43 coaches online • Server time: 14:42
Forum Chat
Log in
Recent Forum Topics goto Post Secret League Americ...goto Post DOTP Season 4goto Post Skittles' Centu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
On a double 6 shall I double my pixie strength or take Block/wrestle?
+1 Strength
18%
 18%  [ 6 ]
Block
15%
 15%  [ 5 ]
Wrestle
9%
 9%  [ 3 ]
Dirty player
12%
 12%  [ 4 ]
Sure Hand
45%
 45%  [ 15 ]
Leader
0%
 0%  [ 0 ]
Total Votes : 33


MarckusOfCamlan



Joined: Jul 20, 2017

Post   Posted: Jul 25, 2021 - 16:37 Reply with quote Back to top

I just rolled a double 6 on a Strengh 1 pixie from my Albion team.

https://fumbbl.com/p/player?player_id=14277281

Albion is a strange team to play with Strength 4 berserkers but low armor supported by pixies with 1 strengh, high mobility with even lower armor.


As only the pixies know how to dodge, they often have to try to block... usually with only 1 dice as it's hard to bring more support with pixies without guard.

This +1 Strengh seems cool, but maybe it's less efficient than a plain simple block. What do you think?


Last edited by MarckusOfCamlan on Jul 25, 2021 - 16:58; edited 1 time in total
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 25, 2021 - 16:38 Reply with quote Back to top

Do you already have Sure Hands?
I took Sure Hands on a Pixie who rolled double to improve the 1TTD attempts:
https://fumbbl.com/p/team?team_id=852680

I would take either Sure Hands, Block or Leader but not +ST, it's not cost-effective on ST 1 players.
I'd choose Sure Hands if you don't have it yet.
MarckusOfCamlan



Joined: Jul 20, 2017

Post   Posted: Jul 25, 2021 - 16:57 Reply with quote Back to top

MattDakka wrote:
Do you already have Sure Hands?


I don't and, now that you mention it, that's definitely something I consider. I should also add dirty player to the list.

I update my poll.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 25, 2021 - 17:35 Reply with quote Back to top

Dirty Player is nice but Sure Hands has higher priority (to save rerolls and for 1TTD).
MarckusOfCamlan



Joined: Jul 20, 2017

Post   Posted: Jul 26, 2021 - 00:33 Reply with quote Back to top

One point about Sure hand : you never know which of your players will be in position to pick up the ball... unless you make yet another double and get Kick of return...
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 26, 2021 - 00:50 Reply with quote Back to top

With MA 7 there are good chances that the Sure Hands Pixie will be in range to pick up the ball and hand off it to the Pixie that will be thrown.
Also, High Kick can happen.
MarckusOfCamlan



Joined: Jul 20, 2017

Post   Posted: Jul 26, 2021 - 16:02 Reply with quote Back to top

I don't think it's so simple. With MA 7, I think you need 4 players to cover (almost?) all the board, 5 if you want the one with sure hand to be in the middle and cover most of it.
MattDakka



Joined: Oct 09, 2007

Post   Posted: Jul 26, 2021 - 17:22 Reply with quote Back to top

Anyway, you will have to pick up the ball and for that Sure Hands is useful to save a rr for the 1TTD later.
Without Sure Hands the 1TTD gets harder.
Also, you can take Sprint and Sure Feet for a potential MA of 10.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic