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Fluff
The Scimitars were formed as an experiment by an old coach who thought he could reinvent the approach to Bloodbowl. Nuffle had spoken to him during his last concussion as a player. Nuffle had told him to seek out new ways to win.

As he turned to coaching in his later years, Coach Karrel took this vision literally and tried to apply it to his latest team, the Scimitars. His initial squad was like putty to him and he sought to let the players do what they did best and encourage, nay force, them to do everything to squeeze every bit of potential out of their own traits and strengths. He wanted to see a new breed of Blood Bowl players, one who specialised beyond his position and who was celebrated for more than what you might read on the stat line of a normal game. He sought to bring notoriety to being good at any part of the game not just killing and scoring!

So he set out with his new squad and let the team grow the way they wanted to, turning coaching a bunch of primadonnas into the most interesting assignment of his career!

Mission Statement
The Smashmouth Scimitars were formed as an attempt to diversify the types of players built for Human teams while giving me something fun to play with at the same time, breaking the mould a little bit (which of course will turn out that they don't break the mould at all). For each positional I have created a number of different "classes".

Classes
Each class will have a development path that I've figured out, taking in to account potential doubles and attribute ups they may roll. How a player is divided in to classes is either by coaches decision at creation or simply how his first few skill ups go. Below you will find the various Positions and their classes:



Lineman Classes:


Rookie: The rookie is the staple of any new team, eager to learn and willing to be moulded he tries his best to excel at something so his coach can assign him a real purpose!

Backer: The backer patrols the shallow zones on defense and is always willing to help out on offence. Excels in being around when you need him and is the best guy if you need someone to take a hit for the team

Trenchman: The more immoveable lineman. Best positioned in tight spaces and willing to take a pounding so that the rest of the team can progress on offence or simply holding up the progress of a slow moving convoy of attackers.

Slot Receiver: The athletic freak of the lineman position, a do it all kind of guy. Should not only help out on offense with his ability to break free of coverage but also swoops in on defense with helpful assists in crowded areas or scooping up a fumble. Rare at best

Kicker: The old addage is that Kickers are people too...

Hooligan: The guy willing to get his kit dirty for the team by whatever means necessary. You know what I mean...
Blitzer Classes:


Rookie: Inexperienced and keen, the Rookie Blitzer is a jack of all trades. Able to lay big hits early on and be part of the fast break offence the Scimitars are known for. Rookies will be moulded in to the players they will be simply by a process of the side of the game they shine in early on.

Fullback:Not every Blitzer is a star, scoring touchdowns or pounding opponents. Sometimes there is a lot of dirty work to be done on a Blood Bowl pitch that does not get a lot of attention. Leading a rusher up the sideline, screening off potential game changers and blasting holes in defensive lines for the stars to waltz through are what gets a Fullback’s Serotonin pumping.

Inside Backer: The inside backer runs the middle of the field, imperiously holding back the offense, filling gaps, taking down ball carriers and generally leading the charge to stuff the opponents attempts to advance the ball.

Head Hunter: All Blitzers like to hit and have an eye for contact but Head Hunters specifically go out to put a hurt on their opponents. Ear hole blocks, blind side hits, low blows and knock out collisions are what they specialise in. Sometimes they go out of their way to rub in hits and can end up on the ground with their victims, following up the initial devastating hit to make it count. Usually fan favourites!

Tight End: When a Blitzer shows an ability to jink around the field and play the ball with finesse then he is a great asset to the Scimitars. The Tight End is one of those guys who can be a part of all phases of the game, blocking downfield and getting through tight situations to help out, all the while being a significant threat to break off in to the open to catch a pass. This type of flexibility makes them a threat that could easily be overlooked. Their natural ability is also evident on defence when they can quickly nip past attackers to pick off the ball carrier or diving on a bobbling ball and creating turnovers.

Powerback: Blitzers can be tough, hardnosed runners of the ball. Their strength and speed are a great combination for Blood Bowl, allowing them to not only take care of the ball when streaking downfield but not afraid to lower their shoulder and power through potential roadblocks. Potentially the bell cow of the team, reliable and efficient.

Safety: The Safety is the last line of defence, specialised in making that last gasp save, brining the ball carrier down by his shoe laces if needs be. A thorn in the side of the more agile attackers. The Safety also has the speed to break with any turn over and help hinder any pursuit as the Scimitars take it to the house.
Thrower Classes:


Rookie: Rookie Throwers come in to the world of Blood Bowl having been adored in the underage leagues around the world. The harsh realisation that they are by no means any more special when they start than the next guy comes quick and hard. They have to adapt to survive and can easily end life/career on the end of a Norseman’s knuckleduster.

