Araushnar
Joined: Jul 17, 2007
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  Posted:
Aug 12, 2010 - 22:20 |
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two fouling sounds would be even better. One Stomp when someone get kicked but the armor held and a crunsh sound wenn the armor is actually broken:-)
The new sounds makes a great game even greater!!! |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Aug 13, 2010 - 04:21 |
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hmm...
my Snow Troll just said "Eewww" like an american high school boy.. |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Aug 13, 2010 - 05:33 |
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Luohghcra
Joined: Nov 18, 2008
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  Posted:
Aug 13, 2010 - 05:38 |
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I like the first necromancy one. Wouldnt be a terrible idea to have a sound effect for raising, i reckon. I know thats the sound *I* make whenever I raise a zombie |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
Aug 13, 2010 - 08:34 |
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I think that's cool, but we don't want to go overboard. Whilst these new sounds are ace, if we got too far, it'll be a noise for everything and they'll get old... |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Aug 13, 2010 - 10:23 |
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Purplegoo wrote: | I think that's cool, but we don't want to go overboard. Whilst these new sounds are ace, if we got too far, it'll be a noise for everything and they'll get old... |
you mean like most computer games ever made? u dont think thats an irrational worry? i think it is. i mean, the block sound never gets old. besides its nothing an update cant fix (like i hope it will with the FA sound ) |
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freak_in_a_frock
Joined: Aug 02, 2003
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  Posted:
Aug 13, 2010 - 10:41 |
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As long as the sounds are done well then i don't have a problem with lots of them. It means that when i have my head phones on and wonder away from the screen i can still follow what is happening easier. |
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On1
Joined: Jul 12, 2004
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  Posted:
Aug 13, 2010 - 12:49 |
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Araushnar wrote: | two fouling sounds would be even better. One Stomp when someone get kicked but the armor held and a crunsh sound wenn the armor is actually broken:-)
The new sounds makes a great game even greater!!! |
Nah one is fine, it should sound like making a block.. just a bit different.
When armor is broken it moves on to stunned/injured/killed there you get your crunchy sound |
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