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Arioso



Joined: Jun 23, 2009

Post   Posted: Dec 02, 2020 - 13:02 Reply with quote Back to top

WhatBall wrote:
sann0638 wrote:
There is that. Also applies to a significant number of the tournament community.

True as well.


Yes but you can reroll the both down with brawler and the other dice of the same 2d block with pro if needed
argos_72



Joined: Mar 02, 2007

Post   Posted: Dec 08, 2020 - 18:21 Reply with quote Back to top

just published
https://www.warhammer-community.com/wp-content/uploads/2017/11/NryQj9cL6rNK143Y.pdf

Q: Can a team use more than one team re-roll in the same team turn? (p.24)
A: Yes. Though be careful, as if you use them all early on in a half you will be facing quite a few turns without any! Remember that you can never re-roll a re-roll
MattDakka



Joined: Oct 09, 2007

Post   Posted: Dec 08, 2020 - 18:29 Reply with quote Back to top

Agile teams rely on several 1d actions, which are riskier than 2d blocks often thrown by bash/hybrid teams.
Being able to rr more than 1d-action in the very last turn can make a big difference for agile teams, for example when trying to score the TD.
sann0638



Joined: Aug 09, 2010

Post   Posted: Dec 08, 2020 - 23:15 Reply with quote Back to top

sann0638 wrote:
I am reliably told this will be adjusted in a GW FAQ.


I was reliably lied to. These things happen.

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WhatBall



Joined: Aug 21, 2008

Post   Posted: Dec 08, 2020 - 23:37 Reply with quote Back to top

sann0638 wrote:
sann0638 wrote:
I am reliably told this will be adjusted in a GW FAQ.


I was reliably lied to. These things happen.

Or you were told the truth, but GW figured it would be more hassle/time to fix the wording than to just leave it as is. Not like they're that fussed about the small details.

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Strider84



Joined: Jun 03, 2009

Post   Posted: Dec 09, 2020 - 00:34 Reply with quote Back to top

I think as well this was a printing error and they basically agreed it would bring too much discussion to have such a huge part of the game in an Errata/FAQ. you know how many people would never read any of the Errata FAQ and then realize they have played the game wrong all the time. and this is obviously not something like can I chainpush crowdsurf with a Grab vs an ss player which happens once in 1000 games, this is used almost every game.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Dec 09, 2020 - 00:39 Reply with quote Back to top

Mistake designers, not game designers. Very Happy
Felix17



Joined: May 23, 2019

Post   Posted: Dec 09, 2020 - 08:06 Reply with quote Back to top

MattDakka wrote:
Mistake designers, not game designers. Very Happy


The frustrating thing is that GW can get 80% of the way there; they write great fluff, have compelling stories, get the basic rules down and make games we want to play.

Then it's like they just give up and go to the pub. "We got bored, I'm sure it's fine". So you get dumb typos and rules gaps/contradictions that the community spots within hours of release. They could do so much better with only a little bit more effort, but apparently choose not to. It was the same with Warhammer Fantasy Battle, and by all accounts is the same with 40K. Now they're bringing their legendary diligence and eye for detail to Blood Bowl. Yay.

/rant
Grod



Joined: Sep 30, 2003

Post   Posted: Dec 09, 2020 - 08:28 Reply with quote Back to top

Boom!

Why is this the end of the world? It's a cool and interesting change adding a new flavour to the game we all know and love.

It does a few interesting things:
1. There is now a point to having MORE than 8 rerolls.
2. It is now useful to have more rerolls in general.
3. Rerolls are now more valuable (since you can do more with them).
4. Block teams can more reliably block - you can fail multiple 2 dice blocks in a given turn.
5. You can do "riskier" actions earlier in a team turn, and not worry about not having a reroll later for the actions you want to take.
6. Might lead to some crazy elf dodging shenanigans and make blitzes sacking the ball carrier easier (since if you have a reroll left, you can reroll that final blitz on him even if you used a reroll on the way to get there).
7. Piss off a few gnarly blood bowl veterans that are resistant to change.
8. Make everyone else excited about having to rethink their blood bowl tactics.

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CAB



Joined: Aug 02, 2003

Post   Posted: Dec 09, 2020 - 09:12 Reply with quote Back to top

Grod wrote:
Boom!

Why is this the end of the world? It's a cool and interesting change adding a new flavour to the game we all know and love.

