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Rabe
Last seen 1 year ago
Overall
Star
Overall
Record
4/0/2
Win Percentage
67%
Archive

2022

2017

2017-10-31 00:50:25
rating 6
2017-05-19 19:55:26
rating 5.5
2017-04-16 13:52:47
rating 6
2017-02-24 14:22:30
rating 6
2017-02-12 23:00:31
rating 6
2017-02-11 11:50:47
rating 6
2017-02-10 01:04:33
rating 6
2017-01-21 00:46:45
rating 5.9

2016

2016-12-05 08:53:35
rating 5.9
2016-10-03 10:11:54
rating 5.4
2016-04-17 22:18:15
rating 5.7
2016-01-25 23:40:23
rating 5.6

2015

2015-08-09 20:50:18
rating 4.7
2015-06-09 18:22:49
rating 4.3
2015-05-24 21:08:58
rating 5.3
2015-05-21 12:53:58
rating 4.6
2015-05-05 09:57:22
rating 5.6
2015-04-20 22:49:14
rating 5.9
2015-04-11 00:36:40
rating 5.5
2015-02-27 01:53:20
rating 5.6
2015-02-01 12:22:57
rating 5.2

2014

2014-12-29 13:52:31
rating 5.3
2014-12-18 19:16:12
rating 4.4
2014-12-15 10:34:58
rating 6
2014-12-14 22:28:42
rating 6
2014-11-19 10:40:44
rating 6
2014-11-13 22:21:03
rating 6
2014-11-05 13:24:26
rating 6
2014-10-24 11:53:19
rating 6
2014-09-13 17:38:41
rating 4.5
2014-09-11 13:22:58
rating 5.3
2014-08-07 22:56:03
rating 4.3
2014-06-19 22:14:46
rating 5.8
2014-06-15 01:07:02
rating 5.5
2014-05-26 01:17:59
rating 6
2014-05-06 13:27:09
rating 5
2014-04-23 14:26:44
rating 5.8
2014-04-16 08:55:42
rating 5.6
2014-03-20 14:00:43
rating 5.3
2014-03-17 21:36:23
rating 6
2014-02-14 22:08:23
rating 6
2014-02-03 01:16:33
rating 6
2014-01-25 00:39:35
rating 5.8
2014-01-24 13:20:49
rating 6
2014-01-05 23:34:52
rating 5
2014-01-01 14:36:01
rating 5.8

2013

2013-12-12 01:43:27
rating 5.8
2013-12-03 18:58:32
rating 5.6
2013-12-03 13:28:22
rating 6
2013-11-10 15:30:15
rating 5.5
2013-11-06 09:42:21
rating 5.8
2013-09-29 01:19:40
rating 5.8
2013-08-04 22:33:03
rating 4.9
2013-08-03 02:13:56
rating 4.2
2013-07-14 02:01:45
rating 5.3
2013-07-13 18:35:27
rating 6
2013-07-12 14:52:15
rating 5.3
2013-06-07 20:03:39
rating 5.7
2013-06-01 12:37:26
rating 5.7
2013-05-22 19:20:17
rating 5.5
2013-05-09 01:35:47
rating 4.8
2013-05-05 01:34:07
rating 5.8
2013-04-30 22:48:30
rating 4.9
2013-04-18 14:40:47
rating 5.8
2013-04-12 20:06:13
rating 5.7
2013-04-04 23:04:55
rating 5.7
2013-03-09 19:48:25
rating 5.3
2013-03-08 23:25:05
rating 4.7
2013-01-24 23:42:15
rating 5.5
2013-01-18 16:49:46
rating 5.5
2013-01-06 15:17:22
rating 5.6

