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1st game: mismatch vs a team 23 tr higher. He wanted to play my D'Elves but I blooded these guys instead. He pretty much had the run of the dice in the game, and my runner died when i blocked, rerolled and got a skull.He then proceeded to foul every turn from H1T4 on when possible. Therefore I foul back - bye bye 9 SPP Blitzer bwahahaha. YOU REAP WHAT U SEW - REMEMBER THAT WHEN U FOUL LIKE A BITCH! And I won :)

2nd game: I had great luck, knocking out most of the opponents team for long periods of the match, but no cas at all. Ran 2 td in with same player which was a bit weird, as he has 2AG but what the hell. My luck sucks usually so it's nice to win one.

3rd game: Had decent luck again, save for last 2 turns of H2, but by then game over. Two throw goblins almost levelled the match, but his team spent most of the time on the floor. Good sport, didn't moan about getting a kicking. Like I would :P

4th Game: Playing catchup with opponents luck all game, it still finished 10% more having stayed in the 70s all game. Managed a H2 T8 td after a desperate 1db, the opponent having made a series of GFI successfully to narrow my chances. He may not think a draw was fair, having led for so long, but when you get the dice, AND the win, I don't consider that fair either :P So a draw, and an end to the winning streak, but no cas so a full team for first time since game 1 next time.

5th Game: A new-ish coach taught me Woodies can play well against Dwarves and gave me a lesson in dodging, running in easy touchdowns whilst my dwarves stood and watched. Then clapped. Scoreline flattered me a bit - the team was plodding and slow, and needs some kind of faster way of scoring.

6th Game: Played a new-ish Chaos team and had all the luck, all the game, near enough. Both had Apo come into play, but no one was permenantly hurt and glad for it. The opponent, though outblocked, didn't resort to fouling, so I didn't crowdsurf his mino at the end. Could have/Should have been 2-0 but 'sure hands' didn't work with the bar of soap called a ball. These Dwarves seem to like rocking and rolling with the bashier teams...

Entering a league with the team pretty much ruined any sort of record they had. Cas rates dropped right off, scoring dried up, and the win ratio turned to shite. Not all one sided luck, but I believe this game is all about the dice. If each of you covers the bases with your players, then the luckier dice will win. Not outplayed, but outbashed, outdiced, and when it came down to it, the team was outed as being poor - when blocking fails they can't do anything else.

<b>This team is retired after the current tournament they are in. Feel free to foul them at your leisure. EDIT - the reprieve mentioned below means you can still feel free to foul at your leisure, I'll just try my best to tear your team up in return :D Go for it!</b>

A last minute reprieve had me playing against a guy and his chaos team. All he seemed to do was rattle on about how many double pows I was getting, and how many stuns, suggesting that I don't get diceraqped at all, I simply remember the bad luck and forget the good. Weird. Wonder how the hell I ended up having to retire 5 players before the game then? Must be all the good luck this team has.

Or something.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
Mighty Blow, Stand Firm
  20 0 0 1 8 1 23/ 140k
(145)k
 
2
Troll Slayer
5 3 2 8
Block, Dauntless, Frenzy, Thick Skull
  0 0 0 0 0 0 0/ 90k
(95)k
 
3
Blitzer
5 3 3 9
Block, Thick Skull
  4 0 0 0 0 0 0/ 80k
(80)k
 
5
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
Guard, Mighty Blow
  20 0 0 0 7 3 29/ 110k
(135)k
 
6
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
Guard
  19 0 0 0 4 1 13/ 90k
(115)k
 
7
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
Guard, Mighty Blow
  20 0 0 0 3 3 21/ 110k
(135)k
 
8
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
Guard, Mighty Blow
  19 0 0 0 3 2 16/ 110k
(135)k
 
9
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  20 0 0 0 0 0 0/ 70k
(75)k
 
10
Runner
6 3 3 8
Sure Hands, Thick Skull
Guard, Block, Accurate
  17 2 11 0 0 0 35/ 150k
(150)k
 
13
Longbeard
4 3 2 9
Block, Tackle, Thick Skull
  2 0 0 0 0 0 0/ 70k
(75)k
 
10 players  
Coach: Meetgrinder Re-Rolls (80k): 6  
Race: Dwarf Fan Factor: 10  
Current Team Value: 0k Assistant Coaches: 0  
Treasury: 40k Cheerleaders: 1  
Team Value: 1420k Apothecary: Yes  

Games Played:20 (8/5/7) |TD Diff:2 (23 - 21) |Cas Diff:29 (24/20/10 - 12/8/5)
Last Opponent: R Series