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The truth is that Bloodbowl 7 players aren’t very good.

The truth is that they will trip over just when they are about to score a touchdown.

The truth is that they will fail to the pick up the ball just when you need them to.

Regional Bloodbowl 7s are made up of retired professionals players, young ‘up and coming’ players and players who just want something to do on a weekend.

Empire Sevens is BB7 set in the world of the Empire. It attracts all kinds of communities to walk on to the pitch and try their ‘luck’ at winning.

The ruleset is based upon the main BB7 league.

You can find the main BB7 league here. https://fumbbl.com/p/group&group=12026&op=view

The Secret League version is here. https://fumbbl.com/p/group&group=12147&op=view





The rules are the same as the main BB7 league.

You can use all the inducements, though there are no star players. Additional training is restricted to 1 reroll.

Each coach only has 500k to purchase their team. There are **no rerolls** allowed.

An apothecary can be hired, along with cheerleaders and coaches.

There is also **no restriction** on positionals.




Empire 7s

In the forgotten lanes, the dark streets and the unlit corners of the cities of the Empire, amateur teams of Bloodbowl players come together on the field. They are made up of the outcasts, the morally dubious and the hopeful heroes of Bloodbowl's future. This version of 7s is grubby, lacks the finesse of the other versions of Bloodbowl played in the Empire and is played by those on the edge of society.



Merchant Guild Teams

Merchants are some of the wealthiest individuals in the Empire. And hence, the teams they support can expect to get the best coaching available. With every win, it gives the merchant more kudos and advertise the success of the Guild and the merchant’s family.

These teams always aim for the best moves or the best touch downs. They aren’t concerned about grinding out wins, but more interested in making those exciting and seemingly impossible plays. They shun cheating, because the best of the best don’t need to foul to win and also it looks bad on the team’s owner.

However, in this format, these guild teams are paid for by the 'poorer' merchants, who can't financially compete with the richer teams. Even with this, they can buy better than average players for their teams.

This team is the gold standard of Empire 7s. Every team should be benchmarked against this team and have a reasonable chance at drawing with this team.






 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  0-1Blitzer7338LeaderGASP90K
  0-2Thrower6337Pass GPAS 50K
  0-2Blocker5338Stand FirmGSAP50K
0-2Catcher7237CatchGAAP50K
  0-11Lineman6338GSAP50K
 Apothecary  Yes


Society of Morticians

This society represents the interests of companies and individuals in the mortuary business. The more players are injured or killed on the pitch means more business for them. In addition, they have teamed up with the College of Surgeons, who need injured players as clients as well as for their students to practice on.

The Undertakers are the lineman. Their badly fitting ceremonial clothes slow them down on the field of play.

The body snatchers are used to moving bodies around and so have the Grab skill.

The morticians are more qualified undertakers. They are used to wearing the mourning coat and move more freely.

The surgeons use a concealed surgical knife to inflict damage.

The Surgeon General shouts the orders to the rest of the team.

This team succeeds by removing their opponents from the pitch, but may struggle as most of their team only has G access.






 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  0-11Undertaker5328GAPS30k
  0-2Body Snatcher5328GrabGSAP40k
  0-2Mortician6338GPS50k
0-2Surgeon6337StabAGPS50k
  0-1Surgeon General6338LeaderAGPS60k
 Apothecary  Yes



Plague Outcasts

Outside every town in the Empire, lives communities blighted by plague. This degenerative disease slowly kills the infected person.

The team represents the stages of decay from the infected individual to those who have lost limbs.

The Bell Carrier carries a bell to warn all those nearby to walk away. On the pitch, the bell is used as an offensive weapon.

After some time, wounds start to weep and their foul appearance shocks all those who encounter them.

Finally, they begin to lose limbs. This is so disturbing, on the field of play it distracts their opponents.

Bizarrely, some infected Outcasts do not end up with weeping wounds or lost limbs. Consequently, they outlive all of the community and become the leaders.

Why do they play Bloodbowl? It makes them feel part of the wider community, but also it means they can infect more people who will then join them.

The Nurgle’s Rot represents the action of the plague infecting opponents








 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Infected6337Nurgle's Rot FendGAPS50K
  2Bell Carrier4527Ball & Chain, No Hands, Stand FirmGSAP70k
  2Weeping Wounds6337Fend, Foul Appearance, Nurgle's RotGAPS50K
2Lost Limbs5337Fend Disturbing Presence, Foul Appearance, Nurgle's RotGAPS50K
  1Undying6338LeaderAGSP60k
 Apothecary  Yes



Butterfly Society

In the depths of the town, away the the lights and noise of evening hubbub. The augmentors from the Butterfly Society wander the streets finding lost and lonely souls. They call these tramps and vagrants, Pupae. And they long to turn them into butterflies.

They take them to their secret laboratories and augment their bodies. They give them wings, extra limbs, numerous ears or even horns. They then exhibit them on the Bloodbowl field to applause.

Experimentors are experiments which haven’t gone according to plan or whose changes have not given them an advantage in the game.

The Horned One, Four Armed and Tentacled are all self explanatory.

The Augmentor looks for praise and so joins his creations on the field. He himself isn’t particularly strong or agile and as not suited to play. But his inclusion in the team means they get a Leader reroll.

The slow speed and Decay skill represents that they are stitched together and fragile.









 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Experimentor5327DecayGMAPS30k
  2Horned5338HornsGMAPS50k
  2Four Armed6337Extra ArmsGMAPS50k
2Tentacled5338TentaclesGMAPS50k
  1Augmentor5237LeaderGAPS30k
 Apothecary  Yes

Brewers’ Association

Public houses in the Empire are normally owned by a Brewery. The brewery likes to get together teams to play different games like darts, whist drives and Bloodbowl. The team get paid in free drinks which means by the time they get on the field they are paralytic. The brewsters, female brewers, ensures the beer flows throughout the game. To help out the halfling cooks get involved for the glory while they can normally persuade a drunk Half-Ogre to join the fray.

The Head Brewer using expletives and threats to get his ragtag team into position of winning a game or two.








 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Drunken Brawler5318Thick SkullSAGP40k
  4Halfling Cook5236Dodge, Right Stuff, StuntyAGPS30k
  2Brewster6337AGPS40k
1Head Brewer6338LeaderGSAP60k
  1Drunk Half-Ogre4419Bone-head, Thick Skull, Throw Team-MateSAGP80k
 Apothecary  Yes



Sewer Beggars

Below the city, in the sewers live communities. These are made up of tramps, criminal organisations and outcasts.

Fielding teams on the Bloodbowl pitch means they can make a little extra money to improve their lives, but more importantly large crowds mean great pickpocketing opportunities.

The Tramps are humans who live below in the gruddy sewers. Their fetid clothes stink of decay which causes a disturbing presence to all who play against them.

The Sewer Sprites are small successful pickpockets. Watch out, they might steal a ball.

Ratzans were raised as children by rats. They are smaller than most people, but are quick and agile. Useful when running away from the scene of a crime.

Fagin is the leader. The mastermind of the operation.

For an extra bite, they always bring a sewer crocodile to the game.








Sewer Beggars 7s
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Beggar6337Disturbing PresenceGAPS50k
  2Sewer Sprite6136Dodge, Strip Ball, Stunty, TitchyAGPS30k
  2Ratzan7237SprintAGPS50k
1Fagin6338LeaderAGPS60k
  1Crocodile4418Claw, No Hands, Wild AnimalSAGP70k
 Apothecary  Yes




Rat Catchers

Wherever there are people, there to are rats. Rats can bring disease as well as steal food. Rat catchers keep the number of rats down.

The poisoner lays poison down to kill the rats and is an expert in this area. He coats his gauntlets in poison and a lucky hit can take down an opponent.

The Netter has a an oversized coat full of holes where he conceals a net. He uses thus to trip and trap opponents who try to dodge away.

During their work, rat catchers also encounter young skaven and smaller rat-ogres. To help out, they have enslaved a young rat ogre to improve their chances of winning.








Rat Catchers 7s
 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Rat Catcher7237AGPS40k
  2Poisoner6337StabAGPS60k
  2Netter6337Diving TackleAGPS50k
1Chief Catcher6338LeaderAGPS60k
  1Enslaved Rat Ogre6428Prehensile Tail, Wild AnimalSAGP80k
 Apothecary  Yes




No Honour Guilds

This guild supports the interest of the organised crime fraternity. As part of their rites, it is expected that members should take to the Bloodbowl pitch to prove their worth. The more success they have the quicker they rise through the ranks of the organisation.








 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Thug5337Dirty PlayerGAPS40k
  2Cut Purse6337Strip BallAGPS50k
  2Extortionist6338WrestleGSAP60k
1Boss6338LeaderAGSP60k
  2Heavy5328Stand FirmGSAP50k
 Apothecary  Yes


Hedge Folk

The Hedge Folk practice the Old Religion, long disregarded by the Empire. They are normally considered to be a nuisance and treated like outcasts. Coming onto the field of Bloodbowl they may be able to remind the Empire of the true religion.

They are illusionists and nature wizards and this is reflected in the skill Hypnotic Gaze and Foul Appearance. They enlist the help of sprites and their Hedge School apprentices.








 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Hedge Sprite7136Dodge, Stunty, TitchyAGPS30k
  11Apprentice6337GAPS40k
  2Hedge Illusionist6337Foul AppearanceAGPS50k
2Hedge Master7337Hypnotic GazeAGPS60k
  1Hedge Wise7347LeaderAGPS80k
 Apothecary  Yes



Half Elf Tribes

Excluded from elf society, the half elves have found a home in the slightly more tolerant Empire.