It does a few interesting things:
1. There is now a point to having MORE than 8 rerolls.
2. It is now useful to have more rerolls in general.
3. Rerolls are now more valuable (since you can do more with them).
4. Block teams can more reliably block - you can fail multiple 2 dice blocks in a given turn.
5. You can do "riskier" actions earlier in a team turn, and not worry about not having a reroll later for the actions you want to take.
6. Might lead to some crazy elf dodging shenanigans and make blitzes sacking the ball carrier easier (since if you have a reroll left, you can reroll that final blitz on him even if you used a reroll on the way to get there).
7. Piss off a few gnarly blood bowl veterans that are resistant to change.
8. Make everyone else excited about having to rethink their blood bowl tactics.


Anything that opens up the game to perform more risky plays probably is a good thing in general. It would reduce those safe plays being less safe.

Have another one or two re-rolls probably is a thing now.
koadah



Joined: Mar 30, 2005

Post   Posted: Dec 09, 2020 - 09:18 Reply with quote Back to top

Grod wrote:
Boom!

Why is this the end of the world? It's a cool and interesting change adding a new flavour to the game we all know and love.

It does a few interesting things:
1. There is now a point to having MORE than 8 rerolls.
2. It is now useful to have more rerolls in general.
3. Rerolls are now more valuable (since you can do more with them).
4. Block teams can more reliably block - you can fail multiple 2 dice blocks in a given turn.
5. You can do "riskier" actions earlier in a team turn, and not worry about not having a reroll later for the actions you want to take.
6. Might lead to some crazy elf dodging shenanigans and make blitzes sacking the ball carrier easier (since if you have a reroll left, you can reroll that final blitz on him even if you used a reroll on the way to get there).
7. Piss off a few gnarly blood bowl veterans that are resistant to change.
8. Make everyone else excited about having to rethink their blood bowl tactics.


7. Is fair enough as long as new coaches really do come in to replace them.

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Balle2000



Joined: Sep 25, 2008

Post   Posted: Dec 09, 2020 - 09:35 Reply with quote Back to top

Nelphine wrote:
you can't re-roll the same thing multiple times

actually it says "same die", not "same thing" Surprised
Grasshugger17



Joined: Jun 29, 2020

Post   Posted: Dec 09, 2020 - 09:49 Reply with quote Back to top

koadah wrote:
Grod wrote:
Boom!

Why is this the end of the world? It's a cool and interesting change adding a new flavour to the game we all know and love.

It does a few interesting things:
1. There is now a point to having MORE than 8 rerolls.
2. It is now useful to have more rerolls in general.
3. Rerolls are now more valuable (since you can do more with them).
4. Block teams can more reliably block - you can fail multiple 2 dice blocks in a given turn.
5. You can do "riskier" actions earlier in a team turn, and not worry about not having a reroll later for the actions you want to take.
6. Might lead to some crazy elf dodging shenanigans and make blitzes sacking the ball carrier easier (since if you have a reroll left, you can reroll that final blitz on him even if you used a reroll on the way to get there).
7. Piss off a few gnarly blood bowl veterans that are resistant to change.
8. Make everyone else excited about having to rethink their blood bowl tactics.


7. Is fair enough as long as new coaches really do come in to replace them.


Quality over quantity any day of the week.
koadah



Joined: Mar 30, 2005

Post   Posted: Dec 09, 2020 - 10:36 Reply with quote Back to top

Grasshugger17 wrote:
koadah wrote:
Grod wrote:
Boom!

Why is this the end of the world? It's a cool and interesting change adding a new flavour to the game we all know and love.

It does a few interesting things:
1. There is now a point to having MORE than 8 rerolls.
2. It is now useful to have more rerolls in general.
3. Rerolls are now more valuable (since you can do more with them).
4. Block teams can more reliably block - you can fail multiple 2 dice blocks in a given turn.
5. You can do "riskier" actions earlier in a team turn, and not worry about not having a reroll later for the actions you want to take.
6. Might lead to some crazy elf dodging shenanigans and make blitzes sacking the ball carrier easier (since if you have a reroll left, you can reroll that final blitz on him even if you used a reroll on the way to get there).
7. Piss off a few gnarly blood bowl veterans that are resistant to change.
8. Make everyone else excited about having to rethink their blood bowl tactics.


7. Is fair enough as long as new coaches really do come in to replace them.


Quality over quantity any day of the week.


It is a trade-off. Some elements of Fumbbl require a certain critical mass of coaches/teams to function. Especially on certain time zones.

Sometimes you just have to hope that you do not draw the guy(s) that you don't like. Wink
Or not play. But that reduces the coach/team pool further.

I guess we can be hopeful that some of the zero game guys will play once we switch over.

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Foad



Joined: Sep 02, 2007

Post   Posted: Dec 09, 2020 - 11:16 Reply with quote Back to top

I'm sure that "Will it be tricky for Christer to code this?" had a part in the decision making process...

This is clearly an error that they are representing as an "Unintentional Feature".

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