Signal Caller: More than a thrower, the Signal Caller has the ability to make things happen with defenders draped over him. His escapability is usually high and always keeps his eyes downfield looking for targets. Rarely turns over the ball and is able to heave the ball a lot further than most with pinpoint accuracy. Essential for the high scoring offence.

Quarterback: The conventional thrower, sit back and find a target, be it wide of the hashes or over the middle. Not a conventional player for humans to play with but this player has shown exceptional talent throwing the ball and keeping out of the claws of opponents while scanning the field.

Wild Cat: A Wild Cat is purely a runner first, a deep lying defender second and a passer third! With the instincts of a running back and a nose for the end zone, a Wild Cat thrower is generally going to give defences fits as he jinks past with his innate ability. Not accomplished or polished as a thrower but if pressed to, they can still sling it, just don’t expect it to work consistently.

Dual Threat: A Dual Threat thrower is a danger to take the ball to the house himself or find some way to hit a receiver in stride as they stroll in for a touchdown. The successful mix of skills means that defences cannot commit to either without leaving themselves open to being punished as he changes the drive on the fly.
Catcher Classes:


Rookie: Fast, elusive and fragile. Understandably the biggest scoring threat a team can put on the field early on but also the weakest defender. A liability in coverage but fast enough to annoy attackers, the Rookie Catcher has to learn to survive and can be adored by fans for the scores they put up

Ball Hawk: A perfect foil to the Nickelback. Playing off against their talents by bringing the ball out playmaker role on defence. Some guys just have a knack to find the ball, knock it loose, drag down ball carriers or pick off passes. Just as likely to take down an Ogre as to intercept a pass and take it back to the house. A rare blend of gambler and athlete that pays off so well on the Blood Bowl field.

Deep Threat: The quintessential fastest player on a passing team. Outrunning most if not all opponents and a danger to score from almost anywhere in the opponents half in the blink of an eye. Still fragile and likely to last a short time in such a violent sport but as the saying goes, you’re here for a good time, not a long time!

Route Runner: While the Deep Threat is simply too fast for opponents, the Route Runner is much more finessed. Not as fast but get’s into the open with ease and catches with much more efficiency. Reliability is the key for this type of player, great technique allows him to flash past defenders, using both nimble feet and correct leverage

Nickelback: The ultimate defensive player, brave, reliable and a right royal pain in the behind as the Nickelback sticks to his opponents like glue while being quite difficult to shake. Courageous enough to take on stronger players at times while also helping pin down opponents for his team mates to take out. The mobile Nickelback can roam deep in the middle of the defence and make a read, change direction and get down hill to the ball to make a play.
Ogre Classes:


Anchor: Ogres are pretty simple, in two meanings of the word. Not only are they stupid enough to stand around picking their nose occasionally, they also are pretty analogous. The basic Ogre will be the same player you picked up on his first day in Blood Bowl; strong as an Ox, tough as nails but stupid as sin. Expect this beast to take a beating and occasionally dole it out.

Mountain: Ogres are strong but in the occurrence that a Ogre is much stronger than normal, a rare breed of them can be more effective on the field. With this newfound strength, they can look to block multiple opponents effectively, stretching opponents thinner and thinner as they topple to the turf.



Home of the retired and departed who left a permanent mark on the team. We honour those who went before us

PlayerPositionClassNotable Achievements
Blitzer
Head Hunter
The first Scimitar of note to retire, Danther smashed his way into the top 25 Human active blockers list and once managed to put half of a team into the casualty box!
Catcher

