WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 09, 2013 - 22:25 |
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Howdy all,
Below is the change log for the Stunty revamp. These changes have all been made, except for the inducement costs and some icons that will need to be switched about.Changes should already be done, if something doesn't match, please let me know.
You may not like some of the changes, heck, you may hate them all. But this is what Stunty will look like for the next bit and I will monitor how things go. Some of the name changes might seem odd, but all will be explained eventually. I have something else brewing for your perusal soon. The goal has been to bring the teams a bit closer, but more importantly, make some of the less enjoyable ones more fun to play.
Also, we should see the next major starting up in February, i.e. soon!
Enjoy,
WB
N.B. The team value (TV) for your team will round to the nearest 10k. This is a DB function and it won't be change because it would affect too many other things. So your team may be listed at value or rounded up 5k.
***INDUCEMENTS***
Babes 40k
Wandering Apoth 75 or 80 (undecided)
Bribes free (j/k, 75-85 range)
***STARS***
Odster The Evil One - 50K, change name to Odster Evil One
Doom Diver Catapult - 60K, Secret Weapon (10+), remove Really Stupid, add Always Hungry
Leeloo - 70K, remove access for Skinks
Blarney Bill Bastidge - 70K
Windwalker - 90K, ST2
Nezogt the Mutated - 90K
Fumlig - add access for the SKinks
Squeakshot - 105K, remove Pass, remove Stunty, ST2
Igor - 110K, AV8, remove Mighty Blow
Wil-O the Wisp - 115K, AV8, Regeneration, Foul Appearance
Logan - add access for Pygmy teams
SmallPox - 95K, AG3
Zend - 125, AV6, AG4
Quoloth the Fierce - 130K
Karazara the Relentless - 135K, remove access for Pygmy teams
Shadow - 160K
Percival Pinchstik - 165K
King Tot - 170K
Puck & 'Big' Pudwick - 200K
Gong the Giant Gorilla - 210K
Butcher - remove Blood Lust, change name to Slabb Slaughtermaster, 240K
Cusimano the Gentle Giant - 280K, add Fan Favourite
Thundershout Gristlegnasher - 300K
Chompa the Meanest Squig - changes to: Chompa & Stompa 4 7 1 9 Loner, B&C, Mighty Blow, No Hands, Claws 270 (no Secret Weapon)
***NEW STAR***
Lorebass - 125k, 6 3 3 8 Diving Tackle, Kick, Stand Frim, Stunty, Thick Skull (all teams)
***CHAOS HALFLINGS***
Minotaurs - 140 (+20), change to Chaos Spawn
Carvers - 70 (-10)
Chaos Halfling - 35 (-5)
***ESHIN ADEPTS***
Night Runner - ST2, Stunty, 80
Assassin - Stab, Claw, 120
Stalker - MA7
***FAIRIES***
rename ALBION FAE
Treemen - rename Fenbeast 0-3 Fenbeasts 2 6 1 9 Bone-head, Disturbing Presence, Mighty Blow, Regeneration, Thick Skull 120 S/GAP
Leprechaun - AV7
Brownies - 25 (-5)
Pixies - 60 (+10)
***FOREST GOBLINS***
Stikkas - Secret Weapon (10+), 55
Shaman - 80 (+10)
Forest Goblin - 35 (-5)
Spider Rider - 100 (+10)
***GNOBLARS***
Gnoblar Hero - Dauntless, 55 (+5), change name to Gnoblar Bully
Trappers - Prehensile Tail
Maneater - Always Hungry
Gorger - Claw, remove Mighty Blow, add M access on doubles
Iron Gut - change name to Irongut (one word)
Allow 3 Ogres
***GNOME***
Gnomes: Remove Dodge, switch A to S access
Speed Freak: rename Daredevil, Diving Catch, Sprint, MA5
Bommaz: remove Dodge, Strong Arm, Stunty, 60 (-10)
Cannon: MA2, remove Pass, add Strong Arm, remove S access, 50 (-30), Secret Weapon (10+)
Daredevil: rename to Squig Slayer, 90 (+10), Stunty
***GOBLIN CHEATERS***
Fanatic - 60 (+10)
Bomber - 60 (-10), add Stunty
Pogo - 75 (+25)
Chainsaw - 55 (-15), rename Looney
Kicker - 65 (+5)
***HORRORS***
Greater Horrors - remove Jump Up, 75 (+5)
Flamers - remove P access
Firewyrm - remove P access, remove Leader, 110 (+10)
***NURGLINGS****
Nurgling - 40 (-10), add Nurgle's Rot
Putrifier - add Sure Hands, Disturbing Presence, & Nurgle's Rot
Plaguebearer - add Nurgle's Rot & Horns, AV8, remove Guard & Stunty, 90 (+10), remove A access, add S access
***PYGMY***
Pygmy - 35 (-5)
Eagle Warrior - add Dodge
Alligator Warrior - change G access to S access, 40 (-30)
Jaguar Warrior - MA6, add G access
***SKINK***
Skink - 55 (-5)
Adept - MA7, 70 (-20)
Whiptail - AV7, Prehensile Tail, 60 (+10)
Raptor - 90 (-10)
***SKRYRE SLAVES***
Slaves - 35k
Globadier - ST2
Sharpshooter - change name to Jezzail, MA5, remove Stunty, Secret Weapon (10+), Accurate replaces Pass
Mechavermin - AG1, remove M access (to doubles only), 100 (+10)
Doomwheel - Frenzy replaces Break Tackle, MA4, AG1, ST5, remove A access, 100 (-20)
***SNOTLINGS***
Snotlings - rename to Snotling Mob, MA5, add Side Step, 25 (+5)
Snotling Hero - change to 0-3 players, rename to Snotling Goon, change skills to: Dodge, Right Stuff, Side Step, Diving Tackle, Stunty, Titchy, add G access
Pump Wagon - remove G access, 80 (-20), change to 0-2 players, MA4
Deathroller - rename to Splatta Wagon, 6 4 1 8 Ball & Chain, No Hands, 70 (-30) ,remove S access
Add apothecary
***SQUIG HERDERS***
Squigs - AV8
Squig Hoppers - 110 (+10)
