licker
Joined: Jul 10, 2009
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  Posted:
May 27, 2016 - 17:52 |
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AG6 is god mode.
Passing is for noobs.
AG6 isn't about passing though. |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
May 27, 2016 - 17:56 |
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I think AG6 is only worth it on a dedicated retriever, who has a good sacker on his team. AG6 blodge leap sure hands means you can go anywhere to get the ball, and get back out with it relatively safely. It certainly worked well for aptly named Agile. |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
May 27, 2016 - 18:07 |
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I had so much fun with this one |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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dode74
Joined: Aug 14, 2009
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  Posted:
May 27, 2016 - 20:20 |
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DrDiscoStu wrote: | I doubt it, as it only applies to ag6 throwers
I think the aim was to have more fumbles when trying to be thrown in tacklezones. The rule that accounts for this weird phenomenon specifically uses the Example of trying to throw in lots of tacklezones. What it does to ag6 is a by product
Or so my guess goes | Ok, well I got my info from Galak. You're also correct about the TZs: the point was to have negative modifiers such as TZs and excess ranges require negation from positive modifiers from passing skills rather than simply higher and higher AG. |
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charlie1331
Joined: Sep 16, 2012
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  Posted:
May 27, 2016 - 20:40 |
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uzkulak
Joined: Mar 30, 2004
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  Posted:
May 27, 2016 - 20:49 |
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passing skills are better than ag anyway, cos of fumbles.
Would be interesting to know if pass and safe throw were a more effective combination than accurate and strong arm though? I suspect they are for ag4+ (in the real world everyone seems to prefer gfi+long pass than longbombs anyway, right?) |
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mrt1212
Joined: Feb 26, 2013
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  Posted:
May 27, 2016 - 20:56 |
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