kn00b
Joined: Jan 23, 2008
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  Posted:
May 09, 2009 - 18:41 |
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Jump up in LRB 5 requires an AG roll at +2 if you want to try a block action from prone. This is not reflected in the client. |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
May 09, 2009 - 21:07 |
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kn00b wrote: | Jump up in LRB 5 requires an AG roll at +2 if you want to try a block action from prone. This is not reflected in the client. |
either it requires a 2+ roll or it requires a (modified) agility roll.... i think this was a unmodified 2+ roll |
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lauth81
Joined: Aug 21, 2004
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  Posted:
May 09, 2009 - 21:11 |
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It's an AG rollwith a +2 modifier to block somebody from prone. (LRB 5, page 45) |
_________________ no plan survives contact with the enemy |
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Wreckage
Joined: Aug 15, 2004
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  Posted:
May 09, 2009 - 21:18 |
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thanks... no tacklezone modifiers i assume? |
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Grumbledook
Joined: Aug 02, 2003
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  Posted:
May 09, 2009 - 21:22 |
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nope tz don't matter
fail and you stay prone
obv if you start a blitz with the block, you don't have to roll for JU it only applies to block actions |
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