They go to Bloodbowl field to emulate their elvish kin. Though they try to show the same finesse, they fail on a regular basis. This results in huge arguments after any match they lose. No leader survives very long in this environment. Hence no player with Leader is available.








 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Lineman6337AGPS40k
  2Tackler6337Diving TackleAGPS50k
  2Catcher7237Diving CatchAGPS50k
2Runner7337Sure FeetAGPS60k
  2Chucker6337PassGPAS50k
 Apothecary  Yes


Animal Trainers

Some animal trainers have become bored with the repetitive circus shows and now show their skills on the Bloodbowl field to great applause.

Strong Men from the circus have also joined their former colleagues to improve their chances and get some Bloodbowl glory of their own.

The Boar and Bear have the Really Stupid skill to represent their need for someone next to them to give them directions on what to do. Dogs have Stunty to represent their poor 'throwing skills' and their natural agility.









 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Trainer6337AGPS40k
  1Head Trainer6338LeaderAGPS60k
2Strong Man5328GSAP40k
  4Dog7336StuntyAGPS50k
1Boar6328Horns, No Hands, Really StupidSAGP60k
  1Bear4418Claw, No Hands, Really StupidSAGP70k
 Apothecary  Yes


Curiosity 7s

Curiosities are people who don't quite fit into society because they are curiously bizarre. Some maybe extremely over weight. Some might have the ability to memorise books. And some look grotesque.

A Barnum is someone who exhibits these curiousities. Barnums set up galleries, where the curiosities can show off their unusual abilities to the public for an admission fee.

To drum up trade, the curiosities take to the blood bowl pitch to encourage the spectators to come to the gallery.

















 Positional  MA  ST  AG  AV  Skills  Normal  Double  Price 
  1Wolf Man6337ClawGAPS50k
1Mind Reader6337Hypnotic GazeGAPS60k
1Bearded Lady5328GSAP40k
1Three Legs4337Hail Mary Pass, KickGAPS50k
1Very Obese3418SAGP70k
1Scaly Skin5339GSAP50k
1Escape Artist6337Side StepAGPS50k
1Unusually Long Arms6337Diving Catch, Diving TackleAGPS60k
1Unusually Long Legs6337Leap, Very Long LegsGAPS60k
1Tailed6337Prehensile TailGAPS50k
1Midget6236Dodge, StuntyAGPS30k
  1Contortionist6337WrestleAGSP60k
1Barnum6337Fan FavouriteGAPS50k
  11Curiosity6337GAPS40k
 Apothecary  Yes





Ice Villages

Far North of the Empire, beyond the Norsica towns lie the Ice Villages. At the base of the freezing mountains, on the frozen lakes and in the caves of burning frost, the villagers live out their stark existence.

Whereas in the towns the urbanites play a game involving a ball, a bat and six sticks driven into the ground. Where the team who is in, is out and the team who is out, has all their players on the pitch. To the villagers, this game is stupid and confusing; so they opt to play Bloodbowl.

As they can never get enough players for a full team, they have to play the sevens version.

Below are the teams. They are experimental at the moment and cannot be played. However once the Empire teams are settled, then these teams will begin to become available.



Ice Berserker

Ice berserkers live in small communities in deepest Norsica, where their herbalists and apothecaries can find the highest quality herbs, fungi and elements to make the drugs used to help the berserkers reach their violent nirvana.

The culture within the team is all about proving yourself. They wear no armour to prove how strong they are. They take the most deadly drugs to prove how strong they are. And they will make the most risky plays to prove how strong they are. It is all about proving how strong you are. All the berserkers have Think Skull. Most of them have low armour too.

The most 'deranged' player is the berserker who takes the Fire Blast drug. It is a stimulant which pushes the body to t he limit. UNfortunately, as it only works for a short period of time, at any point during the drive the player begins to 'come down'. They lose strength and power and begin to feel the pain in their body. At this point they leave the field to get another dose.

Within the rules of the game, this tendency to leave the pitch is represented by Bloodlust. As there i snot thrall in the game, on a roll of a 1 the player leaves the pitch. As this demoralises the rest of the team, it is the end of the coaches turn.

Also because they are caught up in the violent aspects of the game they have no concern for the ball. This is represented by the No Hands skill. They do not have block becuase in this form of BB7, no player starts with block and wrestle is too refined a skill for such an irratic player.

Fire Blast Berserker x 1 80K
6 4 3 7 GS Thick Skull Blood Lust Frenzy No Hands Jump Up


Ice Beserker

Ice berserkers are the linemen of the team. They don't wear armour, because only the weak need protection. Their hope is to prove themselves worthy and be given an opportunity to use more potent drugs.

Ice Berserker x 11 50K
6 3 3 6 G Thick Skull Frenzy


Herbalist
The herbalist is the on-pitch doctor. She makes sure the players have sufficient drugs to ensure they play at their full ppotential. She has the leader skill as without her the team could rapidly collapse into a violent brawl down the sideline while the opposing team walks into the endzone for a touch down.

Herbalist x 1 40K
6 2 3 7 A Leader


Hurricane Smoke Berserker

Hurricane Smoke is a drug prepared from over 40 different herbs. Before the match, the berserker spends an hour in a steam hut inhaling the smoke from the drug. It creates hallucinations which embolden the bersker to fight stronger, run quicker and punch harder. Unfortunately, sometimes though the hallucinations hinder rather than help the berserker and he experiences a momentary lapse. This is represented by bone head.

Hurricane Smoke Berserker GS x 2 60K
6 3 2 7 GS Frenzy Wrestle Side Step No Hands Thick Skull Bone Head


Black Root Eaters

Black Root is not strictly a root, but a fungus found beneath the Black Ash tree. If it is eaten, it numbs the senses. Just the thing for a berserking team. Some of the players eat more than is advised and they become impervious to pain.

Black Root Eater x 2 50K
5 3 2 9 S Thick Skull


Dragon Breathe Berserker

This stimulant increases the core strength of the berserker. The berserking player sits by the sidelines to push any close by opponents off the pitch. But due to their stand firm skill, they won’t end up with the same fate.

Dragon Breathe x 2 60k
6 3 3 6 GS Frenzy Stand Firm Thick Skull



Ice Lake Villages

Life on the ice lakes is hard. Fishing is the main source of food as well as collecting edible spiced bark from the nearby trees. These are exchanged for flour, grains and other important foods.

To pass the time, they move into the iced pitches and play BB7s.

This slippery environment means they end up playing in a different style.

Ice Lake Villager x 11 50K
6 3 3 7 G Fend

Ice Runner x 2
6 3 3 7 GA Sure Feet 60K

Ice Blocker x 2 50K
6 3 3 7 GA Side step

Ice Slider x 2 50K
6 3 3 7 GA Jump up

Ice Village Chief x 1 60K
6 3 3 8 GS Leader



Shield Maidens

In some of northern ice villages, the men leave the village to go on extensive hunting trips. These may take more than a month. Due to the incursions of chaos bands and other tribes, the women have learnt to defend themselves. They call themselves Shield Maidens.

Shield Maidens x 11 40k
6 3 3 7 G

She Bears

These are religious leader within the villages. They engage in cultish rites involving chanting, stimulants and hallucegenics which give her the appearance of a bear. Though not the strength.

She-Bear x 2 60K
6 3 2 8 G Frenzy Disturbing Presence


Needlers

They are a master of crafts and quickly worked out that a knitting needle can be used as a deadly weapon especially if sharpened and dipped in Rat Vomit fungus.

Needler x 2 50K
6 3 3 7 G Stab


High Mother
She is the matriarch in the camp. The one who the women look at to not only solve their day to day issues, but also protect the village.

High Mother x 1 60K
6 3 3 8 G Leader


Guard Dog x 2 50K
6 3 3 6 S Stunty


Lake Monsters

In the Great Lakes, nestled amongst the Ice Villages, lurk a community of large monsters. Locally they are commonly called Grendels by the local people. Every so often, the Grendels will make their way to the villages and steal food, kill live stock and murder villagers.

The villages take revenge and normally kill the monster.

Invariably, this riles their Mother, who finds the culprits and slaughters them.

Though with the event of BB7s, their Mother has worked out that she can bypass all of this and just kill the villagers on the Bloodbowl pitch.

Within the lake, the Lake Mother creates new Grendels from tiny denizens. These denizens have all kinds of mutations. As the denizens grow into Grendels, the lose the ability to hold the ball as their ‘hands’ turn into huge claws.

Lake Mother x 1 90K
3 4 1 9 S Leader Prehensile Tail Claw No Hands Wild Animal

Grendel x 2 80K
4 4 1 8 S Claw No Hands Wild Animal

Denizens x 11 30K
6 1 3 6 AM Titchy Stunty Dodge

Avenger Denizen x 2 40K
6 1 3 6 AM Titchy Stunty Dodge Sneaky Git

Winged Denizen x 2 40K
7 1 3 6 AM Titchy Stunty Dodge

Spiked Tailed Denizen x 2 40K
6 1 3 6 AM Titchy Stunty Prehensile Tail Dodge

Great Denizen x 2 50K
5 2 2 7 GM Stunty Dodge Horns Dauntless

Death Stalker Denizen x 1 50K
6 1 3 6 AM Stab Titchy Stunty

Many Armed Denizen x 2 40K
6 1 3 6 AM Extra Arms Titchy Stunty Dodge



Yhetee Trainers


These BB7 teams are used to train snow trolls for the larger Norse teams. The players are more heavily armoured, due to the protection they need from the wild, untrained Yhetees.

The training includes Beaters who give punishment to the beast when it makes the wrong move or doesn’t listen to instruction. Being a beater means you are fearless and not scared in the face of a terrifying monster. The baiter in the other hand persuades the Yhetee through food and needs to be able to dodge its claws and teeth as it grabs for the food.

