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Fleshbite Jesters
Roster [Q] Nurgle's Rotters

<div align=center><td><table style="border: solid 2px black; margin-left: auto; margin-right: auto;"><tr style="text-align: center; background: #000000; color: white;"><th>Intro</th></tr><tr><td align="center">It was a fine day in Engelwald, the sun was shining and everyone was looking forward to the great Blood Bowl play off. In the town square, fans of all races mingled with just the slightest of violence. And on the pitch the Gnome gardeners were making themselves busy tending lovingly to the grass that soon would be mauled and drenched in blood. At first no one heard the melodie... The haunting sound, alluring, tempting and yet frightening. But soon the quarreling in the townsquare ceased and peoples heads began to turn towards the small dust road leading into town. Neither Orc nor Man or Dwarf could say that he or she had ever before heard the tune. But in the cages behind Engelwald's Blood Bowl dome the melodie reached the ears of those who once or twice had. The beastmen quivered with fear and thrashed furiosly at the bars that restrained them. In braying voices they confirmed to each other what they all feared.<br><br>The Carnival had come to town...</td><td></table><br><table cellspadding="5" style="border: solid 2px black; margin-left: auto; margin-right: auto;"><tr style="text-align: center; background: #000000; color: white;"><th colspan=2>Some stats</th></tr><tr class="even"><td>Free rotters</td><td align="right">0</td></tr><tr class="odd"><td>Lost to resurrection</td><td align="right">1</td></tr><tr class="even"><td>Number of skills rolled for</td><td align="right">70</td></tr><tr class="odd"><td>- Number of doubles</td><td align="right">10</td></tr><tr class="even"><td>- Non double stat increases</td><td align="right">6</td></tr><tr class="odd"><td>- Failed aging rolls</td><td align="right">5</td></tr><tr class="even"><td>Total number of choosen mutations</td><td align="right">5</td></tr><tr class="odd"><td>- Big hands</td><td align="right">2</td></tr><tr class="even"><td>- Foul Appearances</td><td align="right">4</td></td></tr></table>
<table cellspadding="5" style="border: solid 2px black; margin-left: auto; margin-right: auto;"><tr style="text-align: center; background: #000000; color: white;"><th colspan=6>Season record</th></tr><tr class="even"><td>Round</td><td>Faction</td><td>Placement</td><td>Win/tie/loss</td><td>Points</td><td>Comments</td></tr>
<tr class="odd"><td>43</td><td>FQ</td><td>3rd</td><td>6/2/0</td><td>217</td><td><i>During the pre seasons of playing the team had alot of trouble getting games, performing well and developing players. They were however brought back from inactivity for round 43 and performed really well hardley loosing a player and constatley having to dump cash by the end of the round. Apart from an alarmingly low amount of stat increases, doubles and mutations the team is looking great.</i></td></tr><tr class="even"><td>44</td><td>F3</td><td>3rd</td><td>3/2/0</td><td>118</td><td><i>This will be known as the "Season of DEATH". No less then 6 deaths against in the first 3 games, 5 of those turned out to be permanent and a severe loss of TR as a result since most f the dead players turned ut to be the most well developed on the team.. Up to 13 players again by the end of the season atleast and with a good winning record they pass on to F2.</i></td></tr><tr class="odd"><td>45</td><td>F2</td><td>25th</td><td>0/2/4</td><td>40</td><td><i>Truley horrible season riddled with games there luck never was on our side. 6 straight games with blitzes against, loads of failed big hand pickups, gfis and double skulls. Playing up 50+ points in most of games didnt help either and the team just managed to stay in F2...</i></td></tr><tr class="even"><td>46</td><td>F2</td><td>7th</td><td>2/3/0</td><td>99</td><td><i>Just miss promotiont to F1 due to low playing frequency and some bad luck resulting in a couple of deserved wins turning in to ties... Worst thing is that the team still suffers from a horrible low amount of doubles and stat increases and doesnt get a single new one during the season. Hopefully this will change during the next season and I will be able to find the time to play enough games to get promoted aswell..</i></td></tr><tr class="odd"><td>47</td><td>F2</td><td>2nd</td><td>5/0/1</td><td>169</td><td><i>A good round with alot of solid wins, stable luck and not to many player losses leads to a promotion to F1. And in spite of loosing a couple of players to aging the team looks solid only lacking in stat increases and doubles which they havent got any of in ages. Chanses of success in F1 are rated at moderate and a top 5 position with a full quota of games is expacted.</i></td></tr><tr class="even"><td>48</td><td>F1</td><td>12th</td><td>2/1/3</td><td>86</td><td><i>Not much going my way this round. Horrible luck with the dices for most of the round, a death against in almost every game and finally alot of aging problems made for one of the worst rounds ever. A last minute win against Yashins severley damaged elf team prevents a demotion and round 49 cant go much worse. Thats the only good thing coming out of this round...</i></td></tr><tr class="odd"><td>49</td><td>F1</td><td>11th</td><td>1/1/0</td><td>43</td><td><i>Due to lack of time there wasnt much playing in this round. The games that do did get played went fairley well though...</i></td></tr><tr class="even"><td>50</td><td>F1</td><td>4th</td><td>3/2/1</td><td>123</td><td><i>The team actually had a shot at the titel up to a few days before the deadline then they needed to beat the Templaris Negros in order to make sure they would be able to pass them in the run for the first place. As it turned out they only managed to play a draw. Like most other games they had trouble with their luck for large parts of the game and only in the end, with alot of hard word and some favorable dices manages to pull off a draw or win. Not being able to win the team stayed on 6 games since second place is unfortunatley, just, first looser...</i></td></tr><tr class="odd"><td>51</td><td>F1</td><td>18th</td><td>0/0/2</td><td>10</td><td><i>Vacation and ISP trouble destroyes this round. The 2 games they play is a showoff in bad luck and they go down to F2...</i></td></tr><tr class="even"><td>52</td><td>F2</td><td>17th</td><td>1/0/0</td><td>34</td><td><i>Still suffering from the ripples off the ISP trouble time is scarce to play and the Jesters decide to just play enough to stay in F2. 1 game turns out to be all that is needed and this season the team looks for a full 8 games, a promotion to F1 and finally, a solid TR above 250 to be competetive in the race for the gold. A couple of stat raises and some mutations on the rotters would probably make all the difference...</i></td></tr><tr class="odd"><td>53</td><td>F2</td><td>19th</td><td>1/0/1</td><td>38</td><td><i>Time is short and the team only plays enough to stay in F2..</i></td></tr><tr class="even"><td>54</td><td>F2</td><td>24th</td><td>1/0/0</td><td>32</td><td><i>Focus once again goes to the Deadland Thorns and the Jesters just plays to stay..</i></td></tr>
</table></table></div>
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Beast
4 5 1 8
Big Guy, Foul Appearance, Infect, Mighty Blow, Really Stupid, Regenerate, Tentacles
Guard, Multiple Block, Break Tackle, Block
-av 70 0 0 0 18 6 66/76 210k
(199)k
 
