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Holmsteinn Hammers
Retired [L] Holmsteinn Hammers

Holmsteinn Hammers




[b]Season 1, Draft B, Round 2, Pick #25[/b]
Draft Name Was: Sharrif Floyd

Icon: [img]https://fumbbl.com/i/597733[/img]

Drafted Skills: +ST, Break Tackle, Side Step
SPP: 31

[img w=80]https://fumbbl.com/i/597733[/img]




Blitzer.
Lineman White.
Lineman Black.
ST4 Lineman.
Thrower.
Hero Thrower.
Catcher.
Fast Catcher.
Dark Beard Catcher.
Ogre.


The unofficial "Official Sponsor of the DoA"..



SEASON 1
Game 1: WIN vs Lions. Their ogre's opening 3d block fail gives me a defensive TD. Despite a beat down and a bad snake, we score a second time.
Game 2: WIN vs Minotaurs. Our D has good chances, but they dodge lots and score. We 1TTD, then get the cas to stall out the 2nd half. GG.
Game 3: DRAW vs Terminators. Our defense holds in the first, but he 1TTDs after our stall in the second.
Game 4: DRAW vs Bengals. We both score in 4 turns in the first. Our crappy stall is ruined in the 2nd by a dodge into 4 tackle zones and a 1d block-surf. Ouch.
Game 5: LOSS vs Beaker Bonkers. Rain and Riots make it hard to beat datom. Was a fun game.
Game 6: WIN vs Dynamo. We got better dice, offsetting pretty average play on our part.
Game 7: DRAW vs Devourers. We counter score in the 1st. My better dice did not help my stall suceed in the 2nd. GG & well played.
Game 8: DRAW vs Llwch-whatever. We kick and manage 1-1 at the half. We can't get the removal against a solid AV9 team, and settle for the draw.
Game 9: WIN vs Hot Spurs. We kick and manage 1-1 at the half. We barely survive a few block re-roll fails to win.
Game 10: WIN vs Phoenix. Some tense moments in a 2-1 victory.
Game 11: DRAW vs Mavericks. Solid 16 turn win ruined by an amaze-balls final 1TTD that needed a 6+ pass and 1D frenzy pushes. Dirty Mavs.
Game 12: DRAW vs Mr. Frenzy-Mighty-Blow. He gets all his normal cas, and a rock hits my 1TTD guy. We stall 8 as well, despite a major error on my part.
Play-Offs: LOSS vs Beaker Bonkers. His dice today. Our 1TTD fails a GFI re-roll. We fail the final 2+ pick-up needed to draw.

SEASON 2
Game 1:
WIN vs bigf's Lions. He snakes a GFI re-roll early, giving up a defensive TD. We get more cas in the 2nd.
Game 2: DRAW vs BadPub's Freedom Fighters. Our defense holds for 0-0 after eight, but we can't fully stall in the 2nd. He scores with some good rolls.
Game 3: LOSS vs SpecialOne's Dynamo Praag. It's a good game when the coach with the slightly better dice wins slightly. Good fun!
Game 4: WIN vs Guinness' Hot Spurs. His ogre block fail gives us a defensive TD. We roll well most of the game.
Game 5: LOSS vs The_Demon's Terminators. Crushed by his cas dice, we still almost win (or draw), but for an interception. Painful.
Game 6: DRAW vs Mean's Lightning. This could have been a win, if I had chosen to counter-score in 7, as my 1TTD defense was good against MA8 on Turn 16.
Game 7: DRAW vs horekim's Devourers. We get smashed and he scores easy. We barely score. Both 1TTD's fail.
Game 8: WIN vs Matthu's Eggnog Whatever. Nuffle gives him the easy win in the 2nd half, and we steal it back with elf BS and a 6+ pass.
Game 9: DRAW vs Andras' Mariners. We kick and just manage 1-1 at the half. In the 2nd, we score, he snakes the pick-up, we almost score again.
Game 10: WIN vs Kaiowas' Bengals. He kicks and we stall 8, but take hits. We surf the carrier in the 2nd, for a 1-0 win.
Game 11: DRAW vs Art's Nightmare. We play well. He steals another win with a no-fail Turn 15, then my catcher fails the winning 3+ catch re-roll.
Game 12: WIN vs GotrekSlayer's Varghulfs. Lots of removal, but I got the scoring dice both drives I needed them.
Play-Offs: WIN vs bghandras' Mariners. No removal. Our 1TTD does well to work, his 2TTD fails a 3+ throw among a handful of rolls he had to make.
Semi-Final: LOSS vs datom's Beakers. Painful one-sided removal, but we had some chances. We lost the O/T toss, and snaked a GFI trying to sack the carrier.


