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Chaos Atari 2600 All-Stars II
Roster [X2] Chaos

<b>Important Notes for Potential Challengers</b>
1) It seems as though there is a small loop hole in the challenge system. There is no +/- 40 TS rule like in ranked. Therefore, if a team plays a lot of games and ties/loses them all but has high TS, it could theoretically challenge a team with 1 game and 1 Ladder point and low TS. Obviously, this would result in a very unfair game. Thus, if your team is much higher in TS than my team and you challenge them to game that would be considered by most to be very unfair, expect me to reserve the right to accept the challenge and then not play the game. That results in both teams losing challenge points, which YOU deserve for trying to get such a lopsided game and I am willing to stomach because if I have some Ladder points (which you need in order to be challenged), I am certain another team will challenge me with a relatively fair offer and we will both gain challenge points for playing. If this statement sets off your "jerk" alarm, then read my coach bio and see how I like to play.

2) The Time Zone I live in is GMT-6 (US/Canadian Central Time Zone). If you are not within a few hours of this time zone please consider carefully whether you want to issue this team a challenge for a game that can be difficult to set up.

3) Ogres are a broken team. Don't bother challenging me with them.

If I don't write a development plan before I get skills this team may become the typical chaos team. So here are a few words about the team's future skills. Most of the first skills will go toward skills that help can help earn points. Thus, Block will be the choice for most on a normal roll (with one kicker and a dp for protection after 3-4 blocks) and doubles will most likely go toward Claw, Pass, or VLL. The exception here will be CWs, who may take Tentacles. CWs will all receive Block/Guard first, while Beasts will be distributed between Block/Guard (50%), Block/MB (25%), and Block/Tackle (25%). Doubles after the first skill roll will go toward Tentacles, Claw, RSC, Foul Appearance and based on the previous skills choices. All Stat increases will be taken, except for +AG on a BG. That's it for now, perhaps I will revise once I get some skills....

<b> A few stats (to keep me honest?)</b>
Average Team Rating For: 127.77
Average Team Strength For: 127.55
Average Team Rating Against: 134
Average Team Strength Against: 127.66

Race Records
Amazons: 0/10
Dark Elf: 1/0/0
Human 0/1/0
Necromantic: 1/1/1
Skaven: 1/2/0
Undead: 1/0/0
Wood Elf: 0/0/1
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Chaos Warrior
5 4 3 9
Block, Guard
  22 0 1 0 4 3 26/31 140k
(143)k
 
2
Chaos Warrior
5 4 3 9
Block, Guard
  22 2 2 0 7 1 27/31 140k
(143)k
 
3
Chaos Warrior
5 4 3 9
Block, Guard
  10 0 1 0 3 3 24/31 140k
(143)k
 
4
Beastman
6 3 4 8
Horns
Block, +AG
  21 6 1 0 5 1 24/31 120k
(128)k
 
5
Beastman
6 4 3 8
Horns
+ST, Block
n 21 1 2 0 3 1 18/31 130k
(131)k
 
6
Beastman
6 3 3 8
Horns
Claw, Block
  21 0 1 0 10 1 28/31 110k
(120)k
 
7
Beastman
6 3 3 8
Horns
Block, Tackle
  22 0 4 0 2 0 16/31 100k
(115)k
 
8
Beastman
6 3 3 8
Horns
Block
  22 1 2 0 0 1 12/16 80k
(85)k
 
9
Beastman
6 3 3 8
Horns
  2 0 0 0 0 0 0/6 60k
(60)k
 
10
Beastman
6 3 3 8
Horns
Block, Tackle
  20 1 2 0 5 2 27/31 100k
(115)k
 
11
Beastman
6 3 3 8
Horns
  4 0 0 0 0 0 0/6 60k
(60)k
 
12
Beastman
6 4 4 8
Horns
Block, +AG, +ST, Strip Ball
  20 5 7 0 2 5 55/76 190k
(210)k
 
15
Ogre
5 5 2 9
Big Guy, Bone Head, Mighty Blow, Thick Skull, Throw Team Mate
Guard
  14 0 0 0 4 0 8/16 140k
(123)k
 
16
Chaos Warrior
5 4 3 9
Block, Guard
  8 1 4 0 2 0 17/31 140k
(143)k
 
14 players  
Coach: celas Re-Rolls (140k): 4  
Race: Chaos Fan Factor: 16  
Current Team Value: 0k Assistant Coaches: 2  
Treasury: 200k Cheerleaders: 0  
Team Value: 2160k Apothecary: Yes  

Games Played:22 (7/10/5) |TD Diff:2 (29 - 27) |Cas Diff:16 (25/19/8 - 18/14/4)
Last Opponent: Dead Hate The Living