17 coaches online • Server time: 02:55
* * * Did you know? The best passer is Cherrystone Hotpack with 656 completions.
Log in
Recent Forum Topics goto Post Conceding v Goblins/...goto Post War Drums?goto Post Advice tabletop tour...
jarvis_pants
Last seen 20 weeks ago
Overall
Experienced
Overall
Record
1/0/1
Win Percentage
50%
About
Probability of ...
Hi,

after i've noticed, that some of you are quite interested in numbers, i would like to point out at TheBot. This poor little guy is available in many IRC channels here on fumbbl and has a function build in to calculate the probability of dice events.

I'll make some examples. Let's say you have to dodge (no Dodge skill) with AG3 three times and then throw a pass on 4+. For all this you have the team reroll left.
bb wsk 4/6,4/6,4/6,3/6
(= 37% success)
(as the prob for a dodge is 4 out of 6 and pass is accurate on 3 out of 6). You can use 4/6 or 2/3, that doesn't matter. The team reroll is activated by default.

For not using the team reroll, you insert a "trr=0", so that the example from above would become
bb wsk 4/6,4/6,4/6,3/6,trr=0
(= 14,8% success)

If you have rerolls, which are given through skills, you could use them, too.
Let's say a WE catcher with Sure Feet makes 2 dodges and 3 gfi and has no team reroll left, then the formula would be:
bb wsk 5/6RR1,5/6RR1,5/6RR1,5/6RR2,5/6RR2,trr=0
5/6RR1 = The GFI with Sure Feet as RR1
5/6RR2 = The dodge with Dodge as RR2
The reroll of a certain skill can only be used once as well as the team reroll.

Btw, the probability of the last result is about 80,3% and with a team reroll left it increases to 86,5%.

Good luck testing ;-)
gan
http://fumbbl.com/FUMBBL.php?page=admin&op=match&status=Paused
https://fumbbl.com/ffb.jnlp?spectate=XXX
Quick Stats
Location
Doha, Qatar
Timezone
Africa/Abidjan (UTC0:00)
Member since
October 30, 2008
Game Statistics
Coach Rating1276
Coach Standing1959
Ranked Games Played2
Active Teams28
Retired Teams170
Total Record1013/498/780
Win Percentage55%
Team Averages
Number of Games11.6
TDs Scored Per Game1.4
TDs Allowed Per Game1.2
Cas. Inflicted Per Game2.5
Cas. Taken Per Game2.6
Won Tournaments