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Wreckage



Joined: Aug 15, 2004

Post   Posted: Jul 10, 2016 - 11:28 Reply with quote Back to top

Well I said go into contact when you have higher strength, to add numbers against a target you are already in contact and when you have guard given he doesn't. I think that's pretty sound advice and by no means indicates no contact whatsoever.
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Jul 10, 2016 - 11:29 Reply with quote Back to top

Well. Sort of. Likely a forum language mix-up.

There are precious few actually good Blood Bowl strategy resources around. Perhaps we're seeing why. Wink
Wreckage



Joined: Aug 15, 2004

Post   Posted: Jul 10, 2016 - 11:37 Reply with quote Back to top

Purplegoo wrote:
There are precious few actually good Blood Bowl strategy resources around. Perhaps we're seeing why. Wink


Uhm, why don't go write your own then.
Purplegoo



Joined: Mar 23, 2006

Post   Posted: Jul 10, 2016 - 11:48 Reply with quote Back to top

For exactly the reason we've just uncovered?! Smile

Half-joking aside, I've put bits together here and there. To be honest, Blood Bowl nerds are a curious group. For every time you say something sensible, someone will be all loud and explain how their strategy of Accurate on Saurus wins them games because they 'make it work'. After getting lost in the noise a few times, most of the sensible voices go away. See: TFF. Wink

Anyhow, enough of this nonsense. Back to scrummages.
licker



Joined: Jul 10, 2009

Post   Posted: Jul 11, 2016 - 19:32 Reply with quote Back to top

Hmm...

I sort of disagree there guys.

I think BB is actually a fairly simple game once you understand the rules to the extent that you need only concern yourself with positions and not with trying to figure out if a war dancer can leap into your cage or not.

Now, that doesn't mean that I think playing the game is actually simple, but that the general strategies you should be looking to employ for set ups and then after the kick off roll has resolved are not really so many and varied that it's difficult to master them (because it's not).

What's difficult (for some) and where you begin to see the spread in skill level is when you start taking the risk management aspects into consideration. That's where there is no real obvious answer (other than on turns 8 and 16 probably). That's where the difference between risking a 1/9 block failure vs. securing a position with a 1/36 dodge take precedence.

Before I left for vacation I presented a fairly straight forward quiz from a pretty standard type of position players would find themselves in. The answers were very uniformly 'just score' as they should have been.

Yet...

Some of the 'what ifs' shed a bit of light on how different coaches approached those situations.

Is it worth risking a 1/36 block with your cpomber on the opponent on turn 8 if double skulls means you don't score?

Of course, there are a lot of 'it depends', but that's where the general strategies need to be understood and covered. If your team wins by massive player removal (like high TV chaos vs. high TV elfs) then do you risk the 1/36 no TD to attempt the removal to make the 2nd half easier?

Again, 'it depends', but the basic premise of what you should be trying to accomplish on your drives (other than score, duh) isn't hard to learn.

As asked in this thread...

When to scrum and when not to scrum? Well that's not really the question. The question is, if you are playing the 'weaker' side, why did you allow a position which resulted in a scrum?

If you are playing the 'stronger' side, why did you not try to force a position with a scrum?

Goo already pointed that out, but the basic idea isn't that hard to communicate. Now, how you go about 'forcing' your positions on your opponent is a different matter.
pythrr



Joined: Mar 07, 2006

Post   Posted: Jul 11, 2016 - 19:37 Reply with quote Back to top

i like big scrums and I can not lie.


wait, what are we talking aboot?

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pythrr



Joined: Mar 07, 2006

Post   Posted: Jul 11, 2016 - 19:38 Reply with quote Back to top

Wreckage wrote:
Well I said go into contact when you have higher strength, to add numbers against a target you are already in contact and when you have guard given he doesn't. I think that's pretty sound advice and by no means indicates no contact whatsoever.


unless you are zombies

zombies should always go into contact

reason: zombies like hugs

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mrt1212



Joined: Feb 26, 2013

Post   Posted: Jul 11, 2016 - 20:16 Reply with quote Back to top

licker wrote:
Hmm...

