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Nelphine



Joined: Apr 01, 2011

Post   Posted: Sep 09, 2022 - 15:48 Reply with quote Back to top

no, it also ends at the end of the drive.
Foad



Joined: Sep 02, 2007

Post   Posted: Sep 09, 2022 - 16:49 Reply with quote Back to top

Nelphine wrote:
no, it also ends at the end of the drive.

Not as per the FUMBBL documentation.

Can we maybe get this updated?

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HimalayaP1C7



Joined: Feb 03, 2021

Post   Posted: Sep 09, 2022 - 18:06 Reply with quote Back to top

Foad wrote:
Can we maybe get this updated?


That’s updated now, it is a wiki so anyone can make changes.
Foad



Joined: Sep 02, 2007

Post   Posted: Sep 09, 2022 - 18:32 Reply with quote Back to top

HimalayaP1C7 wrote:
That’s updated now, it is a wiki so anyone can make changes.

I've learned something today Smile

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PurpleChest



Joined: Oct 25, 2003

Post   Posted: Sep 09, 2022 - 18:42
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Could the Wiz icon be coloured differently without taking up a different icon spot?

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Sep 09, 2022 - 19:10 Reply with quote Back to top

I suggested the colour change only as well on page 1. Not possible, according to Candeleajck.
Candlejack



Joined: Aug 02, 2003

Post   Posted: Sep 09, 2022 - 20:00 Reply with quote Back to top

The issue is if we have different icons (be it color or otherwise) then it is taking up it's own slot to display.

These are limited by the current dimensions so I tried to save space as I am sure there will be more inducements coming up with new teams etc.

Things we could do are:
- make the sidebars larger, which would make the window as a whole larger and thus give issues for people with low resolution displays

- make the icons smaller, which is also a potential issue for some people as the icons might be too small to recognize

- have separate icons if there is enough space and only combine them if necessary. That might also be a bit confusing as it would not be obvious when what icons are displayed. Plus the way this is coded it is far from trivial to make this adjustment.

So I went with the current approach to start with. In the end you have to pay attention to the game log and check the icons as it will be very hard if not impossible to make every inducement/state to stand out visually without overloading things.

I am not saying this will never change but it is nothing I can just adjust on the go and as described above all ideas I had so far have some drawbacks. Maybe there is another way to solve this though.

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HimalayaP1C7



Joined: Feb 03, 2021

Post   Posted: Sep 09, 2022 - 20:40 Reply with quote Back to top

Candlejack wrote:

- make the sidebars larger, which would make the window as a whole larger and thus give issues for people with low resolution displays


For people with low resolution, I thought the issue was always the height of the window. Making it wider shouldn't be an issue, but I'm assuming everyone has a 16:9 ratio screen, not sure if you can assume that. Or maybe you mean there are some constraints that means the height would have to increase too.
Candlejack



Joined: Aug 02, 2003

Post   Posted: Sep 09, 2022 - 20:51 Reply with quote Back to top

I don't want to assume much, but I know that some people can fit the client exactly on their screen.

In any case making the window larger in any way is bound to cause issues for some people. The interesting info would be how many that are.

Making the sidebar wider would also make it necessary to rework the dugout as there is already quite some dead space on the right.

In the end the client was not built with this kind of flexibility in mind making all sorts of changes harder than one would think.

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Kinks



Joined: Feb 28, 2007

Post   Posted: Sep 09, 2022 - 23:31 Reply with quote Back to top

Candlejack wrote:
- have separate icons if there is enough space and only combine them if necessary. That might also be a bit confusing as it would not be obvious when what icons are displayed. Plus the way this is coded it is far from trivial to make this adjustment.


I like that approach, but appreciate it's more work. Would it be possible to have separate icons for each and if they overflow show the less important ones only if you hoover over or click perhaps?

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