The rest of the trainers need to have nerves of steel to keep calm with the breathe of a frenzied monster breathing down their necks.

Juvenile Yhetee x 4 60K
5 4 1 8 S Wild Animal Really Stupid Disturbing Presence Claw Frenzy

Yhetee Trainer x 11 50K
5 3 3 8 G Nerves of Steel

Beater x 2 50k
5 3 3 8 GS Dauntless

Baiter x 2 50k
6 3 3 7 GA Fend

Head Trainer x 1 60k
6 3 3 8 G Leader



Cave Hermit Team

Among the high peaks, live a loose community of religious hermits. It is a cult built around vows of poverty, prayer, chastity and silence. And they hold their religious ceremonies on the local blood bowl 7s pitch.

Paupers take the vow of poverty. The downside is that they can’t buy any armour. So they’ve learnt to huddle together for protection, guarding each other against attacks.

Pauper x 11 40K
6 2 3 6 G Guard Fend

Silentios take a vow of silence. Consequently they spend all their time in self reflection. Understanding their own strengths and weaknesses, their fragility and frailties. They confront their own mortality in the darkness of the soul.

Silentio x 2 60K
6 2 3 7 GA Pro Dodge Dauntless

Castus take a vow of chastity. They completely master their body.

Castus x 2 50K
7 2 3 7 GA dodge

Precatio are in constant prayer.

Precatio x 2 50K
6 2 3 7 GP Hail Mary Pass Wrestle

The Abbot is the community leader and an experienced Bloodbowl player.

Abbot X 1 50K
6 3 3 7 G Leader

The Fool is a half ogre. The Hermits have taken the time to educate him and so can think more clearly than the average half ogre.

The Fool (Half - Ogre) x 1 80K
4 4 2 8 GS


Lava Berserker

Deep within those mines, the pressures become greater than any human can bear. And in some cases, any dwarf can bear. In their hunt for a horde, the dwarf miner’s becomes burnt, in some cases the pressures causes them to go mad. These are the frenzied miners on the blood bowl pitch.

Miner x 11 40K
5 3 2 8 GS Thick Skull

Lava Berserker - The heat of the deep mines make them go insane x 2 70K
5 3 2 8 GS Wrestle Thick Skull Frenzy

Drillers use steam powered drills on the pitch. They have much the same effect as chainsaws.

Driller x 2 40K
4 3 2 8 GS Thick Skull Chainsaw Bone Head Secret Weapon

The demolitionists are experts in blowing things to bits. They take this opportunity to bring their explosive knowledge to the game.

Demolitionist x 2 40K
4 3 2 8 GS Thick Skull Bombardier Bone Head Secret Weapon

Head Miner 70K
5 3 2 8 GS Thick Skull Leader Sure Hands


Ice Werewolf teams

In the countryside around the Ice Villages roam bands of werewolves. Whereas normally the human werewolves kill halfling, dwarf, Ogre variants as impure, these werewolf communities welcome all those cursed with lycanthropy. At the heart of the community are a group of monks who care for this unfortunate cursed souls. They have to ensure they guard each other when the full moon comes out.

As this is a loose group, there are no leaders and hence no leader re-roll.

Halfling Werewolf x 6 60K
6 2 3 6 A Stunty Frenzy Dauntless Right Stuff Dodge Claw

Half-ogre Werewolf x 1 90K
4 4 1 8 S Frenzy Always Hungry Throw Team Mate Claw

Dwarf Werewolves are able to control the frenzied part of their nature.

Dwarf Werewolf x 4 40K
5 3 2 8 GS Thick Skull

Ice Werewolf x 11 40K
6 3 2 7 GS Frenzy

Ice Monk x 2 40K
6 2 3 7 G Guard Fend



Travelling Circus

Amongst the Ice Villages there are several travelling circus. They show off their skills at the local BB7s pitch, in the hope of attracting customers to their Big Top show.

Clowns x 4 50K
6 3 3 7 G Sure Feet

Circus Strong man x 1 90K
5 4 2 8 GS Throw Team Mate

Throwing Halflings x 11 30K
5 2 3 6 A Dodge Stunty Right Stuff

Tumbler x 2 50K
6 3 3 7 A Side step

Ringmaster x 1 60K
6 3 3 8 G Leader




Hunter Teams

Groups of hunters move between the Ice Villages catching animals and selling them to the locals. They enjoy playing BB7s because it means they can hunt more than just animals.

Eagle x 2 70K
7 4 4 6 A Blood Lust Wild Animal Titchy Stunty No Hands

Hunting Dog x 2 50K
7 3 3 6 A Stunty

Hunter x 11 40K
6 3 3 7 G

Snaresmen x 2 50K
6 3 3 7 GS Grab

Leader of the Hunt x 1 60K
6 3 3 8 Leader



Dragon Handlers

They bring dragons to the Bloodbowl field to break them and tame them. They also want to show off this magnificent creature and hope to get more investment in their business. The dragons are all young and can’t fly. And are very wild.

Young Fire Dragon x 1 90K
5 4 2 9 S Blood Lust Wild Animal *Flame Breath* [Multiple Block, Mighty Blow] No Hands

Young Storm Dragon x 1 90K
5 4 2 9 S Blood Lust Wild Animal *Lightning Breath* [Bombardier] Pass No Hands Hail Mary Pass

Young Toad Dragon x1 90K
5 4 2 9 S Blood Lust Wild Animal Leap Very Long Legs No Hands Prehensile Tail

Young Forest Dragon x1 90K
5 4 2 9 S Blood Lust Wild Animal *Poisonous Breath* [Stab] Disturbing Presence No Hands

Young Ice Dragon x 1 90K
5 4 2 9 S Blood Lust Wild Animal Claw Disturbing Presence No Hands


Dragon handler x 2 50K
Due to the need for protection from the dragon the handlers need to wear heavy armour.
3 3 2 9 GS Thick Skull

Dragon Bait Slaves x 11 20K
These slaves are bait used to ‘persuade’ the Dragons to move.
5 2 3 6 G Thrall

Bait Slave Master x 2 40K
6 3 3 7 G Thrall

Dragon Chief Handler x 1 60K
6 3 3 8 GS Leader



rty




Lustria

Magnificent Sven

On occasion, Dwarf Adventurers wander into the realm of Lustria, following in the footsteps of the heroic explorer Sven the Magnificent. They regularly get lost in the jungles. Some give up and just settle down amongst the palm trees as did Sven eventually.

Based upon a 2nd edition WFB campaign.

Dwarf Adventurer x 6 50K
4 3 2 8 GS Thick Skull

Dwarf Captain x 1 90K
4 4 2 8 S Thick Skull Tackle Frenzy Really Stupid
The Captain has gone mad due to aimlessly wandering around in the jungle, getting bitten by insects and being confused by Slann Mage magic.

Feathered Village x 2 50K
6 3 3 7 GA Jump Up
The village has feathered wings.

Friendly Villager x 11 40K
6 3 3 7 G
The local villagers feel sorry for the lost dwarves and have embraced them into their community.

Enchanted Captain's Parrot 80K
7 1 4 5 A Titchy Stunty Leader Dodge Side Step No Hands x 1
The parrot talks to the captain and reminds him of what he is supposed to do.


Isle of Dr Morose
On an island off the Lustria coast, Dr Morose carries out bizarre experiments. Saurus are too big and Pygmies are too fragile, so she chooses amazons and skinks. As part of the alterations she gives her subjects access to all skills. (Though it is suggested coaches explain why a skill has been given. For example, a hand has been fused together to give the player mighty blow.)

Skink Islander x 11 40K
7 2 3 7 GAPSM Stunty Animosity

Amazon Islander x 11 40K
6 3 3 7 GAPSM Animosity


White Ladies

The White Ladies are ghostly apparitions who are worshipped by some tribes of pygmies. The pygmies persuade them to join them on the Bloodbowl pitch to prove to the world the power of their goddesses.

White Lady x 11 60K
5 3 4 7 A Titchy No Hands Disturbing Presence

Pygmy x 4 40K
6 2 4 7 A Stunty

Ball Carrier Pygmy x 2 50K
6 2 4 7 A Stunty Sure Hands

Alligator Idol Carrier Pygmy x 1 50K
6 2 4 7 A Leader No Hands

Were-Alligator x 1 70K
4 4 1 8 S Wild Animal


El Dorado
The El Doradoians separate themselves from everyone. Their superiority complex is only beaten by their arrogance. They think BB7 is too below them to play.

However, the young have got addicted to BB7s and sneak out to play. As they can’t practice at home, the only time they play is on the pitch itself. This means training is difficult.

The only acceptable sport is wrestling and hence some players have Wrestle as a starting skill.

Youngster x 11 30K
6 3 2 7 G

Receiver x 2 40K
7 2 3 7 A

Passer x 2 40K
6 3 3 7 P

Wrestler x 2 40K
6 3 2 8 S Wrestle

Blocker x 2 40K
6 3 2 8 S Stand Firn

Leader x 1 60k
6 3 3 8 GASP Leader


Celibate Vampires

Deep within the heart of the jungle live vampires. These ones have shun vampire culture. And have rejected feeding on sentient beings and live off jungle pigs, sloths and other mammals.

So before each drive they feed.

Interestingly, these vampires do not regenerate. Maybe because they don’t consume human blood. Also if they fail a blood lust roll, they run off the pitch to feed off a pig or sloth. Obviously as Vampires can make some amazing plays, fans enjoying watching the. They watch them even more, if the vampires aren't going to feed on them too.

