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Our playing philosophy is this:

Try to win, and try to make use of every awful skill at least once.
And we won't stall a game unless it seriously and obviously jeopardizes one of these goals!


For choosing awful skills, our philosophy is this:

There's a difference between AWFUL and USELESS!!

The skills will only be fun if we actually get a chance to use them!

We won't be giving Strong Arm to your Mummy, or Break Tackle to your Witch Elf, but we might be giving them Fend and Safe Throw, respectively.

Our intention is for you to have some fun with your new skills, rather than make them just dead weight.

We would appreciate it if you considered doing the same... but the choice is yours.
New Team Page Beta
Player Ma St Ag Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Kroxigor
6 5 1 10
Bone-head, Loner, Mighty Blow, Prehensile Tail, Thick Skull
+AV
  8 0 0 0 6 0 12/16 170k
(140+30)k
 
2
Saurus Blocker
6 4 1 9
Sure Hands, Nerves Of Steel
  9 0 3 0 0 4 29/31 130k
(80+50)k
 
3
Saurus Blocker
7 4 1 9
+MA
  8 0 1 0 2 1 12/16 110k
(80+30)k
 
4
Saurus Blocker
6 4 1 9   9 0 0 0 0 0 0/6 80k
(80+0)k
 
5
Saurus Blocker
6 4 1 9   9 0 1 0 1 0 5/6 80k
(80+0)k
 
6
Saurus Blocker
6 4 1 9   5 0 0 0 0 1 5/6 80k
(80+0)k
 
7
Saurus Blocker
6 4 1 9
Diving Catch
  8 0 0 0 1 1 7/16 110k
(80+30)k
 
8
Skink Runner
8 2 3 7
Dodge, Stunty
  9 0 1 0 0 0 3/6 60k
(60+0)k
 
9
Skink Runner
8 2 3 7
Dodge, Stunty
n 4 0 0 0 0 0 0/6 60k
(60+0)k
 
10
Skink Runner
8 2 3 7
Dodge, Stunty
Leap
  8 0 2 0 2 0 10/16 80k
(60+20)k
 
11
Skink Runner
8 2 3 7
Dodge, Stunty
Sneaky Git, Catch
  8 0 4 0 0 2 22/31 100k
(60+40)k
 
11 players  
Coach: cameronhawkins Re-Rolls (120k): 3  
Race: Lizardmen Fan Factor: 4  
Current Team Value: 1280k Assistant Coaches: 0  
Treasury: 150k Cheerleaders: 0  
Team Value: 1280k Apothecary: No  

Games Played:9 (5/1/3) |TD Diff:6 (13 - 7) |Cas Diff:1 (11/0/3 - 5/8/0)
Last Opponent: Stupid Stones