2012

2012-12-31 18:19:35
rating 4.7
2012-12-29 01:26:58
rating 5.5
2012-12-27 16:15:34
rating 5.7
2012-12-02 17:38:46
rating 5.6
2012-11-29 22:14:39
rating 3.6
2012-10-12 22:44:42
rating 5.7
2012-10-06 23:03:15
rating 5.3
2012-09-30 21:04:08
rating 5.9
2012-09-30 17:26:33
rating 6
2012-09-22 23:31:21
rating 4.6
2012-07-12 12:40:25
rating 5.1
2012-07-10 00:45:58
rating 5
2012-07-03 23:01:50
rating 5.7
2012-04-29 16:11:51
rating 5.4
2012-04-17 12:46:58
rating 5.9
2012-03-29 23:22:50
rating 5.3
2012-03-23 22:05:18
rating 4.6
2012-03-20 23:54:47
rating 5.2
2012-03-18 21:16:09
rating 5.5
2012-03-15 12:22:04
rating 5.2
2012-03-10 10:57:34
rating 5.6
2012-03-08 09:50:44
rating 4.9
2012-03-04 10:35:39
rating 5.3
2012-02-15 23:58:51
rating 5.4
2012-02-11 23:58:41
rating 4.5
2012-01-27 07:03:47
rating 5.2
2012-01-04 00:49:32
rating 5.6

2011

2011-11-06 21:39:56
rating 5.2
2011-10-17 23:58:00
rating 4.9
2011-10-08 11:59:56
rating 4.6
2011-08-18 22:41:36
rating 5.6
2011-05-12 23:58:12
rating 4.1
2011-05-07 11:32:37
rating 5.5
2011-04-26 11:29:55
rating 5.4
2011-04-16 21:05:02
rating 5
2011-04-13 22:55:49
rating 5.3
2011-02-12 16:18:50
rating 5.1

2010

2010-09-10 14:13:21
rating 3.8
2011-02-09 12:47:56
22 votes, rating 4.8
The Chaos Pact's uniqueness (another stupid team project)
I've been spending some thoughts on Chaos Pact lately and on what makes the team outstanding. Besides their ability to create a lot of cheap yet efficient killer marauders and their unique roster with three big guys and the renegades who have the potential to become various specialists, one fact came to my attention:

They're the only team where the majority of players have access to passing skills. There should be a way to get more out of this than having a cheap leader re-roll early on!

A really unique (and without doubt quite silly) team would be one where all marauders have Dump-Off and/or Nerves of Steel. Why these skills? Because they'd offer additional (passing) options and flexibility, though it's probably not desirable in terms of team value and competitiveness. But hey, this is a strange-team-building fan talking!

So, my efforts in creating a memorable Pact team should focus on passing skills.

I spent more thoughts on synergies, especially between passing skills, strength skills and mutations. Broad access to passing and strength skills on the same players is unique, too. Didn't get too much out of it though. Passing and bashing are quite different roles, trying to merge them leave too few skill options in my opinion. Access to Strong Arm is nice for a thrower, but secondary on a more general approach.
Mutations allow Extra Arms (nice for ball handling, but weak compared to +AG) and Big Hand (a special but limited-in-use skill that only very few teams can come up with).

I played around with some marauder developments in theory, but they'd yet have to prove themselves in game. Still: "Only" six skills for a player seem to be awfully few compared to the possibilities of customization! That's why I even hesitated (actually a lot) on granting them Block or Wrestle at all...
So I left the "complete" designs aside and tried to find good starting skills:

Extra Arms seems useful for the passing game (picking up and catching the ball with less use of team re-rolls), but I actually don't really like to fill one of the precious skill slots with a very weak +AG (despite the fact that I'll for sure not roll a +AG on every player, if any at all).
Dump-Off seems fun for occasionally getting extra SPP without turnover risk early on and adds the uniqueness mentioned above, though it's a high risk to let your ball carrier get blitzed/blocked (and passing out of at least one tackle zone isn't great with AG 3, too).
Nerves of Steel also appealed to me, since it would add a new (but risky) dimension to the passing game.