Vampire Lord x 1 90K
6 4 4 7 GAS Leader Blood Lust

Vampire Celibates x 2 70K
6 3 4 7 GA Blood Lust

Vampire initiates x 11 40k
6 3 3 7 G

Vampire Fan Favourite x 2 80K
6 3 4 7 GA Blood Lust Fan Favourite

Dark Hounds x 2 50K
6 3 3 7 S Stunty No Hands
The dark hounds are dedicated to protecting the Vampires.




Jungle Vampires

Jungle Vampire Count x 1 100K
6 4 4 7 GAS Leader Blood Lust Regeneration

Jungle Vampire x 2 90K
6 4 4 7 GAS Blood Lust Regeneration

Slann Thrall x 11 50K
6 3 3 7 G Leap Very Long Legs Thrall

Skink Thrall x 2 30K
7 2 3 6 A Stunty Thrall

Pygmy Thrall x 2 30K
6 2 4 6 A Stunty Thrall


Tree Slann

Tree Slann are smaller than their ground living cousins. Not only do they leap but they also exude pheromones, poisons and hallucinating compounds.

Tree Slann x 11 40K
7 1 3 6 Dodge Stunty Titchy Very Long Legs Leap

Poison Tree Slann x 2 50K
6 1 3 6 Dodge Stunty Titchy Very Long Legs Leap Stab (poisoned skin)

Pheromone Tree Slann x 2 50K
6 1 3 6 Dodge Stunty Titchy Very Long Legs Leap Disturbing Presence Foul Appearance

Hallucination Tree Slann x 2 50K
6 1 3 6 Dodge Stunty Titchy Very Long Legs Leap Hypnotic Gaze

Giant Salamander x 2 80K
4 4 1 8 S Really Stupid


Amazon Pygmy Half-Breeds
These are the offspring of amazons and pygmies. They are shunned by both communities.

Half-Pygmies x 11 40K
6 2 3 7 GA Dodge Stunty

Half-Pygmy chief x 11 50K
6 2 3 7 GA Dodge Stunty Jump Up Leader

Panthers x 2 60K
6 3 3 7 A Claw Wild Animal No Hands Leap

Jungle Boar rider x 2 70K
6 3 3 8 GAS Horns Juggernaut

Jungle Walker x 2 50K
6 2 3 7 GA Dodge Stunty Shadowing
A half-pygmy who hunts in the shadows.



Llama Farmers

Pygmy Llama Rider x 2 60K
6 3 2 7 G Break Tackle No Hands Sure Feet Sprint

Llama Farmer x 1 60K
6 3 3 8 G Leader

Human Farm Hand x 2 40K
6 3 3 7 G

Half-Pygmy Farm Hand x 2 40K
6 2 3 7 A Stunty Dodge

Llama x 11 40K
6 3 2 7 A Dirty Player Sneaky Git Really Stupid no hands Sure Feet



River Goblins

In recent years Villages of goblins have cropped up on the banks of the Amaxon.

River Goblin x 11 50K
6 2 3 7 A Dodge Stunty Side Step

River Goblin Chief x 1 60K
6 3 3 7 A Dodge Stunty Leader

River Goblin Looney x 2 70K
Stone on a rope
4 4 1 7 S Stunty Ball and Chain Secret Weapon No Hands

Exploding nut bombardier x 2 50K
6 2 3 7 A Dodge Stunty Secret Weapon

Alligator x 1 80K
4 4 1 9 S Disturbing Presence Wild Animal Claw

Alligator Wrestler x 2 50K
6 2 3 7 A Dodge Stunty Wrestle


Aztex

Some human communities have survived in Lustria, but mainly in isolation. The Aztex live in the mountains and on the weekends come down into the jungle to play BB7s. They are hardy race, almost as tough dwarves. And they have some unusual tactics. The feathered one is the embodiment of their god. If the eagle leaves the pitch it demoralises the team and hence lose the leader skill.

Lineman x 11 50K
6 3 3 8 G

Battering Rammer x 2 60K
5 3 3 8 G Frenzy Juggernaut

Supporting Pillar x 2 60K
5 3 3 8 G Stand Firm Guard

High Kicker x 2 60K
6 3 3 7 G Hail Mary Pass Kick

Great Feathered One
Eagle x 1 70K
7 3 4 7 Blood Lust Titchy Stunty no hands Leader



Jungle Treemen Team

Jungle Tree Men x 2 70K
2 4 1 9 S

Nut throwing Tree Man x 1 90K
2 4 1 9 SP Strong Arm Throw Team Mate Bombardier Secret Weapon

Jungle Sprite x 11 40K
7 1 3 6 A Titchy Dodge Stunty Right Stuff

Jungle Tree Sprite x 2 60K
7 1 3 6 A Titchy Dodge Stunty Right Stuff Sneaky Git Strip Ball

Tallest Tree Man x 1 80K
2 4 1 9 S Leader Throw Team Mate

Tree Man covered in vines x 1 80K
2 4 1 9 S Tentacles Throw Team Mate





Kislev Teams
Kislev is north of the empire and is cultural split between the hardy Northerners and the cultured Southerners. There is little love lost between them. It is like two kingdoms under one monarch. This divide is seen even on the BB7s pitch.


Bear Rider Team

The team commentates one of Kislev’s greatest leaders who would ride a bear into war.

The team is made up of a bear rider and players from both the North and South of the Kingdom.

Southern x 11 50K
6 3 3 7 G Animosty

Northerner x 11 50K
6 3 3 7 G Animosty

Southern Catcher x 2 60K
6 3 3 7 GA Diving Catch Animosty

Northern Blocker x 2 60K
6 3 3 7 GS Stand Firm Animosty

Bear Rider x 1 90K
4 4 1 8 S No Hands Claw Disturbing Presence Leader Fan Favourite
The bear rider has no hands as the rider has to use both hands to control the bear.


Shaman Team

Shaman Priestess x 1 60K
6 2 4 7 GA Leader

Follwer x 11 40K
6 3 3 7 G

Temple Guard x 2 50K
5 3 3 8 GS Stand Firm

Tempke Petitioner x 2 60K
6 3 3 7 G Kick Hail Mary Pass

Initiate x 2 50K
6 2 3 7 GA Dodge



Dancing Bears

This team is more concerned with entertaining the crowds rather than winning matches. The dancing fools are there to tease the bears and make the crowd laugh.

Dancing Bear x 2 70K
4 4 1 8 S Really Stupid No Hands

Bear Trainer x 2 40K
5 3 3 7 G

Dancing Fools x 11 50K
6 2 3 7 A Fend Dodge

Were-Bear x 2 60K
6 3 3 8 S Thick Skull
These aren't really were-bears, but men dressed up in bear costumes. The head is made of metal, hence the thick skull.

Cheerleader x 2 50K
6 2 3 7 A Fan Favourite Dodge


Purgers

Kislev has been invaded numerous times by the forces of chaos. The Purgers travel the northern countryside removing any elements of chaos they find.

Northern Kislev x 11 40K
6 3 3 7 G Animosity

Purger x 2 60K
6 3 3 8 GS Frenzy Animosty

Chief Purger x 1 60K
6 3 3 8 G Leader Animosty

Executioner x 2 50K
6 3 3 7 G Stab secret weapon Animosty

Judge (Southerner) x 2 40K
6 3 3 7 GA Animosty


Northern Nomads

In the furtherest reaches of the Kingdom of Kislev roam bands of nomads.

Nomad x 11 40K
5 3 3 8 G

Frost Bereserker x 2 50K
6 3 3 7 S Frenzy

Warriors x 2 50K
5 3 2 8 S Thick Skull Stand Firm

High Warriors x 2 50K
5 3 2 8 S Wrestle Thick Skull

Chieftan x 1 60K
6 3 3 8 GS Leader


Kislev Traders

Traders criss cross the kingdom trading goods and services. Whenever they get the chance they play a quick game of BB7.

Southerners x 11 40K
6 3 3 7 G Animosty

Northerners x 11 40K
6 3 3 7 G Animosty

Trader x 2 40K
6 3 3 7 GA Animosty (Southern)

Bodyguards x 2 60K
6 3 3 8 GS Guard Animosty (Northern)

Merchant 50K
6 2 3 8 GAS Leader



Hill Shepherds

Up in the high hills, the Northerners look after their flocks of goats and sheep. When they come down the hillside, the quickly get to the nearest BB7 pitch to hone their fighting skills.

Hill Shepherd x 11 40K
6 3 3 7 G

Nightwatchmen x 2 50K
6 3 3 7 G Dauntless

Slingshot x 2 50K
6 3 3 7 GP Stab Secret Weapon

Guard x 2 50K
6 3 3 8 GS

Head Shepherd x 1 70K
6 3 3 8 GAS Leader


Southerner Towns Folk

Towns Folk x 11 30K
6 3 2 7 G

Acrobat x 2 50K
6 2 3 7 GA Very Long Legs Leap Dodge

Blacksmith x 2 60K
6 4 2 8 GS Giant Hammer (Ball and chain) secret weapon

Dancing Bear x 1 70K
4 4 1 8 S Really Stupid No Hands

Town Mayor x 1 60K
6 3 3 8 G Leader



Lake Men

In the south, near the lakes are fishing community.