***STRIGOYAN***
Thralls - Thick Skull, 35 (+5), rename Thrall
Vampling - rename to Crypt Ghoul |
Last edited by WhatBall on %b %25, %2013 - %16:%Jul; edited 2 times in total |
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Garion
Joined: Aug 19, 2009
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  Posted:
Feb 09, 2013 - 22:30 |
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awesome changes, especially faeries shame there is no goblin tank though booo |
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Duder
Joined: Mar 13, 2012
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  Posted:
Feb 09, 2013 - 23:10 |
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Awesome, great work Whatball! |
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Nelphine
Joined: Apr 01, 2011
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  Posted:
Feb 09, 2013 - 23:14 |
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Oh man, after all that I saw, I was so worried, but from my quick perusal, I shall have to go back to trying to have your babies again. (The first reason was CFFL.)
Of course I'll probably find something to hate, but WHO CARES!
Edit: My gnomes have the same problem with the new daredevils not having diving catch or sprint. |
Last edited by Nelphine on %b %09, %2013 - %23:%Feb; edited 1 time in total |
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hale
Joined: Apr 05, 2008
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  Posted:
Feb 09, 2013 - 23:14 |
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Lorebass
Joined: Jun 25, 2010
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when a squig rider dies there should be a dice roll! 5-6 you get a squig and 3-4 you get a herder. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 09, 2013 - 23:28 |
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Will investigate tonight. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Feb 09, 2013 - 23:28 |
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Lorebass wrote: | when a squig rider dies there should be a dice roll! 5-6 you get a squig and 3-4 you get a herder. |
\o/ |
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pizzamogul
Joined: Jun 13, 2005
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  Posted:
Feb 09, 2013 - 23:30 |
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The Fenbeast doesn't have TTM? |
_________________ "Don't expect mercy."
-Woodstock |
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Kalamona
Joined: Apr 21, 2005
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  Posted:
Feb 09, 2013 - 23:33 |
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no ttm for fairies???? most teams now not able to use ttm (skins, slaves, cheaters, pygmy etc)
stikka is a secrect weapon, but not the eshin night runner... and it gaines +1 str...
herders can have the most strong guys, and now u give the squigs av8??? u can hit them, u cant stab them... |
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MisterFurious
Joined: Aug 11, 2010
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  Posted:
Feb 09, 2013 - 23:40 |
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Assassin - Stab, Claw, 120
Do Stab and Claw work together? |
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Synn
Joined: Dec 13, 2004
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  Posted:
Feb 09, 2013 - 23:42 |
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Good job Whatball.
Now for the rest of the masses, get playing and see what works and what doesn't. The effort put in here is worth checking out before crapping all over.
__Synn |
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Beerox
Joined: Feb 14, 2008
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  Posted:
Feb 09, 2013 - 23:42 |
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Why oh why does the world hate horrors? "Remove" x 4, add cost x 2, all nerf all day! This change is worthy of premature crapping on (CO).
My Gnobs may have become more playable though... And I'm gonna have to make a few skink teams now lol.
Let us play! |
Last edited by Beerox on %b %10, %2013 - %00:%Feb; edited 1 time in total |
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TheSyron
Joined: Jun 17, 2012
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  Posted:
Feb 09, 2013 - 23:49 |
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Awesome!
Will definitely play some games tomorrow. |
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Nekosama
Joined: Apr 29, 2004
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  Posted:
Feb 09, 2013 - 23:55 |
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Yeah for changes. Meow. Thanks.
I noticed someone else mentioned it but my new daredevils, previous speed freaks, did not seem to get changed.
Is it intentional that Albion Fey no longer have TTM? |
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