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NerdBird



Joined: Apr 08, 2014

Post   Posted: Nov 20, 2023 - 20:55 Reply with quote Back to top

So I just returned after a long hiatus to discover Blood Bowl has changed. Overall the game is still the same but I am trying to wrap my head around the new skills, the new teams and the a few of the new mechanics.

What really has me confused is the skill progressions. It seems so convoluted and pointless now. Can I just sit on a player eternally without taking a skill? This allows me to really slow a teams progression and hover in that sweet, easy spot of lower TV where I can make bank - especially for bashier teams that don't really take casualties until the mid to higher TV's. Elves really seem to have it rough now as if they didn't have it tough before.

For instance, on a Dwarf team, is the meta now to roll a random skill for blockers and if I don't like the choice, fire them and hire another? You can really min-max a team now if one teams guard only costs you 10k in value and another is 20k for the same skill - this seems counterintuitive to the teams progressing and having a balanced team at higher TV's. Essentially at higher TV's an identical team could have a wizard because their skills were randomly drawn and the others were hand-picked.

Am I missing something here? The skill rolls used to be exciting and amazing - now it's a whole delirium of feelings when I see "skill" at the end.

Obviously I am speaking more to the meta on fumbbl or a perpetual league where teams are getting as many games as possible. In a RL tabletop league the new skill progression is probably fine although the new passing mechanic is really off-putting. Long gone are the days of those +AG, Strong Arm, Accurate throwers easily completing passes to that lone elf left standing...

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koadah



Joined: Mar 30, 2005

Post   Posted: Nov 20, 2023 - 21:37 Reply with quote Back to top

NerdBird wrote:
Can I just sit on a player eternally without taking a skill?


No I think that you must take a skill when you reach a certain max SPPs.

Also, if seasons are used the player's re-buy cost will increase to the point that you'll want to let him go.

If he won't take a skill you could buy a brand new player for a lower re-buy cost.

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O[L]C 2016 Swiss! - April ---- All Stars - Anniversary Bowl - Teams of Stars - 13th March
MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 20, 2023 - 21:58 Reply with quote Back to top

Whenever a player reaches 18, 20, 24, 28, 32, 50 SPPs they must take either a stat increase or a skill (Primary or Secondary).
Until then they are not compelled to take a skill, a player could stay at 17 SPPs forever, in theory (assuming no Season Re-Draft), but at 18 SPPs taking either the stat boost or skill is mandatory.

About Dwarfs: they are better off picking their core S skills (at least Guard and MB). If they go all random S they risk not to get the Guards they really need. With random MVP it's hard to get some Guards if you keep on firing and cycling them.

About passing: now the game is more running-based than it used to be (due to the new PA stat, not using anymore the AG to work out the throw roll and multi rr). Most teams can move the ball quite easily by rushing and handing it off. This is easier than before thanks to multi rr.

Sooner or later Season Re-Draft will happen on FUMBBL (unknown date), so it will be hard to have super-developed players and minmaxed optimal rosters.
NerdBird



Joined: Apr 08, 2014

Post   Posted: Nov 20, 2023 - 22:33 Reply with quote Back to top

MattDakka wrote:
Whenever a player reaches 18, 20, 24, 28, 32, 50 SPPs they must take either a stat increase or a skill (Primary or Secondary).
Until then they are not compelled to take a skill, a player could stay at 17 SPPs forever, in theory (assuming no Season Re-Draft), but at 18 SPPs taking either the stat boost or skill is mandatory.

About Dwarfs: they are better off picking their core S skills (at least Guard and MB). If they go all random S they risk not to get the Guards they really need. With random MVP it's hard to get some Guards if you keep on firing and cycling them.

About passing: now the game is more running-based than it used to be (due to the new PA stat, not using anymore the AG to work out the throw roll and multi rr). Most teams can move the ball quite easily by rushing and handing it off. This is easier than before thanks to multi rr.

Sooner or later Season Re-Draft will happen on FUMBBL (unknown date), so it will be hard to have super-developed players and minmaxed optimal rosters.


Good to know, thank you - the redraft is disappointing insomuch FUMBBL will become devoid of the awesome stars and teams of past. Sounds like a lot of flavor to bloodbowl will be lost...

I don't understand the change to the passing game - very few people did it and if you did it was more for fun. Now it's just too risky to the point it should probably be worth more SPP's per completion.

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MattDakka



Joined: Oct 09, 2007

Post   Posted: Nov 20, 2023 - 22:49 Reply with quote Back to top

Cheers! It's still Blood Bowl, but not as we knew it.
People got accustomed to low TV teams.

About the change to passing: I guess they wanted to promote specialist throwers, but they ruined the Elven teams in the process.
Now an Elf Lineman has PA 4+, which is like throwing with AG 2 in old rulesets. The DE Runner has PA 3+, worse than the Human Thrower.
On the bright side, 1TTD is easier with multi rr.
MerryZ



Joined: Nov 28, 2005

Post   Posted: Nov 20, 2023 - 22:54 Reply with quote Back to top

You can still build your big teams in leagues after redraft if you want.

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koadah



Joined: Mar 30, 2005

Post   Posted: Nov 20, 2023 - 23:14 Reply with quote Back to top

You can also use old style progression with 2020 rules.

Or just stay completely old school. Mr. Green

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MrCushtie



Joined: Aug 10, 2018

Post   Posted: Nov 20, 2023 - 23:27 Reply with quote Back to top

NerdBird wrote:


Good to know, thank you - the redraft is disappointing insomuch FUMBBL will become devoid of the awesome stars and teams of past. Sounds like a lot of flavor to bloodbowl will be lost...



One person's flavour is another person's disgusting taste in the mouth Wink

Random skills work fine when there's a limited season length (so most tabletop leagues) or if there's redraft every X games (although you can still get some minmaxed teams within a redraft environment, there are constraints about affording 7 dwarf blockers who all have random Guard). There's a place for legendary teams with 2500 TV, but my own view is not in a matched play environment like Box or Competitive

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Carthage



Joined: Mar 18, 2021

Post   Posted: Nov 21, 2023 - 00:12 Reply with quote Back to top

You can sum this edition up with "elves seem to have it really rough now" and just assume nearly every change was to their detriment. You'd be right a vast majority of the time.
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