Lake Men x 11 60K
6 3 3 7 G Very Long Legs Leap

Oarsmen x 2 50K
6 3 3 7 S Stand Firm

Fishermen x 2 50K
6 3 3 7 G Diving Tackle

Catcher x 2 50K
6 3 3 7 A Diving Catch

Head Boatmen x 1 60K
6 3 3 8 GA Leader



Winged Hussars

Winged Hussars x 11 40K
6 3 3 7 G

Leaping Hussars x 2 60K
6 3 3 7 GA Leap very long legs

Running Hussars x 2 50K
6 3 3 7 GA Sure Feet

Hussars Captain x 1 60K
6 3 3 8 GAS Leader

Hussar Sergeants x 2 60K
6 3 3 8 G Jump up



Kossacks

Kossack x 11 50K
6 3 3 7 G Dirty Player

Kicker x 2 60K
6 3 3 7 G Kick Hail Mary Pass

Leaper x 4 60K
6 3 3 7 GA Very Long Legs Leap

Flipper x 2 50K
6 3 3 7 GA Jump Up

Leader x 60K
6 3 3 8 GAS Leader


Kislev Exiles

Prisoners exiled into the countryside. Allowed to come into the towns and villages only to be play BB7s.

Each player is 40K and there is no leader.

Exile 1
6 3 2 7 G Dirty Player

Exile 2
6 3 2 7 G Sneaky Git

Exile 3
6 3 2 7 G Stab

Exile 4
6 3 2 7 G Strip Ball

Exile 5
6 3 2 7 G Tackle

Exile 5
6 3 2 7 G Wrestle

Exile 6
6 3 2 7 G Jump Up

Exile 7
6 3 2 7 G Frenzy

Exile 8
6 3 2 7 G Diving catch

Exile 9
6 3 2 7 G Diving tackle

Exile 10
6 3 2 7 G Dauntless

Exile 11
6 3 2 7 G Kick

Exile 12
6 3 2 7 G Very long legs leap

Exile 13
6 3 2 7 G Nerves of steel

Exile 14
6 3 2 7 G Surehands

Exile 15
6 3 2 7 G Grab

Exile 16
6 3 2 7 G Stand firm

Exile 17
6 2 3 7 G Stunty Dodge

Exiles x 11 30K
6 3 2 7 G





Orckin

Orc Shaman
Orc shamans can create zombies, though they are not true zombies. They use a drug which puts them into a zombie state. The druf works better on smaller orcoids.

Zombie Snotling x 11 20K
5 1 2 7 A Dodge Titchy Stunty Side Step

Zombie Goblin x 6 30K
5 2 2 8 A Dodge Stunty

Zombie Orcs x 2 40K
4 3 2 9 GS Stand Firm

Zombie Black Orc x 2 70K
3 4 1 10 GS Bone Head

Orc Shaman 80K
6 2 4 7 A Dodge Leader Hypno Gaze Disturbing Presence




Mountain Snotlings

Granite Troll x 3 100K
3 4 1 9 S Break Tackle Really Stupid Throw Team Mate Regeneration

Frenzy Snotling x 6 50K
5 1 2 6 A Frenzy Titchy Stunty Dauntless Dodge Side Step

Poison snotling X 2 30K
5 1 3 6 A Titchy Stunty Dodge Stab Side Step

Hill Snotling x 11 30K
5 1 3 6 A Titchy Stunty Dodge Side Step Guard

Dirty Snotling x 2 30K
5 1 3 6 A Titchy Stunty Dodge Side Step Dirty Player

Swooping Snotling x 2 30K
6 1 3 6 A Titchy Stunty Dodge Swoop


Orc Boar Riders

Boar Rider x 2 70K
5 3 2 9 GS Horns Dauntless Sure Feet

Goblin Runner x 4 50K
7 2 3 6 A Dodge Stunty Right Stuff Sure Feet

Snotling Shoveller x 11 30K
5 2 3 5 A Titchy Stunty Dodge Secret Weapon Mighty Blow
They carry a shovel to pick up the Boar dung. And then they can use the shovel to hit people.

Dung Wheelbarrow x 1 30K
5 3 2 7 GS Secret Weapon Wrestle Strip Ball Tackle

Pitch Fork Snotling x 1 30K
5 1 3 5 A Titchy Dodge Stunty Secret Weapon Stab


High Orcs
They want to be like humans.

Blocker x 2 50K
4 3 3 9 GS Stand Firm

Blitzer x 1 80K
6 3 3 9 G Leader

Thrower x 2 50K
5 3 3 8 GP Pass

Catcher x 2 50K
6 2 3 8 GA Catch

Lineman x 11 50K
5 3 3 7 G



Cave goblins

They live down deep below the mountain roots, feed on fungus and have developed some interesting types of mushrooms. They rarely leave the damp caves, unless there is BB7s to play.

Also they all really stink, because of all that decaying compost.

Cave Goblin x 11 40K
6 2 3 7 A Stunty Dodge Disturbing Presence

Uber-Slug x 1 90K
3 4 1 10 S Break Tackle Wild Animal Stand Firm Foul Appearance Disturbing Presence

Mushroom and Chain x 2 50K
4 5 1 7 S Ball and Chain Secret Weapon Disturbing Presence

Goblin Mushroom Farmer x 1 50K
6 2 3 7 A Dodge Stunty Leader Disturbing Presence

Goblin Berserker x 2 50K
6 2 3 7 GA Frenzy Dauntless Dodge Stunty Disturbing Presence



Cyborc

Cyborc Throw-Zooka x 2 80K
5 3 3 8 G Pass
No pass access as passing is part of a mechanical arm and not a natural biological one which can learn and develop.

Snotling Desecrator x 2 60K
War walker
3 4 1 8 S Stand Firm Take Root

Snotling Steam Powered Pogo Stick x 1 50K
7 1 4 5 A Leap Very Long Legs Sure Feet

Snotling Flame Bomb Thrower x 1 50K
5 1 3 5 A Bombadier Titchy Dodge Stunty Secret Weapon

Robo-Orc x 2 80K
6 3 3 9 GA Jump Up Extra Arms Really Stupid (needs programming to move)

Mecha-Muncha x 1 80K
Augmented Troll
3 4 1 9 S Bone Head Stand Firm Tentacles Always Hungry Throw Team Mate

Orc Mechanic x 1 50K
5 3 3 8 G Leader

Goblin Assistant Mechanics x 4 40K
6 2 3 7 A Stunty Dodge (too weighed down by tools to be thrown)

Snotling Guinea Pig x 11 20K
5 1 3 5 A Stunty Titchy Dodge Side Step Right Stuff


Troll Team
A team which trains Trolls and the sells them to the big Orc teams. Normally these teams are led by a charismatic goblin or Salesman. The crowd love this guy.

Juvenile Troll x 3 80K
4 4 1 9 S Always Hungry Really Stupid Throw Team Mate Regeneration

Big Mouth Sales-Gobstar x 1 50K
6 2 3 7 Dodge Stunty Fan Favourite Right Stuff

Troll Trainer x 11 40K
6 2 3 7 Dodge Side Step Stunty (can’t be thrown) oiled so the Troll can’t pick them up hence gets side step.

Snotling Swooper x 2 30K
5 1 3 5 A Swoop Stunty Right Stuff Titchy

Team Mascot x 1 30K
5 1 3 5 A Stunty Titchy Dodge Side Step Fan Favourite Right Stuff

Snotling x 11 20K
5 1 3 5 A Stunty Right Stuff Titchy Dodge Side Step



Black goblins

Tougher and Stronger than the average goblin and with very dark skin. There is a touch of crazy about them as well. Snotlings act as courtiers to the head nob and take spears on to the pitch.

Black Goblin x 11 40K
5 3 3 8 G

Black Goblin Berserker x 2 40K
5 3 3 7 G Frenzy

Ball and chain x 2 50K
4 5 1 7 S Ball and Chain Secret Weapon

Black Goblin Head Nob x 1 60K
6 3 3 8 GA Leader

Snotling Courtiers x 4 30K
5 1 3 5 A Dodge Stunty Titchy Stab Secret weapon.



Surf Orcs
Orcs which play on the shallow inlets. This supports their weight and therefore are more agile than your average Orc. They wear lighter armour in order to pull of their acrobatics.

Orc x 11 40K
5 3 3 8 G

Runner x 2 60K
6 3 3 7 GP Nerves of Steel Dump Off

Goblin Catcher x 2 60K
6 2 3 7 A Dodge Stunty Diving Catch Nerves of Steel

Blitzer x 1 60K
6 3 3 8 GA Leader

Safety x 2 50K
6 3 3 7 GA Diving Tackle




Long Ball Gobbo Boys

Freebooter Orc Thrower x 2 60K
5 3 3 8 GP Animosity Pass Accurate

Catapult x 2 60K
4 3 3 8 P Throw Team Mate Kick Team Mate Hail Mary Pass Kick Bombardier Secret Weapon

Goblin x 11 40K
6 2 3 7 A Stunty Dodge Right Stuff

Goblin Catcher x 6 50K
7 2 3 7 A Sure Feet Stunty Dodge Catch (nets) Diving Catch Secret Weapon
These catchers carry huge butterfly nets to catch the ball. Obviously this is illegal and promptly get removed from the pitch.

Goblin Daredevil x 2 60K
6 2 3 7 A Stunty Right Stuff Swoop

Goblin Drummer x 2 50K
6 3 3 7 GS Leader Fan Favourite Mighty Blow
The drummer uses his metal beaters to beat the opponent while the referee is looking the other way.


Black Orcs
They don’t believe Bloodbowl is played correctly. There is too much focus on the ball. BB7 Black Orcs are as ‘agile’ but wear less armour.

Black Orc x 11
4 3 1 8 GS Wild Animal Stand Firm

Orc Runner X 2 50K
5 3 3 8 G Sure Feet

Pummeller x 2
4 4 1 8 GS Frenzy Wild Animal

Goblin Slave x 11 40K
6 2 3 6 A Dodge Stunty Fend

Black Orc Chieftan
4 4 1 8 GS Leader Wild Animal

Peak Orcs

These orcs live in the highest peaks.

