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Played in Crown Of Sand III Qualifier IV. Lost the second game to the winner of the qualifier.

Game 8: Can't get this team to work quite yet. 2-4-2 record is nothing to talk about but at least it's average. Now there's a smattering of skills on the positionals so things could start looking up.

Game 9: Things are falling into place with an MB+PO wolf and a Dirty Player zombie.

Game 11: The MB+PO combo racks up casualties and propels the wolf ahead of anyone else. Two blodgers in the team now and Block on the zombies has proven very useful. The only thing missing now are spp's on flesh golems. 11 games for both of them and not a single mvp. They really need Block and Guard to shore up the rest of the team.

Game 18: Flesh golems remain an issue. Both golems have played in all games so far. The other one broke the 31 spp mark while the other languishes at 2 spp's! Also replaced a -MA wight with just 6 spp's.

Game 28: Finally got two flesh golems to two skills each at the same time. The three skill flesh golem had died earlier. The MB+PO wolf continues to terrorise opponents, the single ghoul is a perfect ball carrier and the team now has 4 Guard.

Game 32: The team now needs a new ball carrier ghoul. Also, a +AG, +ST wolf is just brimming with potential.

Game 35: Ready for the Wheel of Chaos. Only one skill on the ghoul and wights each won't help but at least none of the positionals are total rookies.

Game 38: After a massacre against a Chaos team the Freakettes are ready to strut their stuff on the pitches of Black Cup. One rookie flesh golem will be the weak link but all the other positionals have a good spread of skills. Last preparatory game saw the team gain Block on a werewolf, Tackle on a ghoul and a new zombie beastman. Edit: the only problem was that I entered with the wrong team...

Game 39: It was a long wait (all 39 games actually) but I finally have a blodging Guard flesh golem. Less than one spp per game isn't a very good record.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Flesh Golem
4 4 2 9
Regeneration, Stand Firm, Thick Skull
Block, Guard
  12 0 3 0 1 1 16/31 150k
(110+40)k
 
2
Flesh Golem
4 4 2 8
Regeneration, Stand Firm, Thick Skull
Block, Dodge, Guard
-av 48 0 3 0 6 4 41/51 180k
(110+70)k
 
3
Werewolf
8 3 3 8
Claw, Frenzy, Regeneration
Block, Mighty Blow, Juggernaut, Jump Up, Dodge, Tackle
  48 0 10 0 69 4 Legend
188
260k
(120+140)k
 
4
Werewolf
8 4 4 7
Claw, Frenzy, Regeneration
+ST, +AG, Block, Dodge
-av 24 3 14 0 4 2 63/76 250k
(120+130)k
 
5
Wight Blitzer
6 3 3 8
Block, Regeneration
Mighty Blow, Guard
  17 0 1 0 4 2 21/31 130k
(90+40)k
 
6
Wight Blitzer
6 3 3 8
Block, Regeneration
Guard, Dodge
  22 0 4 0 2 1 21/31 140k
(90+50)k
 
7
Ghoul Runner
7 3 3 7
Dodge
Block, Tackle
  17 2 2 0 3 2 24/31 110k
(70+40)k
 
8
Zombie
4 3 2 8
Regeneration
  1 0 0 0 0 0 0/6 40k
(40+0)k
 
11
Zombie
4 3 2 8
Regeneration
Block, Guard
  48 0 0 0 1 5 27/31 90k
(40+50)k
 
12
Zombie
4 3 2 8
Regeneration
  5 0 0 0 0 1 5/6 40k
(40+0)k
 
13
Zombie
4 3 2 8
Regeneration
  5 1 0 0 1 0 3/6 40k
(40+0)k
 
16
Zombie
4 3 2 8
Regeneration
  0 0 0 0 0 0 0/6 40k
(40+0)k
 
12 players  
Coach: Ullakkomorko Re-Rolls (140k): 3  
Race: Necromantic Horror Fan Factor: 9  
Current Team Value: 1770k Assistant Coaches: 0  
Treasury: 270k Cheerleaders: 0  
Team Value: 1770k Apothecary: No  

Games Played:49 (28/9/12) |TD Diff:25 (71 - 46) |Cas Diff:13 (84/48/17 - 68/47/21)
Last Opponent: Orkasmatron