39 coaches online • Server time: 14:44
Forum Chat
Log in
Recent Forum Topics goto Post Secret League Americ...goto Post DOTP Season 4goto Post Skittles' Centu...
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Poll
Is CLAWPOMB really a problem?
Yes, absolutley
55%
 55%  [ 464 ]
No, Chaos Dwarfs Disagree
20%
 20%  [ 174 ]
Still Haven't Decided
8%
 8%  [ 75 ]
Pie!
15%
 15%  [ 127 ]
Total Votes : 840


gamelsetlmatch



Joined: Mar 05, 2013

Post   Posted: Jul 07, 2014 - 00:03 Reply with quote Back to top

1) Sometimes CPOMB doesn't require a solution to solve it; Instead it requires maturity to outgrow it.

2) We cannot solve our CPOMBs with the same thinking we used when we created them.

3) Intellectuals solve CPOMBs, geniuses prevent them.

4) In matters of truth and justice, there is no difference between large and small problems, for issues concerning the treatment of CPOMB are all the same.

5) To raise new questions, new possibilities, to regard old problems from a new angle, requires creative imagination and marks real advance in CPOMB.

6) If you have a positive attitude and constantly strive to give your best effort, eventually you will overcome your immediate problems and find you are ready for greater challenges than CPOMB.

7) The difference between what we do and what we are capable of doing would suffice to solve most of the CPOMB problems.

Cool I dream of the realization of the unity of FUMBBL, whereby its netizens combine in their efforts to solve the problems of CPOMB. I dream of our vast treasuries, of our deep benches, of all our greatly bloated teams.

9) The problems with coaches having short attention spans is driven by entertainment, reset buttons on games, games having to do with getting somewhere and heads blowing up. Everything is 'cut to the chase(CPOMB), cut to the chase(CPOMB).'

10) Culture makes people understand each other better. And if they understand each other better in their *soul, it is easier to overcome the Strategic and Fundamental barriers. But first they have to understand that their opponent is, in the end, just like them, with the same problems, the same questions.


**Read more at http://www.brainyquote.com/quotes/keywords/problems_4.html#ivgRsqqJK7jPAyfw.99

_________________
Stargate!
Image
“In our play we reveal what kind of people we are.”
koadah



Joined: Mar 30, 2005

Post   Posted: Jul 07, 2014 - 00:07 Reply with quote Back to top

gamelsetlmatch wrote:
...


Didn't your mother ever tell you never to smoke that stuff?

_________________
Image
O[L]C 2016 Swiss! - April ---- All Stars - Anniversary Bowl - Teams of Stars - 13th March
awambawamb



Joined: Feb 17, 2008

Post   Posted: Jul 07, 2014 - 00:11 Reply with quote Back to top

gamelsetlmatch wrote:
...


dude wat.

IMHO claw should just go back to doubles.
Raughri



Joined: Oct 11, 2011

Post   Posted: Jul 07, 2014 - 00:15 Reply with quote Back to top

Yes the combo of ClawPOMB is overpowered. But my belief is what really irks people is Pile On for lots of reasons (some of which are below):
1/ it is safer on the ground than standing to be hit
2/ the fluff behind it is lame
3/ Claw + MB is powerful enough

But as has already been mentioned, we can go round in circles about it, but until the official rules change FUMBBL will continue to use this rule set in its main divisions.
pythrr



Joined: Mar 07, 2006

Post   Posted: Jul 07, 2014 - 00:36 Reply with quote Back to top

i do like cheese

_________________
Image
Image
Zlefin



Joined: Apr 14, 2005

Post   Posted: Jul 07, 2014 - 03:04 Reply with quote Back to top

Pity no one has the authority to make the next version of bloodbowl; and GW isn't selling it.
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 07, 2014 - 03:40 Reply with quote Back to top

Zlefin wrote:
Pity no one has the authority to make the next version of bloodbowl and GW isn't selling it.


What? Who?

Christer has the ability to make the next version of CRP called FUMBBL LRB.

All he has to do is do it himself or form a committee to make the LRB FUMBBL.

He then says Ranked or Box or a new div called LRB FUMBBL only plays LRB FUMBBL. League can play CRP or LRB FUMBBL.


