mrt1212
Joined: Feb 26, 2013
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  Posted:
Oct 08, 2015 - 23:25 |
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A simpler solution than all of these from a gameplay perspective is just make a player piling on stunned as a result of choosing to PO. Sure it borks the jump up synergy but this is far easier to implement and puts a really intuitive opportunity cost in play. "If I blitz and PO with this player, I have to wait 2 turns to do it again."
Ya'll want to expand the ruleset ad nauseum, I want to simplify it. |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Oct 09, 2015 - 00:34 |
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Removing Po would be fine... but then you would have to actually balance Elfs beyond the fact that sometimes they all die. Which tbh is a terrible way to try to balance them. |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Oct 09, 2015 - 01:42 |
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mrt1212 wrote: | just make a player piling on stunned as a result of choosing to PO. Sure it borks the jump up synergy |
Well, it still has the same jumpup synergy, just a turn later. Not a bad fix at all, really.
Jimmy's right (again):Clawpomb isn't the problem, blodge is the problem! |
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fidius
Joined: Jun 17, 2011
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  Posted:
Oct 09, 2015 - 02:30 |
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It has always felt wrong putting the fig face-up when you pile on anyway. It should have been stun from the beginning for just that reason! |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Oct 09, 2015 - 02:52 |
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I think the worst thing is calling face up players prone. |
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fidius
Joined: Jun 17, 2011
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  Posted:
Oct 09, 2015 - 02:56 |
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Agreed. New terminology effective now: "Placed Supine" |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Oct 09, 2015 - 03:05 |
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Actually having the PO player become stunned from using the skill might actually be a nice "fix". More time on the ground to get booted and gives up his presence on the pitch for a turn more would help off-set the instant numerical advantage the skill currently gives the team if successful.
Of all the ideas so far, I like this one the best. |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Oct 09, 2015 - 03:09 |
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the_Sage wrote: | mrt1212 wrote: | just make a player piling on stunned as a result of choosing to PO. Sure it borks the jump up synergy |
Well, it still has the same jumpup synergy, just a turn later. Not a bad fix at all, really.
Jimmy's right (again):Clawpomb isn't the problem, blodge is the problem! |
But in this case he isn't right.
Clawpomb isn't the counter to blodge (and never was), tackle is the counter. And Clawpomb makes the best anti-elf team much less prolific because they are so hard countered by Clawpomb.
But sure... keep confusing the issues. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Oct 09, 2015 - 03:21 |
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I'll be here all week if you guys need any more solutions to CRP |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Oct 09, 2015 - 03:25 |
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mrt1212 wrote: | I'll be here all week if you guys need any more solutions to CRP |
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Gurbo
Joined: Sep 29, 2015
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  Posted:
Oct 09, 2015 - 04:58 |
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What if modified armor rolls could only result in BH at most? It would remove the permanent threat to the team that CPOMB brings, barely modifies low armor teams and CPOMB could still wipe the board from opposing threats for that game. |
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DrDiscoStu
Joined: Feb 20, 2006
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  Posted:
Oct 09, 2015 - 05:15 |
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Mr_Foulscumm wrote: | Actually having the PO player become stunned from using the skill might actually be a nice "fix". More time on the ground to get booted and gives up his presence on the pitch for a turn more would help off-set the instant numerical advantage the skill currently gives the team if successful.
Of all the ideas so far, I like this one the best. |
Me too. It doesn't have many drawbacks. Because BB is about randomness I would say that a double 6 on the AV should knock the piling on player out.... heh |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Oct 09, 2015 - 06:08 |
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Weakening the skill is one thing. But making it stun your player means it becomes a dreadful skill. I suppose it would just be used on or just before a td turn or just before half or full time. |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
Oct 09, 2015 - 06:26 |
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garyt1 wrote: | Weakening the skill is one thing. But making it stun your player means it becomes a dreadful skill. I suppose it would just be used on or just before a td turn or just before half or full time. |
Dreadful or the most important decision you'll make all game? |
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fidius
Joined: Jun 17, 2011
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  Posted:
Oct 09, 2015 - 08:08 |
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Apart from encouraging us to play out the flying leap into the face-down position on the physical board with sound effects, I'm not a huge fan. I like that it results in a full turn of inconsequence, and leaves them exposed to fouls for longer. But:
a) under current fouling and cpomb rules it's still safer to be on the ground than standing;
b) it's still overpowered in terms of effectiveness; and
c) I can't think of a fluff reason for the rule. |
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