
Zuper Zideztep Zombiez
Witch and Infamous
Forrest Chumps
Witch Likers Guide to the Fallacy

World Map

Coach Development Graph
Record vs Coaches

Strat Guides:
PeteW on woodies - You don't need to either score quickly, or jump in to try to steal the ball every turn. To win AND to keep your team you need to be patient, do not panic, certainly against bashers, stalling for a half before scoring is the way to go. Best replay you can watch of this is Pac's LC semi vs Jack_Daniels.
More Elf Stalling by Pac - Recommended by Pac!
Play Books
Magazine

AG roll tips:
GFI/Pass -
With no rerolls, always GFI once to reduce target roll, GFI twice on 5+.
With pass and no team reroll, GFI once on 5+, GFI twice on 6+
With only team reroll stats on irwilliams.com page are flawed as they don't figure catch roll.
Dodge in TZ:
No team reroll with "Dodge", 2+D & 2 GFI's fails 32.48%
No team reroll with "Dodge", 2+D & 1 GFI fails 18.98%
No team reroll with "Dodge", 3+D & 2+D fails 16.67%
No team reroll with "Dodge", 3+D & 2+D & 1 GFI fails 30.56%
This means you should always trade a GFI for a 3+ dodge when you have the dodge skill but no team rerolls.
Team reroll with "Dodge", 2+D & 2 GFI's fails 9.98%
Team reroll with "Dodge", 3+D & 2+D fails 13.58%
This means you should never trade a GFI for a 3+ dodge when you have the dodge skill and a team reroll unless you want to save the team reroll.

User Tips:
Purple Text - "/me opens the window", and that'll appear as, "* DrPizza opens the window".
Change nick in channel: /nick
Description


Use the View Source command to call up the HTML code and compliment the owner with the sincerest form of flattery - Imitation!

Cool/Funny Links:
You crazy kids!
HTML
http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=4419
http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=12292
FUMBBL Lookalikes...



Neophyte
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2441816
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2091439
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=2108412
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1938380
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1823156
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1465026
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1436241
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1467345
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1402595
http://fumbbl.com/FUMBBL.php?page=match&op=view&id=1395976
Not so bad for my first game on fumbbl

Heaviest Cas For 12 (Clear Pitch) - Necro vs Lizzies


14?
[url=http://fumbbl.com/FUMBBL.php?page=match&id=3383456]http://fumbbl.com/FUMBBL.php?page=match&id=3383456


Heaviest Cas Against 10 - Dorfs


From the site rules:
- Concessions are to be made only when there is merit for them.
- In this context, merit means that the conceding team needs a reasonable in-game reason for conceding. The team taking excessive casualties is one acceptable reason to concede. Other reasons include having a very distinct lack of players left to play with, or being clearly outplayed in terms of touchdowns.
Conceding when none of the above circumstances are fulfilled will require admin approval.
- If you are unsure if your particular game qualifies for a concession, please consult the FUMBBL administration for a ruling.
- A match where the administration rules that a concession is acceptable, even though it does not fulfil the policy stated here will have its match report page marked to reflect this.

From BiggieB's blog:
Concession guidelines
I run into quite a few illegal concessions, I think some of these are due to missunderstanding. Now I have a guide to go after which roughly looks like this:

Turn:
1-2: definitely unacceptable
3-4: mostly unacceptable - check other conditions too
5-12: check other conditions
13-14: mostly unacceptable - check other conditions too
15-16: definitely unacceptable

Number of players available to field (including KOs):
1-6 vs 11+ -> okay to concede
1-5 vs 9-10 -> okay to concede
1-4 vs 8 -> okay to concede
1-3 vs 6-7 -> okay to concede

TDs:
0-4+ -> okay (i.e. pretty much will never happen)

Cas:
3+ perms -> okay

Anything else - almost certainly unacceptable.

Now these are not set in stone and there are exception for every case. I would certeanly urge you to ask an admin before concedeing. But this is pretty much what we go after in general. Now you know: hopefully this will lead to less accidental illegal concessions

From Woodstock's blog:
Illegal Concessions
Although concessions are part of the LRB, here on FUMBBL we have another rule set that applies to them. BiggieB once wrote a blog about it. It contains a good example of how we look at concessions. Remember it is only a guideline.

Nowadays I see a lot of concessions in Ranked and BlackBox with the main reason to "save the team". This is not allowed according to the FUMBBL rules. Ranked and BlackBox are competitive divisions where winning should be your main goal. If you want to build a nice team, go to League.
I understand that due to its size and activity Ranked has become a more friendly division, and people have the possibility to focus on team building more. But I will punish those that concede to "save their team" and break the FUMBBL rules.
I don't care about excuses like 'my opponent didn't mind' or 'I want to enter the next major' nor situations 'where your apo is gone and your opponent got the ref' or 'when you are 1-0 ahead but it is starting to look bad'.

You accepted a match, you were aware of the possibilities, you play it. You have been warned.

Woodstock
Quick Stats
Location
Hong Kong, China
Timezone
Asia/Hong_Kong (UTC+8:00)
Member since
September 29, 2006
Game Statistics
Coach Rating0
Coach StandingN/A
Ranked Games Played
Active Teams48
Retired Teams52
Total Record1392/383/391
Win Percentage73%
Team Averages
Number of Games21.7
TDs Scored Per Game1.8
TDs Allowed Per Game0.9
Cas. Inflicted Per Game2.5
Cas. Taken Per Game1.6
Won Tournaments
  FUMBBL SMACK Pro CCCLII
  FUMBBL SMACK Pro CXCVII
  UI VI Qualifier: Bright Lantern
  Warpstone Open V Qualifier II
  Lustrian Challenge IV Qualifier VIII
  FUMBBL Pacifist Clash IX