FUMBBL does not need GW to make a new rule set.

_________________
Comish of the: Image
Igvy



Joined: Apr 29, 2007

Post   Posted: Jul 07, 2014 - 04:01 Reply with quote Back to top

this has been done to death. For the nice recap.

Piling on an injury roll is the issue. This makes knockdowns more ko/cas inflicting than they have ever been. (even worse than the crazy early edition (can't remember if it was 2 or 3))
(per knockdown)

There is no "counter" skill, unlike a lot of other skills. People can yell fend all they want, juggernaut and grab both counter that. To which you just wasted a skill (assuming this was your only reason for taking it).

when stacked with claw the only counter is advanced positioning, which is somthing that noobs can never do. Making it very op against noobs, and just generally unbalancing at high level.
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 07, 2014 - 04:16 Reply with quote Back to top

Igvy wrote:


There is no "counter" skill, unlike a lot of other skills. People can yell fend all they want, juggernaut and grab both counter that. To which you just wasted a skill (assuming this was your only reason for taking it).



What? Fend is a great counter to CPOMB.

Why?

Players with normal access to mutations DO NOT START with block.

Thus CPOMB is 3 skill sliots.

If they want to counter FEND they need to spend their 51+ SPP skill on grab or jugger.

So these guys do not have block.

Always living on the edge of the 1 in 9 fail roll on the block.

Also

If you are going the CPOMB path...and need jugger or Grab...you must ignore all double and +STAT rolls.


FEND is a great overall counter in the sense that if a majority of teams took fend as a priority it would mess the CPOMB teams up to no end on their team builds.

Since Brasky is the center of the CPOMB discussion you have noticed that on the WMD he did take grab, almost always at the 76+ SPP level. And on his KILLER CPOMB players they never had any skills but Normal skill ups.

_________________
Comish of the: Image
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 07, 2014 - 04:23 Reply with quote Back to top

Lets walk through this once again.

What are the counters?

Claw: Play AV7 teams

MB: Play AV9 teams

PO: FEND

Of the three counters the only one that every team has access to is FEND.

And the teams that get the royal hose are the AV9 teams with no fend.

The only other counter you have is coaching skill.

Allowing a max of 16 CPOMB blitz moves OR through tactics tie down or eliminate the CPOMB threats.

_________________
Comish of the: Image


Last edited by PainState on Jul 07, 2014 - 04:37; edited 1 time in total
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 07, 2014 - 04:26 Reply with quote Back to top

On the flip side...what are the counters to Blodge/SS?

Block: Wrestle breaks Block

Dodge: Tackle, cancels it out

SideStep: Grab

Thus Wrestle/Tackle/StripBall is the ultimate ball carrier hawk.



The point


It seems there is some serious Blodge/SS Ying to the CPOMB Yang going on when it comes to countering the be all end all skill up combos of Blood Bowl.

_________________
Comish of the: Image


Last edited by PainState on Jul 07, 2014 - 04:40; edited 1 time in total
PainState



Joined: Apr 04, 2007

Post   Posted: Jul 07, 2014 - 04:29 Reply with quote Back to top

Is there really any other Skill set combos coaches strive for in Blood Bowl beside...CPOMB or Blodge/SS?

_________________
Comish of the: Image
xyon



Joined: Apr 19, 2005

Post   Posted: Jul 07, 2014 - 05:22 Reply with quote Back to top

Yes, there is a problem with clawbomb, there are other problems too. Flat out removing PO from the game is probably the easiest solution without needing to change anything else.

_________________
JimmyFantastic wrote:
Whenever I think I might be wrong, I check with xyon to make sure I'm always right.

JimmyFantastic wrote:
Hey Xyon you need to change your sig son, I never said anything vaguely like that!
babass



Joined: Apr 20, 2013

Post   Posted: Jul 07, 2014 - 08:22 Reply with quote Back to top

Quote:

Players with normal access to mutations DO NOT START with block.

Underworld'Blitzers do.
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Jul 07, 2014 - 08:28 Reply with quote Back to top

I'm very glad all of this madness is going to be contained in this asylum. I do think House Rules is the place for it; inevitably that is where these threads end up.
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic