JJB
Joined: Aug 02, 2003
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  Posted:
Nov 05, 2016 - 16:50 |
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asteflix
Joined: Jan 20, 2014
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  Posted:
Nov 05, 2016 - 17:01 |
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Blodge warriors are always a great addition to your team. |
_________________ ''How do you get a cat out of a blow-up doll its stuck'' |
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DarthPhysicist
Joined: Jun 14, 2015
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  Posted:
Nov 05, 2016 - 17:53 |
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I would just give him mighty blow. They level so slow that dodge, while a good choice, will just slow down his development. I wouldn't take anything other than +1 ST until he has block mighty blow. |
_________________ Using derivative humor since 2005.
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Nov 05, 2016 - 18:44 |
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I'd consider jump up, if you plan for him to be a clawPOMB
Otherwise, diving tackle, if you have to take the double |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Nov 05, 2016 - 19:07 |
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Guard. |
_________________ Pull down the veil - actively bad for the hobby! |
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Throweck
Joined: Feb 23, 2013
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  Posted:
Nov 05, 2016 - 19:41 |
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Rbthma
Joined: Jan 14, 2009
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  Posted:
Nov 05, 2016 - 19:58 |
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Leap for the surprise attack! |
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licker
Joined: Jul 10, 2009
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  Posted:
Nov 05, 2016 - 20:36 |
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You chose correctly.
There is no other doubles skill better than dodge for these guys.
Of course skipping all doubles is also a valid approach if you are just building killers, or guard/standfirm/tent road blocks. Still, dodge is pretty good on the later, and not horrible on the former, though I'd ignore piling on, and just go MB/Claw/Guard in some order. |
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