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Toonie



Joined: Jun 03, 2004

Post   Posted: Aug 19, 2015 - 11:04 Reply with quote Back to top

I think there is still a spot available for them as well.

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Daudy



Joined: Aug 28, 2008

Post   Posted: Aug 19, 2015 - 12:33 Reply with quote Back to top

I personally hate playing against Lizards, so there's that. It's mostly because they're one of very few teams I actually wish I had more clawpomb (rather than one/none) for, because lord knows my inability to break av7 stunty is ridiculous.

I think it's definitely one of few matchups where I have to hope I get cas/KOs too, to open up the gaps I need to open for general play. If it stays 11 v 11 (or with full saurii/krox still there), it's not the best for chaos who rely on guard.
Foad



Joined: Sep 02, 2007

Post   Posted: Aug 19, 2015 - 14:22 Reply with quote Back to top

Daudy wrote:
I personally hate playing against Lizards, so there's that. It's mostly because they're one of very few teams I actually wish I had more clawpomb.


You know what? The exact same thought had crossed my mind during the 17 skaven seasons and the 19 dark elf seasons...

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Pyates16



Joined: Dec 23, 2014

Post   Posted: Aug 19, 2015 - 14:42 Reply with quote Back to top

Deeproots 1st skill up after a long season last season and he gets the ag, watch out for next big thrower!
Samaranthae



Joined: Aug 30, 2006

Post   Posted: Aug 19, 2015 - 15:10 Reply with quote Back to top

Gday folks and welcome to Talkin Bloody


Play of the Day
Round one has been awash with highlights but our play of the day definitely does to Boomer Eziasson.

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This guy has been known to play for both Norse and Dwarves so its not entirely clear who he was aiming for with this play. All we do know is he knocked over 4 dwarves and 1 norseman. Badly hurting 1 and stunning another.

Close Second
We've all seen fireballs fizzle but this one from Jevouse nailed it.
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Allowing him to get possession and protect the ball, this early game gambit was crucial to his 4-2 upset over the Horrors of Skye

Coaches Corner
Today we're gonna talk about the theory of a 1TTD.
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Now you dont NEED a mvt 10 with sprint to have a go in turn 16. What we have here on panel 1 is a grab, a frenzy, a movement 8 player and enough other bodies to do it. Notice that the grab isnt in front of the goblin but is diagonal so that the frenzy can be in front of him.

On panel 2 we move the zombie, the flesh golem and the werwolf into positions. Now we if the zombie wasnt so slow we could just move him to where the flesh golem goes but the thing is to plug these holes. Then we grab the goblin back into our line.

On panel 3 we frenzy push the goblin twice moving the ball carrier up and out 2 squares and putting the goblin next to our zombie that hasnt blocked yet. Then we move the zombie through the hole just left by the goblin.

On panel 4 its one more simple push. Hopefully knocking over the goblin at this stage and pushing the ball carrier to freedom.

this was the theory. In reality a perfect Defence RUINED EVERYTHING!

Snowleoapards Edited
Actually due to dist prescence. Was rock and hard place. Thank you Barree.

Hope you join us next week for Talkin Bloody


Last edited by Samaranthae on %b %20, %2015 - %01:%Aug; edited 3 times in total
Barre



Joined: Aug 09, 2003

Post   Posted: Aug 19, 2015 - 15:21 Reply with quote Back to top

The hand off action incurs -3 for disturbing presence though, right?

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Smegish



Joined: Jul 13, 2004

Post   Posted: Aug 19, 2015 - 15:27 Reply with quote Back to top

Right you are Ken

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Foad



Joined: Sep 02, 2007

Post   Posted: Aug 19, 2015 - 15:56 Reply with quote Back to top

Champagne Commentary...

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Samaranthae



Joined: Aug 30, 2006

Post   Posted: Aug 20, 2015 - 01:24 Reply with quote Back to top

"arrg mistakes were made. HERD!"

"mooo"

"You're Fired"

somewhat sadder "mooo"
Bobs



Joined: Feb 26, 2009

Post   Posted: Aug 20, 2015 - 01:55 Reply with quote Back to top

Its funny when I played nurgles, dp never helped much.

If it made pickups harder as well it would be sooo much cooler,

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Last edited by Bobs on %b %20, %2015 - %03:%Aug; edited 1 time in total
cdwat



Joined: Oct 29, 2013

Post   Posted: Aug 20, 2015 - 02:37 Reply with quote Back to top

Top work Grumpsh

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D_Arquebus



Joined: Aug 02, 2003

Post   Posted: Aug 20, 2015 - 05:00 Reply with quote Back to top

Bobs wrote:
Its funny when I played nurgles, dp never helped much.

If it made pickups harder as well it would be soooo busted as heck,


Great work Grumpsh! Smile

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Bobs



Joined: Feb 26, 2009

Post   Posted: Aug 20, 2015 - 05:02 Reply with quote Back to top

I had a Beast of Nurgle RIP'ed by a slann catcher, I'm allowed to be bitter Smile

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DustBunny



Joined: Oct 14, 2008

Post   Posted: Aug 20, 2015 - 05:05 Reply with quote Back to top

To be fair if all Nurgle players came with Ag1 (maybe an Ag2 Pesti) and it affected ball pickups that could be kinda funny. It'd make every game with Nurgle a game of very carefully approaching the ball.

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DrDiscoStu



Joined: Feb 20, 2006

Post   Posted: Aug 20, 2015 - 05:26 Reply with quote Back to top

DustBunny wrote:
To be fair if all Nurgle players came with Ag1 (maybe an Ag2 Pesti) and it affected ball pickups that could be kinda funny. It'd make every game with Nurgle a game of very carefully approaching the ball.


or maybe foul appearance affects your own players too...

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