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White Glove Society
P [R] High Elf

"First rule of the White Glove Society: never talk about the White Glove Society"


While Blood Bowl players can ammass great wealth and fame during their lives (if they manage to survive a career on the pitch), even after the collapse of the NAF, when many highborn players began to buy roster spots on the most popular teams, some of the most old-fashioned noble elven houses refuse to see their names tarnished by having one of their members play such a brutish game, more fit of dwarves or the like.

Some more passionate aspirant players have actually renounced their family name and have tried their luck on Pro Elf teams, but most of the others don't want to put their future in jeopardy just for the thrill of the game. Rather than being disinherited, then, many young and bored elves created informal secret clubs where they could practice the sport in secret, playing in a league of their own without fear of being discovered. Whenever one of the members died on the field, the native family provided a quiet burial, hushing any scandalous voice on the tragic event.

Among these clubs, the White Glove Society quickly rose to prominence. Highly secretive and exclusive, the WGS forced its members to pick a nom de plume and wear a mask to hide their identities even in the secluded amateur league. Thanks to their wealth and ruthlessness, the team won the first five seasons in spectacular fashion, making short work of the less organized opposition.

This early success, however, came at a cost. Tired of being beaten to a pulp , the other clubs expelled the Society from the league, fabricating evidence of bribery and cheating (a widespread phenomenon among every team in the league) as proof that 'the White Gloves had betrayed the spirit of gentlemanship and sportmanship of the game'.

At this point the Society had no choice but go pro, and so they did. Still keeping secret the identity of their members, the Society started to accept games against inferiors, even non-elven teams. While their success have been varied, the members are now after immortality on the pitch, while keeping an eye on their family business and their inheritance.

As for the league, half a season after the WGS was struck off, most of the players were apparently wiped off in a freak accident which included a gang of burly orcs, a chainsaw wielding skaven and some exploding goblins. But that probably has nothing to do with the White Glove Society and its members.


The Society got a medal against halfling team Love Me, Love My Dog, showing how these High Elves can get a great response from the crowd.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Thrower
6 3 4 8
Pass, Safe Throw
Sure Hands, Dodge
  16 16 0 0 1 1 23/31 130k
(90+40)k
 
2
Blitzer
7 3 5 8
Block
Dodge, +AG, Strip Ball
  17 1 4 0 9 0 31/51 180k
(100+80)k
 
3
Blitzer
7 3 4 8
Block
Dodge, Side Step, Guard
  17 1 7 0 4 1 35/51 170k
(100+70)k
 
4
Lineman
6 3 4 8   4 0 0 0 2 0 4/6 70k
(70+0)k
 
5
Lineman
6 3 4 8   0 0 0 0 0 0 0/6 70k
(70+0)k
 
6
Thrower
6 3 4 8
Pass, Safe Throw
Accurate
  10 9 0 0 2 0 13/16 110k
(90+20)k
 
7
Lineman
6 3 4 8
Dodge, Block
n 14 1 0 0 1 3 18/31 110k
(70+40)k
 
8
Lineman
6 3 4 8
Dodge
  6 0 0 0 0 2 10/16 90k
(70+20)k
 
9
Catcher
8 3 4 7
Catch
  1 0 0 0 0 0 0/6 90k
(90+0)k
 
11
Lineman
5 3 4 8
Wrestle, Dodge
-ma, m 16 0 1 0 4 2 21/31 110k
(0)k
 
12
Catcher
8 3 4 7
Catch
Dodge, Block, Frenzy
  14 1 10 0 0 0 31/51 150k
(90+60)k
 
13
Catcher
8 3 4 7
Catch
Dodge, Block
  13 2 3 0 1 2 23/31 130k
(90+40)k
 
11 players (+1 player missing next game)  
Coach: AutoAxpert Re-Rolls (100k): 3  
Race: High Elf Fan Factor: 9  
Current Team Value: 1590k (±460) Assistant Coaches: 0  
Treasury: 130k Cheerleaders: 0  
Team Value: 1700k Apothecary: Yes  

Games Played:17 (6/5/6) |TD Diff:3 (27 - 24) |Cas Diff:-3 (14/9/5 - 16/11/4)
Last Opponent: new new one