Goo already pointed that out, but the basic idea isn't that hard to communicate. Now, how you go about 'forcing' your positions on your opponent is a different matter.


To expand on this -

I think positioning really is a zero sum game. Against better coaches their positioning makes yours worse, your bad positioning makes theirs better. It becomes obvious the more games you play and where you find yourself in the pecking order on this aptitude.
pythrr



Joined: Mar 07, 2006

Post   Posted: Jul 11, 2016 - 20:32 Reply with quote Back to top

mrt1212 wrote:
licker wrote:
Hmm...

Goo already pointed that out, but the basic idea isn't that hard to communicate. Now, how you go about 'forcing' your positions on your opponent is a different matter.


To expand on this -

I think positioning really is a zero sum game. Against better coaches their positioning makes yours worse, your bad positioning makes theirs better. It becomes obvious the more games you play and where you find yourself in the pecking order on this aptitude.


yeah. it's a dynamic process, like dancing or wrestling. a mixture of active and reactive, bluffing, guiding, second guessing. we loves it.

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Jul 12, 2016 - 11:15 Reply with quote Back to top

licker wrote:

Is it worth risking a 1/36 block with your cpomber on the opponent on turn 8 if double skulls means you don't score?

Of course, there are a lot of 'it depends', but that's where the general strategies need to be understood and covered.


I think the answers there were probably leaning a bit more often towards the 'just score' than they would actually go down in games just because it's a theoretical example.
In the heat of a game you may feel the incentive of a turn8 cas much stronger.
licker



Joined: Jul 10, 2009

Post   Posted: Jul 12, 2016 - 19:15 Reply with quote Back to top

pythrr wrote:
mrt1212 wrote:
licker wrote:
Hmm...

Goo already pointed that out, but the basic idea isn't that hard to communicate. Now, how you go about 'forcing' your positions on your opponent is a different matter.


To expand on this -

I think positioning really is a zero sum game. Against better coaches their positioning makes yours worse, your bad positioning makes theirs better. It becomes obvious the more games you play and where you find yourself in the pecking order on this aptitude.


yeah. it's a dynamic process, like dancing or wrestling. a mixture of active and reactive, bluffing, guiding, second guessing. we loves it.


It may indeed be zero sum, but it's also very dynamic. One good roll of the dice on your turn can flip the table. A couple timely stuns is all it takes sometimes.

Of course your opponent might counter by just killing your players instead Smile
licker



Joined: Jul 10, 2009

Post   Posted: Jul 12, 2016 - 19:17 Reply with quote Back to top

Wreckage wrote:
licker wrote:

Is it worth risking a 1/36 block with your cpomber on the opponent on turn 8 if double skulls means you don't score?

Of course, there are a lot of 'it depends', but that's where the general strategies need to be understood and covered.


I think the answers there were probably leaning a bit more often towards the 'just score' than they would actually go down in games just because it's a theoretical example.
In the heat of a game you may feel the incentive of a turn8 cas much stronger.


I agree with this, but to be fair to the answers, I did caveat the question by stating that spp and other considerations were not an issue, only winning.

Though I did feel that people overlooked a bit how attrition plays a role in winning for the bash teams vs. the agile teams.
Jim_Fear



Joined: May 02, 2014

Post   Posted: Jul 12, 2016 - 20:21 Reply with quote Back to top

Purplegoo wrote:
Especially in these days of coaches undervaluing re-rolls


Preach, brother, preach.

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licker



Joined: Jul 10, 2009

Post   Posted: Jul 12, 2016 - 22:10 Reply with quote Back to top

Jim_Fear wrote:
Purplegoo wrote:
Especially in these days of coaches undervaluing re-rolls


Preach, brother, preach.


Not sure I understand this notion.

Undervaluing in terms of in game use? Or in terms of amount per roster?
Garion



Joined: Aug 19, 2009

Post   Posted: Jul 12, 2016 - 22:14 Reply with quote Back to top

I think that's Purplegoos polite way of calling people min maxers Razz
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