JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Aug 06, 2015 - 17:08 |
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I took Grab 3rd normal on my Mummies. Not a fan of BT in general and certainly not on Ma3, but I see the point. |
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JackassRampant
Joined: Feb 26, 2011
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  Posted:
Aug 06, 2015 - 17:12 |
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Grab makes sense. Gives you some spatial control and lets you try OTS once your other pieces are in place. |
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garyt1
Joined: Mar 12, 2011
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  Posted:
Aug 06, 2015 - 18:02 |
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pythrr wrote: | And skelingtons suck balls. Don't use them, unless you have one as a comedy mascot. |
Actually quite handy if you are facing a lot of claw. They have the extra move, already down at armour 7 and that thick skull can certainly stop the odd KO, combined of course with still having regen. Also an option to use for fouling as they can reach more targets. I like to think of my skeleton as my back up ghoul |
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licker
Joined: Jul 10, 2009
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  Posted:
Aug 06, 2015 - 18:07 |
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Yes one skele as the designated dp is how I ran it.
I don't think you lose any value there over using zombies. Occasionally the extra MA helps out for purposes of screening/assists as well. Just have to keep the skele unmarked as position dictates. |
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thesquig
Joined: Apr 11, 2004
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  Posted:
Aug 14, 2015 - 01:54 |
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Just come back to BB after last playing LRB4. I used to play predominately Undead, and I thought they were good, but not overpowered. I don't understand why Mummys lost general skill access. Now they are pretty unreliable.
I used to take solace in the fact I'd usually get 2 2D blocks a turn with the Mummys.
Nobody seems to properly develop their teams properly any more either because of this naff TV system. I'm coming up against teams with 3 or 4 killer players that a 'normal' team can't deal with. |
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spubbbba
Joined: Jul 31, 2006
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  Posted:
Aug 14, 2015 - 19:04 |
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licker wrote: | Yes one skele as the designated dp is how I ran it.
I don't think you lose any value there over using zombies. Occasionally the extra MA helps out for purposes of screening/assists as well. Just have to keep the skele unmarked as position dictates. |
Agree with this, I like to have at least 13 players at medium to high TV with undead. Means you have subs for when players get taken out or sent off from fouling.
The skeleton isn't that much less survivable on the pitch and the extra MA is really useful on offence when trying to score a 2 or 3 turn TD. He can keep up better with the ghouls and wights. |
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bghandras
Joined: Feb 06, 2011
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  Posted:
Aug 14, 2015 - 19:18 |
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2 ghouls are easy to protect, at number 3 is where the trouble starts. Having 1 ghoul is too less. So 2 is the best number long term, and 3 for the short turn, but 3 is not sustainable for me. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 14, 2015 - 19:55 |
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yup. ball handler ghooul and backup/trainee ball handler ghouul
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Endzone
Joined: Apr 01, 2008
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  Posted:
Aug 14, 2015 - 20:12 |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Aug 14, 2015 - 20:17 |
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Lol awesome! |
_________________ Pull down the veil - actively bad for the hobby! |
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