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NerdBird
Last seen 10 weeks ago
Overall
Super Star
Overall
Record
46/20/19
Win Percentage
66%
Archive

2024

2024-01-09 16:23:00
rating 3.6

2023

2023-12-18 15:52:52
rating 3.3
2023-12-12 15:37:15
rating 4.3
2023-11-28 20:22:37
rating 6

2016

2016-02-13 20:40:14
rating 3.7
2016-02-02 02:48:20
rating 5.1
2016-01-26 16:45:28
rating 4.1
2016-01-16 21:42:45
rating 4.5
2016-01-11 23:05:14
rating 2.7
2016-01-11 05:20:12
rating 5.3
2016-01-10 00:27:25
rating 2.3
2016-01-05 23:53:59
rating 5
2016-01-03 05:16:47
rating 5

2015

2015-12-30 06:42:12
rating 5.4
2015-12-18 05:22:46
rating 2.8
2015-12-06 18:25:19
rating 5
2015-11-29 17:45:26
rating 3.6
2015-11-24 07:13:06
rating 4.6
2015-11-23 16:23:40
rating 4.8
2015-11-20 00:38:04
rating 4.3
2015-11-16 16:05:37
rating 5.2
2015-03-10 00:38:17
rating 4.6
2015-02-24 20:14:13
rating 2.9
2015-02-16 03:42:30
rating 2.4
2015-02-12 09:52:42
rating 2.3
2015-02-04 20:40:18
rating 4
2015-01-29 22:53:44
rating 3.4
2015-01-22 08:09:05
rating 5.8
2015-01-15 15:53:14
rating 5.9

2014

2014-12-31 08:42:49
rating 6
2014-09-08 18:51:29
rating 6
2014-08-27 17:02:56
rating 2
2014-08-13 16:32:37
rating 5.1
2014-08-05 01:14:20
rating 4.3
2014-07-31 08:08:53
rating 5.2
2014-07-15 09:03:44
rating 3.6
2014-07-01 07:44:44
rating 5.4
2014-06-23 17:18:41
rating 4.8
2014-06-23 01:52:09
rating 4.8
2014-06-13 07:43:01
rating 5.1
2014-05-27 16:38:40
rating 3.7
2014-05-22 19:35:55
rating 4.9
2014-05-22 02:48:59
rating 4
2014-05-21 21:42:01
rating 3
2014-04-30 21:44:34
rating 3.5
2024-01-09 16:23:00
14 votes, rating 3.6
The New Elf Meta: "RUN AWAY"
I have squared off and spectated a lot of games lately with Elves that just run away for a half and let the other team score or they retreat to their endzone with the ball and try and punch through on turn 5 or 6 so they can block the ball carrier and score on turn 8. I guess this is great for keeping a team alive and grooming a few legends. Their counter is to try and OTS and then have a quick-strike attack after retreating with the ball and making your team scramble after them.

I think this is awful and not in the "spirit" of the game. Sure, we can all play however we want but to sit through these games is weird IMO. I recently won one of these due to a Wardancer snaking but that's just luck and isn't a valid defense. Is their a valid counter to this besides making them roll as many dice as you can, hoping they snake or double skull a roll?

