Angmarred
Joined: Feb 28, 2015
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  Posted:
Aug 13, 2015 - 05:00 |
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Looks like it's doubles on a Beastman time of year. My situation is a little different IMO.
This Pestigor on this team rolled a double for his 3rd skill. If it was his first or 2nd skill, I would take Dodge no question and make him my ball carrier, takung further skills down that line. But he already has Mighty Blow, and he's my only Pesti with MB so far, so he ends up doing a lot of blitzing.
So now the question. Do I take Dodge and make him my primary ball carrier and just accept that MB is a useful skill in general and I will have to wait on SH, EA, etc? Or take Claw and ignore the double, one step closer to my first killstack?
I think Dodge and Claw are the only real options, unless I'm missing something. |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Aug 13, 2015 - 05:11 |
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Jump-up for eventual killstack. He may never see doubles again, and jump-up clawPOMB can be absolutely terrifying. +3MA on a blitz from the ground, or a potential free block from the ground to save a blitz for a more strategic player.
Diving Tackle is another useful skill, that makes him a larger threat to more dodgy opponents.
Given dodge or claws though, I'd skip the doubles in favor of clawMB. Even without PO, you'll have made him a seeker missile on blitzes. |
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Fortis
Joined: Mar 19, 2009
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  Posted:
Aug 13, 2015 - 05:39 |
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You probably don't want to be rolling dice to block from the ground that often, but it's nice to have the option.
Definitely take JU for the above reasons if you're going to play 100+ games with the team. If you're in for a quick burn then skip for claw.
Take dodge on something else as the first or second skill. |
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licker
Joined: Jul 10, 2009
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  Posted:
Aug 13, 2015 - 06:11 |
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Yes, good lord this is ridiculous.
He's a killer? Take a skill that helps him kill. So...
Not either of the ones you listed. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Aug 13, 2015 - 06:44 |
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fish hat |
_________________
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Angmarred
Joined: Feb 28, 2015
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  Posted:
Aug 13, 2015 - 12:53 |
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licker wrote: | Yes, good lord this is ridiculous.
He's a killer? Take a skill that helps him kill. So...
Not either of the ones you listed. |
I assume you would say Piling On then? Or Tackle since my squad has none? |
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Shakall
Joined: Feb 15, 2005
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  Posted:
Aug 13, 2015 - 14:22 |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Aug 13, 2015 - 14:43 |
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Claw. JU is gold with killstack but if you take it early it delays it too much. |
_________________ Pull down the veil - actively bad for the hobby! |
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licker
Joined: Jul 10, 2009
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  Posted:
Aug 13, 2015 - 16:46 |
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Angmarred wrote: | licker wrote: | Yes, good lord this is ridiculous.
He's a killer? Take a skill that helps him kill. So...
Not either of the ones you listed. |
I assume you would say Piling On then? Or Tackle since my squad has none? |
Jump Up.
The guy already has MB he'll skill to PO fast enough. Claw can definitely wait as the final piece.
If this is a slow build team anyway, which is what I assume everything is unless specifically stated otherwise.
The value of jump up is more far reaching than just for coupling it with PO anyway, guys get knocked down or fall over frequently enough that the extra movement, or the 'free' block adds value over hoping you can roll a later double. |
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Rbthma
Joined: Jan 14, 2009
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  Posted:
Aug 13, 2015 - 18:35 |
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*takes 'fish hat' skill*
*1 game later attains legendary status & the legendary fish-hat pescatariangor is born!*
this new LRB is great! ^^ |
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