3
Beastman
6 3 4 8
Horns
Block, +AG, Tackle, Pro, Strip Ball
  57 13 9 1 6 6 84/176 180k
(188)k
 
4
Beastman
6 3 3 8
Horns
Guard, Block, Foul Appearance
  49 3 5 0 3 3 39/51 130k
(140)k
 
5
Beastman
6 4 3 8
Horns
Block, +ST
  16 0 6 0 3 1 29/31 130k
(158)k
 
6
Beastman
7 3 3 8
Horns
Block, Tackle, +MA
  35 0 8 0 7 2 48/51 130k
(148)k
 
7
Beastman
6 3 3 8
Horns
Foul Appearance, Frenzy, Block
  21 1 8 0 2 2 39/51 140k
(130)k
 
8
Beastman
6 3 3 8
Horns
m 1 0 0 0 0 0 0/6 60k
(0)k
 
9
Beastman
6 3 3 8
Horns
Block, Strip Ball
  50 0 4 0 5 1 27/31 100k
(115)k
 
10
Beastman
6 3 3 8
Horns
Block, Tackle
  10 0 2 0 1 2 18/31 100k
(115)k
 
11
Beastman
6 3 3 8
Horns
Block, Kick, Tackle
  71 3 5 1 5 4 50/51 120k
(135)k
 
12
Beastman
6 3 3 8
Horns
  1 0 0 0 0 0 0/6 60k
(60)k
 
14
Rotter
4 4 2 9
Foul Appearance, Regenerate
Block, Guard
  39 0 1 0 3 2 19/31 150k
(165)k
 
15
Rotter
4 4 2 9
Foul Appearance, Regenerate
Block
  3 0 0 0 3 0 6/16 130k
(143)k
 
16
Rotter
4 4 2 9
Foul Appearance, Regenerate
Block
  9 0 2 0 2 0 10/16 130k
(143)k
 
13 players (+1 player missing next game)  
Coach: Fejd Re-Rolls (140k): 4  
Race: Nurgle's Rotters Fan Factor: 18  
Current Team Value: 0k Assistant Coaches: 2  
Treasury: 30k Cheerleaders: 1  
Team Value: 2200k Apothecary: No  

Games Played:71 (37/18/16) |TD Diff:38 (110 - 72) |Cas Diff:90 (78/54/26 - 38/14/16)
Last Opponent: Grim Elders