Ball Hawk
Fearless defender who showed ridiculous toughness as well as a flair for scoring. Overlooked by the fans in terms of MVP performances but always reliable if not spectacular
Thrower
Wild Cat
All time leading scorer and All Pro Game Changer. Once leading Human active rusher and the only thrower the Scimitars knew for their first 66 games. Agile, and a real threat to take your head off as well, died when the Apothecary couldn't be bothered to do anything after a lucky hit from a weak Beastman.
Blitzer
Safety
Solid deep defender and ender of a few starry careers, noteably over 200 SPP wiped out in around 4 turns! The only Scimitar to intercept a pass so far and unfortunately ended by yet another failed apothecary
Blitzer
Head Hunter
Gained ridiculous notoriety by killing Star Player walk on Helmut Wulf in his 3rd game earning him the tag of an up and coming hitter. In the same game he put an end to another player's career, scored a touchdown and earned MVP. From nobody to favourite in 16 turns. He continued in this vein for his whole career and scared off teams from even entering the field of play. Unfortunately fell foul to the continued failures of our team Apothecary in a game where had already caused a death.
Ogre
Anchor
The biggest of roadblocks and the most experienced player the Scimitars ever had. Gohlag was running through his career at a ridiculous rate of knots until he was laid low by the boot zombie and the gentle touch of a useless Apothecary. Long may he be remembered as the last of the original squad.
Blitzer
Safety
A turnover machine, Lesdon is always found streaking to the endzone after forcing and recovering turnovers, a knack he has picked up in his first games as a Scimitar! Also a threat as a Kick return guy as shown in his 9th game.

Against a rabble of Orcs, Lesdon broke the back of their offence when he dived on a loose ball tossed into play by the crowd and streaked home for the go ahead score!
Another unfortunate loss to the apothecary who seems more deadly than the players the team face
Blitzer
Head Hunter
Eventually the team's go to guy to spill blood but it took him a long while to get off the mark, dancing home touchdowns before he finally broke his duck of casualties with a hattrick against an unfortunate Wood Elf side
Thrower
Signal Caller

Finally put to rest permanently by the Mighty Hug only after Zia had sealed the game by popping the ball loose from an imperious Ogre on a one dice block. Zia will be missed but the fans know that without him, they would not have had a chance of winning against the Ogres.


Shameful so and so's who brought disgrace to the good name of the Scimitars

PlayerPositionClassNotable Achievements
Thrower
Rookie
In a twelve game career, Richam wasted pretty much every opportunity given to him and managed just 3 passes. Despite the coaches trying to make him the focal point of the offense, he just never got beyond his mental limitations and was seen mostly floundering after a loose ball. Fans had been spoilt with Crisjan Moreno's exploits for too long and Richam brought the team down to earth with a bang in his spell as Quarterback
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Blitzer
7 3 3 8
Block
Dodge, Guard, Tackle, Grab, Stand Firm, Mighty Blow
  132 4 16 0 27 14 Legend
176
220k
(90+130)k
 
2
Blitzer
7 3 3 8
Block
  8 0 1 0 1 0 5/6 90k
(90+0)k
 
3
Blitzer
8 3 3 8
Block
Mighty Blow, Tackle, +MA, Strip Ball
  25 0 7 0 15 3 66/76 180k
(90+90)k
 
4
Blitzer
8 3 5 8
Block
Guard, +AG, +MA, +AG, Fend, Sure Hands
  90 14 49 0 5 9 Legend
216
260k
(90+170)k
 
5
Lineman
6 3 3 8   7 0 0 0 0 0 0/6 50k
(50+0)k
 
6
Lineman
6 3 3 8   12 0 0 0 0 0 0/6 50k
(50+0)k
 
7
Lineman
6 3 3 8   0 0 0 0 0 0 0/6 50k
(50+0)k
 
8
Lineman
6 3 3 8   10 0 0 0 1 0 2/6 50k
(50+0)k
 
9
Lineman
6 3 3 8   2 0 0 0 0 1 5/6 50k
(50+0)k
 
10
Lineman
6 3 3 8   5 0 0 0 0 0 0/6 50k
(50+0)k
 
13
Thrower
6 3 3 8
Pass, Sure Hands
Block, Dodge, Leader, Kick
  22 20 5 0 3 4 61/76 160k
(70+90)k
 
14
Catcher
8 2 3 7
Catch, Dodge
Diving Catch, Block, Side Step, Fend, Nerves Of Steel
  66 1 32 0 3 7 138/176 170k
(60+110)k
 
16
Ogre
5 5 2 9
Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate
  3 0 0 0 1 0 2/6 140k
(140+0)k
 
13 players  
Coach: Kaiowas Re-Rolls (100k): 3  
Race: Human Fan Factor: 11  
Current Team Value: 1830k Assistant Coaches: 0  
Treasury: 610k Cheerleaders: 0  
Team Value: 1830k Apothecary: Yes  

Games Played:161 (94/24/43) |TD Diff:86 (266 - 180) |Cas Diff:50 (201/123/50 - 196/93/35)
Last Opponent: Desgarra bbc