Mountain Orc x 11 40K
5 3 3 8 G

Orc Climber x 2 60K
6 3 3 8 G Side Step

Chasm Orc x 2 60K
6 3 3 8 GA Leap

Trapper x 2 60K
6 3 3 8 G Diving Tackle

Summit Lord x 1 70K
6 3 3 8 GS Wrestle Leader







Nippon Teams

Onna-Bugeisha

Onna-Bugeisha x 11 50K
6 2 3 7 GA Wrestle Guard

Onna-Kyoahu-Han x 2 50K
6 2 3 7 GA Dauntless Frenzy

Onna-Yari x 2 40K
6 2 3 7 GA Stab Jump Up Secret Weapon

Onna-Rider x 1 50K
6 2 3 7 GA Wrestle Leader

Onna-Hiyaku x 2 50K
6 2 3 7 GA Wrestle Leap


Ninja

Ninja x 11 50K
6 2 3 7 GA Dodge Guard

Ninja Sensei x 1 60K
7 2 3 7 GA Dodge Leader

Drunken Masters x 2 40K
5 2 3 7 GA Wrestle Dodge

Throwing Shuriken x 1 50K
6 2 3 7 GA Dodge Stab

Torinko Grenade Thrower x 1 50K
6 2 3 7 GAP Dodge Bombadier Secret Weapon


Sumo

Sumo x 4 50K
5 3 2 8 GA Wrestle Break Tackle

Cheerleaders x 11 40K
6 2 3 7 A Fan Favourite

Head Cheerleader x 1 50K
6 2 3 7 GA Fan Favourite Leader

Chalk Master x 2 30K
6 3 2 7 G

Gyoji x 1 50K
6 3 3 7 GAP Leader
Sumo referee


Halfling Ninjas

Halfling Ninja x 11 40K
5 2 3 6 GA Dodge Stunty Right Stuff Wrestle

Dark Soul Ninja x 2 50K
5 2 3 6 GA Dodge Wrestle Stunty Right Stuff Dirty Player

Running Water Ninja x 2 50K
6 2 3 6 GA Dodge Stunty Right Stuff Side Step

Half Moon Ninja x 2 50K
5 2 3 6 GA Wrestle Diving Tackle Dodge Stunty Right Stuff

Raging Bull Ninja x 2 50K
5 2 3 6 GA Dauntless Dodge Stunty Right Stuff Wrestle

Silent Blade Ninja x 2 40K
5 2 3 6 A Stab Dodge Stunty Right Stuff

Halfling Ninja Cannon x 2 50K
3 2 3 7 P Throw Team Mate Pass Bombadier Secret Weapon Hail Mary Pass Kick Team Mate



Halfling Explorers

Halfling Explorer x 11 50K
5 2 3 7 A Dodge Stunty Right Stuff Sure Feet

Half Ogre Body Guard x 3 70K
4 4 2 8 S Throw Team Mate Bone Head

Halfling Merchant x 1 60K
5 2 3 7 A Dodge Stunty Right Stuff Sure Feet Leader

Halfling Pathfinder x 2 50K
6 2 3 7 A Dodge Stunty Right Stuff Sure Feet

Halfling Fighter x 2 50K
5 2 3 7 GA Stab Secret Weapon Dodge Stunty Right Stuff

Pony Rider x 2 40K
6 3 3 7 GAS Sure Feet Sprint Secret Weapon


Kun-Foo Monks

Monk x 11 50K
6 2 3 7 A Dodge Wrestle

One Punch Master x 2 60K
6 2 3 7 GA Mighty Blow Dodge Wrestle

Crouching Tiger x 2 60K
6 2 3 7 GA Dodge Dauntless Wrestle

Dragon’s Way x 2 60K
6 2 3 7 GA Dodge Side Step Wrestle

Iron Monkey x 2 70K
6 3 3 7 GA Fend Stand Firm Side Step

Kun-Foo Master x 1 70K
6 2 3 7 GA Pro Dodge Wrestle Leader



Ronin

Ronin x 11 50K
6 3 3 8 G

Northern Ronin x 2 50K
6 3 3 7 G Stand Firm

Coastal Ronin x 2 50K
6 3 3 7 G Side Step

Forest Ronin x 2 50k
6 3 3 7 G Sneaky Git

Plains Ronin x 2 50K
7 3 3 7 G



Clan Samurai

Clan Samurai x 11 40K
6 3 3 8 GAS Stab Secret Weapon

Household Servant x 4 50K
6 2 3 7 G Fend Wrestle

Samurai Heir x 4 60K
6 3 3 8 G Side Step

Onna-Bugeisha x 2 50K
6 2 3 7 GA Dodge Guard

Ashgari x 2 40K
6 3 3 7 G



Nippon Circus

Nippon Dragon x 1 90K
4 4 2 8 S Secret Weapon Mighty Blow Guard Dirty Player Sneaky Git
Really 6 players under a dragon costume. This is why this is banned.

Tumbler x 11 50K
6 2 3 7 Dodge Side Step

Leaping Tiger x 2 70K
6 2 3 7 A Claw Leap Dodge
Player dressed up as a tiger

Unicyclist x 2 50K
7 2 3 7 A Dodge Sure Feet

Monkey Trickster x 1 70K
6 2 3 7 GA Dodge Leader Sneaky Git
Player dressed up as a monkey



Kabuki

Kabuki x 11 40K
6 2 3 7 G Dodge

Flying Kabuki x 2 50K
6 2 3 7 A Sure Feet Dodge

Kuroko (stage hand) x 4 50K
6 3 3 7 GA Shadowing

Blast Kuroko x 2 50K
6 3 3 7 GP Bombadier Secret Weapon


Fighting Kabuki x 2 50K
6 2 3 7 GA Wrestle

Musician Kabuki x 4 50K
6 2 3 7 A Fend Fan Favourite



Oni

Lesser Oni x 11 40K
6 3 2 8 GS

Horned Oni x 2 50K
5 3 2 8 GS Horns

Shadow Oni x 2 50K
5 3 2 8 GS Side Step

Enraged Oni x 2 50K
5 3 2 8 GS Frenzy

Oni x 1 90K
5 4 1 8 S Wild Animal Horns Regenerate




Bonsai Teams

Bonsai Treeman x 11 50K
3 3 1 9 GS Stand Firm

Squirrel Nymph x 4 50K
7 2 3 6 A Stunty Dodge Side Step

Gardener x 1 50K
6 3 3 7 G Leader

Willow Bonsai x 2 70K
3 3 1 9 GS Diving Tackle Tentacles Prehensile Tail

Magpie Nymph x 2 50 K
6 1 3 6 A Titchy Stunty Dodge Strip Ball





Araby


Dervish x 2 80K
4 5 1 8 S Bonehead ball and chain
Bonehead because they get in to an spiritual ecstasy and forget where there are.

Dervish Berserker x 2 50K
5 3 3 7 GS Frenzy

Dervish Initiate x 2 40K
6 3 3 7 G

Street Urchin x 11 30K
6 2 3 6 A Sneaky Git

Dervish Priest x 1 60K
6 3 3 8 G Leader


Hashishin

Hashishin x 11 50K
6 3 3 7 G Dauntless

Shade Eater x 4 60K
6 3 3 8 S Frenzy Dauntless

Hashishin Priest x 2 50K
6 3 3 7 GS Guard

Hashishin Blade Wielder x 2 50K
6 3 3 7 G Stab Secret Weapon

Hashishin Lord x 1 70K
6 3 3 8 GA Dauntless Leader



Slaver Teams

Human Slave x 11 30K
6 3 3 6 G Fend

Half-Ogre Slave x 1 70K
5 4 2 8 S Fend Bone Head Throw Team Mate

Halfling Slave x 6 40K
5 2 3 5 A Stunty Dodge Right Stuff Fend

Slave Guard x 2 50K
6 3 3 8 G Stand Firm

Slave Trader x 2 40K
6 3 3 7 G

Slave Master x 1 60K
6 3 3 8 G Leader


Badawin Nomads

Badawin Nomad x11 40K
5 3 2 8 G

Stand Against the Storm x 2 40K
5 3 2 8 GS Stand Firm

Fight Back Against the Gale x 2 50K
5 3 2 8 GS Grab

Wrestle Against the Night x2 50K
5 3 2 8 GS Wrestle

Lead Through the Darkness x 1 60K
6 3 3 8 GAS Leader



Rocs Team

Juvenile Rocs x 2 70K
6 4 4 7 AS Bloodlust Wild Animal Titchy Stunty Dodge No Hands

Roc Trainer x 2 50K
6 3 3 7 GP Pass
Throw meat as Rocs must be fed in the air.