"If the Hammers draft you as a lineman, you had better have your affairs in order"

New Team Page Beta
Player Ma St Ag Pa Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
QB1
7 3 4+ - 8+
Pass, Sure Hands
+AG, +MA, Dodge, Catch, Block
  31 18 12 0 2 2 119/ 150k
(0+150)k
 
2
Lineman1
6 4 3+ - 8+
+ST, Break Tackle, Side Step, Block
  29 0 2 0 4 4 65/ 130k
(0+130)k
 
3
Blitzer1
7 3 4+ - 8+
Block
+AG, Dodge, Frenzy, Juggernaut
  30 3 8 0 4 4 66/ 110k
(0+110)k
 
4
Catcher1
9 2 4+ - 7+
Catch, Dodge
+AG, +MA, Sure Feet, Leap, Sprint
  30 12 16 0 1 3 108/ 130k
(0+130)k
 
5
Lineman2
6 3 3+ - 8+
Block, Guard
  29 0 0 0 3 0 17/ 50k
(0+50)k
 
6
Blitzer2
7 3 3+ - 9+
Block
+AV
  3 0 0 0 0 2 10/ 30k
(0+30)k
 
7
Blitzer3
7 3 4+ - 9+
Block
+AG, +AV, Mighty Blow, Frenzy
  4 0 0 0 4 0 59/ 110k
(0+110)k
 
8
Ogre
5 5 2+ - 9+
Bone-head, Loner, Mighty Blow, Thick Skull, Throw Team-Mate
Block, Fend, Pro, Guard
m 30 0 0 1 7 2 57/ 110k
(0)k
 
9
QB2
6 3 3+ - 9+
Pass, Sure Hands
+AV, Block, Leader
  4 0 0 0 0 0 31/ 70k
(0+70)k
 
10
Lineman3
6 3 3+ - 8+   0 0 0 0 0 0 0/ 0k
(0+0)k
 
11
Lineman8
5 3 3+ - 9+
+AV, Block, Guard
-ma, m 4 0 1 0 0 0 34/ 80k
(0)k
 
12
Blitzer4
6 3 4+ - 9+
Block
+AG, +AV, Guard
-ma 26 2 4 0 2 3 33/ 90k
(0+90)k
 
13
Lineman4
6 3 3+ - 8+
Dirty Player
  12 0 0 0 0 2 10/ 20k
(0+20)k
 
14
Lineman5
6 3 3+ - 8+
Wrestle, Tackle, Kick
  4 0 0 0 1 0 33/ 60k
(0+60)k
 
15
Lineman6
6 3 3+ - 8+
Mighty Blow, Block, Pro
  18 0 0 0 4 0 39/ 70k
(0+70)k
 
16
Lineman7
6 3 4+ - 8+
+AG, Wrestle
  18 1 0 0 2 1 16/ 60k
(0+60)k
 
14 players (+2 players missing next game)
Coach: The_Murker Re-Rolls (100k): 3  
Race: Holmsteinn Hammers Dedicated Fans: 9  
Current Team Value: 1370k Assistant Coaches: 0  
Treasury: 10680k Cheerleaders: 0  
Team Value: 1560k Apothecary: Yes  

Games Played:31 (13/11/7) |TD Diff:8 (44 - 36) |Cas Diff:-16 (43/12/7 - 46/24/8)
Last Opponent: Middenheim Nightmares