peikko
Joined: Aug 02, 2003
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Posted:
Nov 22, 2004 - 08:39 |
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Next victim on slight balancing will be latest newcomers on stunty, Skrye Slaves.
Pick your favourite modification and give it a vote or give your opinion on this thread.
Keep your messages on this thread only about this subject, all off-topic messages may be deleted. |
Last edited by peikko on %b %26, %2004 - %10:%Nov; edited 2 times in total |
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DropDeadFred
Joined: Mar 05, 2004
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  Posted:
Nov 22, 2004 - 08:45 |
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sharpshooters need dodge or therte just picked off straight away, i reckon the mechavermins are ok, they jus need somthing to boost them like a star or somthing |
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AbsoluteZero
Joined: May 12, 2004
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  Posted:
Nov 22, 2004 - 08:45 |
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for a second i thought everyone voted, 100%, but then i realized, there was only one vote total |
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DropDeadFred
Joined: Mar 05, 2004
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  Posted:
Nov 22, 2004 - 08:46 |
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lol |
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AbsoluteZero
Joined: May 12, 2004
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  Posted:
Nov 22, 2004 - 08:47 |
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Actually, i believe the evil thing about the skyre, is the penalty on the deathroller. As its strength is so low, ( easily knocked over by big guys ) and easily thrown out by the ref.
Maybe a slight rule adaptation should be made to have a lower penalty roll for the roller, to give them a chance of mutiple kickoff usage |
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peikko
Joined: Aug 02, 2003
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  Posted:
Nov 22, 2004 - 08:59 |
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AbsoluteZero wrote: | Maybe a slight rule adaptation should be made to have a lower penalty roll for the roller, to give them a chance of mutiple kickoff usage |
Tweaking the penalty roll is not technically possible. |
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freak_in_a_frock
Joined: Aug 02, 2003
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  Posted:
Nov 22, 2004 - 09:12 |
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I voted to lower the price of slaves, as i seem to be able to hold my own in games, it's just that i only ever seem to have around 13 players to take to the pitch, and at this rate will never be able to afford to buy another reroll |
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gken1
Joined: Aug 02, 2003
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  Posted:
Nov 22, 2004 - 16:01 |
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Deathroller needs to be ST 6. right now just knock it over and it's done for the game......silly. |
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johan
Joined: Aug 02, 2003
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  Posted:
Nov 22, 2004 - 16:17 |
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Not that I've played Skryre, but it would seem that the Doom Wheel is good for fouling and bad at verything else. Strength up!
(6 may be excessive, though)
/johan |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
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Unxerxes
Joined: Dec 31, 2003
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  Posted:
Nov 22, 2004 - 16:39 |
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warp wheel needs strength 4 or maybe even 5... |
_________________ We're all merely specks of dust awaiting the eternal Hoover |
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EvolveToAnarchism
Joined: Aug 02, 2003
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  Posted:
Nov 22, 2004 - 23:27 |
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The Warpwheel is unkillable which was a very large reason why it was kept to a reasonable power level.
As the team designer, my preferences are:
1) 30K cost to slaves
2) Sharpshooters get dodge
3) Slaves get M7
4) Mechavermin get AV 11
5) Mechavermin get ST4 AG2
I don't think all 5 are required. Especially if BGs lose gen access.
As Always,
Evolve To Anarchism
Project Rockstar |
_________________ Ignorance is Strength quis custodiet ipsos custodes As Always, Evolve To Anarchism |
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GreySeerFerretBitten
Joined: Oct 29, 2003
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  Posted:
Nov 22, 2004 - 23:38 |
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I have to say that I was stuck between modifying the Warpwheel and increasing the move of the Slaves. I thin the increased move on the slaves will make the team more effective in the long run. However, the team is about Skrye and those Skrye boyz love their toys, so it seems appropriate to make the Warpwheel a little scarier.
I am of tow minds, and occasionally, two heads on this one...
GreySeer FerretBitten |
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Trif
Joined: Jun 10, 2004
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  Posted:
Nov 23, 2004 - 00:10 |
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lower the cost of the slaves. i too find that i'm playing with too few players. |
_________________ "no overgrown dog-monkey pulls an uzi on my family in the middle of a strip joint and gets away with it!"
"Now that's an esophagous!" |
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banana_fish900
Joined: Oct 13, 2003
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  Posted:
Nov 23, 2004 - 00:33 |
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These boys need something badly, and I agree that +ST on the Warp Wheel is the way to go. 5 is a good number, puts them on par w/ most other BGs. 6 w/ the guard slaves is a bit too buff though. |
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the_grey_ghost
Joined: Oct 22, 2003
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  Posted:
Nov 23, 2004 - 00:40 |
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Please don't just lower the price of stuff. Make them faster. They are rats they need to be quick |
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