Roc Climber x 2 50K
6 3 3 7 A Sure Feet
Steals eggs from Roc nests

Roc Guards x 11 40K
6 3 2 8 G

Lead Trainer x 1 60K
6 3 3 8 GAS Leader



Genie team
Sand Sprites 30K x 11
6 1 3 6 A Stunty Titchy Dodge Right Stuff

Flying Carpet Rider 60K x 2
7 3 3 7 A Titchy Dodge Secret Weapon

Genie 70K x 1
6 2 3 7 A Stunty Titchy Dodge Pro

Exploding Sand Bombers x 2 40K
6 1 3 6 AP Stunty Titchy Dodge Secret Weapon

Genie’s lamp x 1 60K
2 1 3 6 A Leader Titchy Stunty Dodge Jump Up No Hands

Sand Storm Elemental x 2 70K
3 4 1 8 S Bone Head Throw Team Mate


Tomb Raiders

Tomb Raider x 11 40K
6 3 3 7 A

Treasure Hunter x 2
6 3 3 7 G Jump up

Pit Jumper x 2
6 3 3 7 G Leap Very Long Legs

Grave Robber x 2
6 3 3 8 GS Dodge

Side Kick x 2
6 3 3 7 A Fend

Archaeologist
5 2 3 7 A Leader




Araby Thieves

Thief x 11 40K
6 3 3 7 G

Monkey x 2 50K
6 1 3 6 A Dodge Titchy Stunty Extra Arms Strip Ball

Prince of Thieves x 1 60K
6 3 3 8 GAS Leader

Lucky Thief x 1 50K
6 3 3 7 A Lucky Coin (Pro)

Sneak Thief x 1 70K
6 3 3 7 A Cloak of Camouflage (Dodge Titchy Diving Tackle Stunty) Secret Weapon

Fleeing Thief x 1 70K
7 3 3 7 A Shoes of Fleeing (Dodge Sprint Sure Feet M7) Secret weapon

Stealing Thief x 1 50K
6 3 3 7 A Fast Gloves (Sure Hands Strip Ball) Secret Weapon

Flash Bang Thief x 1 40K
6 3 3 7 A Flash Bang (Bombadier) Secret Weapon

Flashing Blade x 1 50K
6 3 3 7 A Dagger of Decay (Stab Decay) Secret Weapon

Roof Thief x 1 50K
6 3 3 7 A Roof Runner’s Boots (Leap Very Long Legs Dodge) Secret Weapon


Magus
Araby Necromamcer

Skeleton x 11 40K
5 3 2 7 G Thick Skull

Vault Skeleton x 2 50K
5 3 2 7 G Jump Up Thick Skull

Tomb Skeleton x 2 50K
5 3 2 7 G Stand Firm Thick Skull

Coffin Skeleton x 2 50K
5 3 2 7 G Stab Secret Weapon Thick Skull

Skeleton Champion x 2 50K
5 3 2 7 G Pro Thick Skull

Magus x 1 70K
6 3 4 7 GA Leader


Dagger Dancers

Dancer x 11 50K
6 2 3 7 A Dodge Fend

Dagger Dancer x 2 60K
6 2 3 7 GA Dodge Stab Secret Weapon

Eunuchs x 2 90K
5 4 2 8 S

Slave x 2 30K
6 3 3 6 G

Veiled One x 1 60K
6 3 3 8 GA Leader


Deserters
People running away from other parts of the world. Like french foreign legion. Looking for gold.

Norsica Berserker x 2 50K
6 3 3 6 G Thick Skull Frenzy

Halfling Catcher x 2 50K
5 2 3 6 A Dodge Stunty Right Stuff Diving Catch Sure Feet

Half Ogre x 1 70K
4 4 1 8 S Throw Team Mate Bone Head

Kislev Cossack x 2 60K
6 3 3 7 G Kick Hail Mary Pass

Empire Runaway x 11 40K
6 3 3 7 GASP


Skeleton Coast

Deep

Fight against skeleton hordes. Developed a special leap attack

Skeleton Coast Villager x 11 40K
6 3 2 7 G Fend

Water Carrier x 2 50K
5 3 2 8 S Guard

Stakesman x 2 60K
6 3 3 7 GA Leap Stakes

Messenger x 2 50K
6 3 3 7 GA Sure Feet

Caravan Driver x 1 60K
6 3 3 8 G Leader






Evil Gits


Half Ogre x 2 80K
5 4 2 8 S Bone Head Throw Team Mate

Swamp Sprites x 11 30K
6 1 3 6 A Dodge Titchy Stunty Right Stuff

Evil Git - Half orc x 2 40K
5 3 2 7 G Dirty Player

Snollygoster x 2 40K
5 2 2 7 A Side Step Stab Dodge Stunty

Stiltskin x 2 60K
6 2 3 7 A Dodge Leap Very Long Legs Stunty



Pro-elf team

Sometimes the arrogant pro-elves join a local BB7s competition to show off. They are almost like the Harlem Globetrotters.

Most have Bonehead. As they stand still in the adulation of the crowd. Some have the fan favourite skill.

Pro-Elf x 11 50K
6 3 4 7 GA Bone Head

Super Star Pro-Elf x 2 70K
6 3 4 7 x 2 GA Bone Head Fan Favourite

Star Pro-Elf x 2 70K
6 3 4 7 x 2 GA Blood Lust (leave the pitch to sign an autograph and meet adoring fans) Pro

Veteran BB7s Pro-Elf x 2 60K
6 3 4 7 GA
Understands how their team mates may think the game will be easy. But they know they can’t take their eye off the ball.

Promoter x 1 60K
6 3 3 8 G Leader



Empire’s War Machines 7s

Human Engineer x 11 50K
6 3 3 8 G

Dwarf Engineer x 4 50K
4 3 2 8 G Thick Skull

Halfling Guinea Pig x 4 30K
5 2 3 6 G Stunty Right Stuff Dodge

Halfling Jetsetter x 1 70K
Steam powered jet pack
6 2 3 6 G Leap Sprint Sure Feet Very Long Legs Secret Weapon Bone head Dodge Stunty

Bombard Cannon x 1 50K
3 3 3 8 P Bomb Hail Mary Pass bonehead secret weapon kick

Stunty Launcher x 1 50K
3 3 3 8 P Hail Mary pass bonehead secret weapon throw team mate Strong Arm


Dwarf with Gripo-Saw (chainsaw with vice ) x 1 80K
4 3 2 8 G chainsaw secret weapon tentacles Shadowing Bone Head Thick Skull

War Automaton x 1 80K
4 4 1 9 S Really Stupid (needs to be programmed) Mighty Blow Jump Up

Master Blaster x 1 80K
Halfling inside a large steam powered suit of armour
4 4 2 8 GS Bone Head Mighty Blow Secret Weapon

Bomb-a-Bus x 1 70K
Dwarf with a bomb blunderbuss
4 3 2 8 G thick skull Bombadier accurate secret weapon bonehead

Flamethrower x 1 70K
Dwarf
4 4 2 8 G bonehead might blow multiple block secret weapon no hands


Marvellous Flesh Masticator Steam Tank x 1 80K
Flails on the front of a tank
3 4 1 9 S no hands ball and chain secret weapon bone head mighty blow claw

Professor Smash’s Masher Steam Tank x 1 90K
5 4 1 9 S frenzy bonehead secret weapon no hands mighty blow stand firm

Constrictor-matic Steam Tank x 1 90K
A tank with arms which hold onto opponents and with nets
5 4 1 9 S no hands bone head tentacles prehensile tail secret weapon stand firm

Steedless Steam Chariot x 1 60K
7 3 3 6 A Bonehead Sprint Sure Feet secret weapon

Mayhem Fortress x 1 100K
2 4 2 9 S Take Root (stuck in the mud) mightyblow stand firm secret weapon jump up Bombadier Chainsaw

Halflings and Chain Steam Contraption x 1 90K
A slow moving ball and chain on wheels. Each ball contains a halfling who kicks opponents as they swing round
5 4 1 8 S Ball and Chain Secret Weapon Dodge

Halfling Hamster Wheel of Doom x 1 80K
6 3 3 8 S Frenzy Juggernaut Jump Up Sprint Dodge Secret Weapon Bone Head

Hang gliding halfling x 2 40K
6 2 3 6 A Stunty Swoop Right Stuff

Low Flying Balloon Biter x 1 70K
Chainsaw attached to a low flying hot air balloon
4 3 3 10 P Chainsaw Secret Weapon Titchy Throw Team Mate (over board)

Low Flying Balloon Bomber x 1 70K
4 3 3 10 P Bombadier Secret Weapon Titchy Throw Team Mate (over board)

Low Flying Balloon x 1 60K
4 3 3 10 P Secret Weapon Titchy Throw Team Mate (over board)


Halflings For The Win

After many years of failure, the Halflings have found a format of Bloodbowl where they might have a chance of winning.

With a new confidence, they have adopted the more traditional types of players including a thrower and blocker.

These teams have found it difficult to get Treemen to join them, so they have resorted to using half-Orges to give them a throwing TD option.

[td][b][td][b]Positional [/b]









 MA  ST  AG  AV  Skills  Normal  Double  Price 
  11Halfling5236Dodge, Right Stuff, StuntyAGPS30k
1Head Chef5236Dodge, Leader, Right Stuff, StuntyAGPS40k
2Runner5236Dodge, Right Stuff, Stunty, Sure FeetAGPS40k
2Chucker5236Dodge, Pass, Right Stuff, StuntyPAGS40k
2Pot-Head5237Dodge, Stunty, Thick SkullGAPS40k
2Catcher5236Diving Catch, Dodge, Right Stuff, StuntyAGPS40k
2Half-Ogre5429Bone-head, Thick Skull, Throw Team-MateSAGP100k
1Carver5236Dodge, Right Stuff, Secret Weapon, Stab, StuntyAGPS50k
2Thief5236Dirty Player, Dodge, Right Stuff, StuntyAGPS40k
 Apothecary  Yes




College of magic
Magicians
Magician x 1 70K
6 3 4 7 GA Leader

Magician’s Apprentice x 11 40K
6 3 3 7 G

Acolyte x 2 50K
6 3 3 7 GA

Gloves of Intercepting x 1 60K
6 3 3 7 A Pass Block Very Long Legs Secret Weapon

Helmet of Luck x 1 60K
6 3 3 7 A Pro Dodge Wrestle Secret Weapon

Chainsaw of Arcane Truth x 1 50K
5 3 3 8 S Chainsaw Leap Secret Weapon

Magic Missile Cannon x 1 50K
5 3 3 8 P Hail Mary Pass Bombadier Secret Weapon

Crown of Fearlessness x 1 60K
6 3 3 8 G Dauntless Tackle Secret Weapon

Protection Ring x 1 60K
6 3 3 7 G Dodge Fend Wrestle Secret Weapon

Belt of Teleportation x 1 60K
5 2 4 7 G Dodge Titchy Leap Very Long Legs Secret Weapon