I am just contemplating this and trying to come up with a better strategy against it...
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Comments
Posted by Jan-Erik on 2024-01-09 16:30:20
It's not new and it's not good either.
Posted by NerdBird on 2024-01-09 16:31:50
I guess I should say it's a lot more prevalent. I agree it's not good but there has to be a reason it is taking off...
Posted by underthemountain on 2024-01-09 19:49:23
What would you prefer that they do? What does the "spirit" of the game look like on the pitch?
Posted by MerryZ on 2024-01-09 20:06:04
as jaan eerik said, its not new and its not good.
Posted by Carthage on 2024-01-09 23:05:00
The reason is that elves took a beating in this edition of the ruleset. Passing is significantly worse, leap is much worse, getting meaningful secondaries on low armor players is less likely than before with the SPP buy vs rolling die system and is more expensive, and most of the elves got flat nerfs going into this edition to their costs/skills.
The one buff they got was multiple RR in 1 turn which really only helps on hail mary cage dives and OTTD's.
So, to try to mitigate damage on non-resurrection teams, and let the elves live long enough to get some skills, elf players will elect to only play 1 half of blood bowl and try to win or tie with that.
Posted by Carthage on 2024-01-09 23:06:40
Oh and no MV10 nerfs elves and skaven. Skaven more, but hits higher TV elves too.
Posted by MattDakka on 2024-01-10 00:12:00
Skaven, on the other hand, have regular access to Grab and Juggernaut for 1ttd pushes/chainpushes and Gutter Runners can get Mutations.
All Elves can't get Mutations and Dark Elves, High Elves and Elven Union don't have easy access to Grab and Juggernaut.
Posted by koadah on 2024-01-10 10:03:36
Isn't this just an extension of the Dakka defence?
Posted by Storr on 2024-01-10 12:03:46
It's not new and it's not bad either
Posted by koadah on 2024-01-10 14:09:10
It doesn't look good.
Posted by JackassRampant on 2024-01-10 18:27:35
I have no problem with it. I would like to see the elf teams buffed slightly for the next edition. Like:
DE: Blitzers AGS/- access @105k, 65k Linemen.
EU: Linemen PA 3+.
HE: Linemen PA 3+, Throwers lose Safe Throw @90k.
WE: 65k Linemen, Throwers @90k.
Posted by JackassRampant on 2024-01-10 18:28:50
Maybe not the AGS thing, maybe 2+ PA on Runners @90k instead.
Posted by JackassRampant on 2024-01-10 18:29:47
Or 3+ PA and a P skill.
Posted by Joost on 2024-01-10 19:31:39
I think it’s a problem with the over-the-top one turner. The M9 AG1+ relevant skills kind that is absolutely unstoppable with multiple team rr that can now be used in one turn. That essentially makes one half of the game meaningless.
Posted by Carthage on 2024-01-10 19:52:07
I'd be happy to see some elves get something, especially that passing buff to linemen, because having all 4 of them in the bottom 5 of the tier 1 teams and only 1 having a better than 50% WR in the C environment is sad. I know they do better in rez tournaments and redraft leagues, but WE/HE/PE all feel very underpowered in a non-redraft environment. Even my long term delf team feels very weak compared to other 80+ game teams.
Posted by MattDakka on 2024-01-10 20:14:45
Freak one turners would be less common and harder to keep with Season Re-Draft.
That said, 1 rr per turn and a slightly bigger pitch (28 x 15 squares instead of 26 x 15) would make 1ttd harder.
Posted by MerryZ on 2024-01-11 10:23:59
Arent freak oneturners already uncommon as nobody builds em in serious teams ?
Posted by Nightbird on 2024-01-11 19:37:23
Giving this a 6 because the topic of fixing elves needs addressing.
Posted by dieuraskel on 2024-01-12 06:24:59
Giving this a 6 because I don't like Elves in general. Loved the dragon Age setting where they are slaves.
Posted by NerdBird on 2024-01-12 06:56:01
So, what I am gathering is; Elves suck play as Orcs and win.

THe way of attrition is what hoses most elf teams - especially in tournaments that go to OT - Woodies are not doing well there. So what's the answer? On the flip side if the elves have 10 or 11 left in turn 5 of the second half, you probably lost.
Posted by Jonnyquality on 2024-01-12 17:17:44
There's way more things that aren't in the spirit of blood bowl than this.

Low cost Linemen,
Bombers,
Stalling.

Just gotta take the rough with the smooth and roll with the punches sometimes.
Posted by Joost on 2024-01-13 09:22:48
To MerryZ's point: luckily the crazy dominant oneturners are rare.
Posted by NerdBird on 2024-01-14 15:28:21
The elf tactic of running away is just a form of stalling. I don't see how low cost linemen are a problem when positionals can cost 120k.

Bombers just piss me off. Cindy can stick one up her hoo-hah
Posted by Joost on 2024-01-14 16:41:31
When they have the ball it's like stalling. On defense I think it is different.
Posted by dementor42 on 2024-01-15 02:35:50
Oh hello opponent from a few days ago :D

On offence, part of it was laziness - didn't want to think about playing the full drive so just wasted a couple of turns going back. The snake was annoying but you did your best to force it - I was only about 90% to score from there anyway.

On defence, I just had ran out players despite sustaining minimal blocks, so there was nothing I could do to stop your offence once you had stabilised.