I didn't find the final answer yet, but since I can't play often and all these guys still need to get SPP (and survive) first, it's not tragic.

One goal however became once more clear to me:
My Pact team will be all about passing (and maybe top 10 entries in the corresponding categories)!


Thanks for reading all this, I hope my loud thinking was at least amusing!
Rate this entry
Comments
Posted by Mr_Foulscumm on 2011-02-09 13:07:13
But Dump Off is a horrible skill... why would you do this?

Oh and good luck! :D
Posted by Timlagor on 2011-02-09 13:48:06
I love the idea. I think it would be really annoying when fully developed: "sod caging I *wasnt* you to block my bc!" ..but it would be hell getting there and you'd still get murderised when you arrived.

It just might be viable to make about 5 of these guys on a team with some killers though ...the big problem being that they need to be able to *catch* the ball as well as throw it: Agi3 just won't cut it.
Posted by DonTomaso on 2011-02-09 14:03:16
Great idea. But I think it will be tricky to go through with.


Good Luck!
Posted by Mr_Foulscumm on 2011-02-09 14:03:25
Yeah, because planing to get the ball carrier hit is a great idea.
Posted by Balle2000 on 2011-02-09 14:51:35
I like your style. Keep us posted on how they develop. You might need another team name though ;)
Posted by f_alk on 2011-02-09 15:21:48
A Rugby team! Finally!
Posted by RC on 2011-02-09 15:35:16
Extra Arms is good with the +1 on pick up and catch. Combine with 2 heads and you have an elf. (no leaping ability though)
Posted by uuni on 2011-02-09 15:45:45
Haa, imagine the turn: 1 blocks A, A dump-offs to B, 2 blocks B, b dump-offs C/A and so on. You can achieve 11 completion SPP's per opponets turn this way! Every dump-off has a 4/9 chances to succeed when both players have Nerves of Steel, whee! :-D

Of course, in reality Mr_Foulscumm is right - but I still like your idea!

Too bad that the Dump-off still doesn't work in the client to an empty square.
Posted by Grod on 2011-02-09 15:56:15
Extra Arms is like half a +Ag in usefulness, but then again, it is also half a +Ag in TV cost too...

When it gets implemented, what about going crazy with Hail Mary Pass? There must be a way to work that into the team theme? No one wants HMP on a dedicated thrower, but when you have lots of Marauders to choose from...
Posted by Arktoris on 2011-02-09 16:35:56
Frode's completion record is the only record I haven't seen broken since I've been here. Good luck on developing the "all about throwing" marauder team!
Posted by Ancre on 2011-02-09 16:46:25
Yay great idea for a team ! You know it's great when it makes diving catch a serious option when choosing a double ;) That's one I'll be spectating for sure !
Posted by Rabe on 2011-02-09 17:14:31
@All:
Thanks for your appreciation of my madness! :-D

@Mr_Foulscumm:
Hm, why would I do things like this...? Well, maybe it's just because I can't blame my bad skill if I lose - or I just don't have to care about more serious goals (like winning and stuff). ;-) Or I just like to build up strange teams and I feel childlike joy if they actually win (or do whatever I wanted them to do) once in awhile.

Development time:
I have no clue how and how fast I can get to anything near the team of my imaginations. Maybe with patience. And 10 years on FUMBBL. Plus, they're not really my top priority (I have so many fun teams to build yet... at least my dwarves are at rest till [R] gets migrated).

@Balle2000:
Another name - why is that?

@RC:
And you still need Accurate for passing like an elf... 60k TV and 3 skill slots used. :-/

@uuni:
If my guys get Pro as well, their chances are way better! ;-D

@Grod:
If my guys could all have Diving Catch as well it would be a great idea... I guess. ;-)

@Arktoris:
Since I plan on distributing SPP and skills quite even over my players, it might become quite difficult to have one of them do 605 completions. Though dump-off might help. But breaking that record would be a project of its own, I guess.