Witch Hunters

Witch Hunter General x 1 60K
6 3 3 8 GS Leader

Witch Hunter x 2 60K
6 3 3 8 GS Stand Firm

Apprentice x 11 40K
6 3 3 7 G

Executioner x 2 60K
6 3 3 7 GS Wrestle Grab

Fearless Champion x 2 60K
6 3 3 7 GS Dauntless Frenzy



Rune Lords
Dwarf magic

Rune Smith x 11 40K
4 3 2 8 GS Thick Skull

Rune Master x 1 50K
5 3 3 8 GS Thick Skull

Rune Priest x 2 40K
6 3 3 7 GA

Rune Swordmaster x 1 60K
5 3 3 7 GS Stab Secret Weapon

Runic Ring Baron x 1 60K
5 3 3 9 GS Frenzy Mighty Blow Secret Weapon

Rune Hammer Wielder x 1 70K
4 3 1 8 GS Ball and Chain Mighty Blow Secret Weapon

High Lord of the Stones x 1 70K
5 3 3 8 GS mighty Blow Wrestle Dodge Secret Weapon

Rune Rolling Stone x 1 90K
Rolled around pitch crushing opponents. But can’t see where they are going. The dwarf wears special enchanted gloves to push it around.
4 4 1 7 S ball and chain juggernaut Mighty Blow Secret Weapon

Runic Claws x 1 50K
6 3 3 7 GS Claw Mighty Blow Secret Weapon




Wyrdstone Experimentors

Wyrdstone Mage x 1 60K
6 3 4 7 GM

Wyrdstone Apprentice x 11 40K
6 3 3 7 GM

Many Limbs x 1 50K
6 3 3 7 GM Four Arms

Eyes on Stalks x 1 60K
6 3 3 7 GM Catch two heads

Three Legs x 1 60K
5 3 3 7 GM Kick Hail Mary Pass

Wyrd-Saw x 1 60K
6 3 3 7 GM Chainsaw Secret Weapon

Wyrd-Bomb x 1 60K
6 3 3 7 GM Bombardier Secret Weapon

Temporal Instability x1 70K
4 3 3 7 GM Ball and chain block dodge Secret Weapon



Illusionist
Illusionist x 1 60K
6 3 4 7 G

Illusionist Apprentice x 2 60K
6 3 3 7 G Hypno Gaze

Apparition x 11 50K
6 2 5 7 A Foul Appearance Disturbing Presence Dodge Titchy No Hands

Black Knight x1 60K
5 3 5 8 S Titchy No Hands Bone Head Disturbing Presence Secret Weapon

Stag Lord x 1 70K
6 3 5 7 S Titchy No Hands Horns Bone Head Leap Secret Weapon

Giant Spider x 1 60K
5 3 5 8 S Web (Tentacles) Titchy Bone Head No Hands Secret Weapon

Illusion of Medusa x 1 110K
4 4 4 8 AS Hypnotic Gaze Titchy No Hands Bone Head


Shadowmancy

Shadowmancer x 1 70K
6 3 4 7 GA Stab

Apprentice x 11 50K
6 3 3 7 A Shadowing

Night Born x 2 50K
6 3 3 7 GA Side Step

Sneaker x 2 60K
6 3 3 7 G Diving Tackle Shadowing Side Step Secret Weapon

Sliding Sword x 1 70K
6 3 3 7 G Jump Up Stab Leap Secret Weapon

Fearmonger x 1 70K
6 3 3 7 GAS Disturbing Presence Foul Appearance Fend Dodge Secret Weapon

Dark Soul x 1 60k
6 3 3 7 GS Disturbing Presence Side Step Dodge Secret Weapon


Pyromancy

Pyromancer x 1 60K
6 3 4 7 G

Fire Blast x 2 60K
6 3 3 7 G Bombadier Secret Weapon

Apprentice x 11 40K
6 3 3 7 G

Flame Sword x 1 60K
6 3 3 7 GA Stab stand firm secret weapon

Fire Walker x 1 50K
6 3 3 7 GA Sure feet frenzy secret weapon

Burning Hands x 1 60k
6 3 3 7 GA Wrestle mighty blow secret weapon

Fire Eater x 1 70K
Eats a wyrdstone before the match.
5 4 1 8 S Wild Animal Frenzy Secret Weapon

Fire Elemental x 1 50K
6 3 3 8 GAS Frenzy Secret Weapon




Shaman Priests

Wild Priest x 1 60K
6 3 4 7 G

Apprentice Shaman x 11 40K
6 3 3 7 G

Animal
Raging Bear x 1 70K
6 4 1 8 S Wild Animal No Hands

Ravaging Wolf x 1 60k
7 3 3 8 S Wild Animal No Hands

Swarming Bees x 1 80K
4 3 5 7 A Wild Animal Titchy Dodge No Hands

Spirit Hound x 2 60K
7 3 3 7 A Stunty Dodge No Hands Secret Weapon

Ancestor Spirit x 2 60K
7 3 3 7 GASP Foul Appearance Disturbing Presence Dodge No Hands Secret Weapon

Storm Spirit x 1 70K
3 3 1 8 P Bombadier Hail Mary Pass Secret Weapon



Elementalist

Elementalist x 1 60k
6 3 4 7 G

Earth Elemental x 1 60K
4 3 3 9 GS Stand Firm

Minor Earth Elemental x 11 30K
4 2 3 8 GS Stand Firm

Fire Elemental x 1 60K
6 3 3 8 GAS Frenzy

Minor Fire Elemental x 11 30K
6 2 3 7 GAS Frenzy

Water Elemental x 1 60k
6 3 3 8 GA Side Step

Minor Water Elemental x 11 30K
6 2 3 7 GA Side Step

Air Elemental x 1 60K
7 3 3 7 GAP Very Long Legs Leap Diving Catch

Minor Air Elemental x 11 30K
7 2 3 6 GAP Very Long Legs Leap Diving Catch

Mud x 1 60K
5 3 3 8 GSA Side Step Stand Firm Bone Head Secret Weapon

Steam x 1 70K
6 3 3 8 GAP Frenzy Very Long Legs Leap Diving Catch Bone Head Secret Weapon

Dust Storm x 1 60K
5 3 3 8 GASP Ball and Chain Bone Head Secret Weapon

Air Cannon x 1 90K
5 2 5 6 P Hail Mary Pass Accurate Bone Head Secret Weapon

Pile Driver x 1 90K
2 5 1 9 S Mighty Blow Bone Head Secret Weapon



Summoner

Summoner x 1 60K
6 3 4 7 G

Apprentice x 11 40K
6 3 3 7 G

Balrog x 1 90K
5 4 1 8 S Wild Animal Frenzy

Lesser Demon x 2 50K
6 3 3 7 S Frenzy

Demonic Denizen x 11 30K
5 2 3 7 A Dodge Stunty Right Stuff

Throwing Balrog x 1 90K
5 4 1 9 S Bone Head Throw Team Mate Secret Weapon

Frenzier x 1 60K
6 3 3 8 S Frenzy Wrestle Secret Weapon

Tailed x 1 60K
6 3 3 8 S Diving Tackle Tackle Secret Weapon

Clawed x 1 50K
6 3 3 8 GS Claws Secret Weapon

Big hand x 1 50K
6 3 3 8 GA Big Hand Secret Weapon



Necromancy

Necromancer x 1 60K
6 3 4 7 G

Zombie x 11 40K
4 3 2 8 G Regeneration

Skeleton x 11 40K
5 3 2 7 G Thick Skull Regeneration

Ethereal Spirit x 11 60K
6 3 5 7 GA Foul Appearance No Hands Titchy Regeneration

Wight x 1 80K
6 3 3 8 GS Block Regeneration Secret Weapon

Mummy x 1 110K
3 5 1 9 S Mighty Blow Regeneration Secret Weapon

Banshee x 1 90K
7 2 4 7 GA Foul Appearance Leap Very Long Legs Hypnotic Gaze Regeneration Secret Weapon

Zombie Halfling x 4 30K
4 2 2 6 Dodge Stunty Right Stuff Regeneration

Zombie Half-Ogre x 1 80K
4 4 1 8 S Throw Team Mate Regeneration



Potioneers

Chief Potion Maker x 1 60K
6 3 4 7 G

Poisoner x 1 50K
6 3 3 7 G Stab Secret Weapon

Potion Brewer x 2 50K
6 3 3 7 GS Thick Skull

Potioneers x 11 50K
6 3 3 7 G

Potion of Speed x 1 50K
7 2 3 6 GA Sprint Sure Feet Secret Weapon

Potion of Invulnerability x 1 60K
5 3 3 10 GS Stand Firm Secret Weapon

Potion of Mighty Punching x 1 60K
6 3 3 7 GS Block Mighty Blow Secret Weapon

Leaping Potion x 1 60K
6 2 4 7 GA Leap Very Long Legs Secret Weapon

Potion of Far Sight x 1 60K
6 2 4 7 G Pass Accurate Secret Weapon

Potion of Hiddeness x 1 70K
6 2 4 7 G Strip Ball Dodge Titchy Secret Weapon

Potion of Firmness x 1 70K
4 4 1 9 GS Stand Firm Take Root Secret Weapon