glucozze2
Joined: Jul 13, 2010
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  Posted:
Aug 03, 2010 - 21:14 |
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Hi alls
i'm a new nurgle coacher, and was hoping to have a mutation...but here it's 3 in a raw:
1 mutation on a beastman (my first idea is big hand to make it my ball carier)
1 mutation on the beast (razor ? stand firm for mix with break tacle in the future)
1 mutation on a rotter (i think claw or razor if i don't take it on my beast - ps: i forgot, on lrb4 mighty blow is a simple in strenght skill ? - or other ?)
I love when i've to think about things like that
http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=625630 |
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Araushnar
Joined: Jul 17, 2007
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  Posted:
Aug 03, 2010 - 21:20 |
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Well if you want to find enough opponents in the future i won´t give claw to all three. But in my oppinion claw is the best option if you roll another double with them you have the lrb4 killer combo claw/razor sharp claws. You can never have enough claw on a chaos or nurgle team. |
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maysrill
Joined: Dec 29, 2008
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  Posted:
Aug 03, 2010 - 21:24 |
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I see two basic theories with rotters:
1. They are chaos, play them like chaos. This way you'd take Claw on both beastman and rotter (it's better overall than RSC, if you only have 1)
2. They are more strategic, less bashy than chaos, due to fragile beastmen (no apo). I'd go either Big Hand or Claw for the beastman, but the rotter can take Tentacles, or Dodge, of SF. The idea being that the rotters are to clog things up and the beast to bash and handle the ball.
In either event, take Block for your Beast of Nurgle. It's still the best doubles roll for any big guy. After that, other doubles can go for Claw, Stand Firm, or Dodge. |
_________________ Author of Firehurler (Twinborn Trilogy Book #1), Aethersmith (Book #2), Sourcethief (Book #3) |
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Royston
Joined: Dec 05, 2008
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  Posted:
Aug 03, 2010 - 21:28 |
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I wouldn't say I'm an expert but I have used Rotters a lot (113 times as of this post), but in this situation I'd go Big Hand, Block, Tentacles.
2 awesome mutations there and a great BG skill to help make more rotters. Big Hand for a ball carrier, invaluable for Rotters. Tentacles to tie up even more people. Think defensive. |
_________________
Last edited by Royston on %b %03, %2010 - %21:%Aug; edited 1 time in total |
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Balle2000
Joined: Sep 25, 2008
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  Posted:
Aug 03, 2010 - 21:41 |
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Played 135 Nurgle matches.
I would go
- Beastman: Leader!! You only have 1 rr...
- Beast: Stand Firm, because this makes tentacles SO much better. And also for BT.
- Rotter: Claw, for openings cans
I suggest you read this for input.
Falesh' nurgle strategy: http://fumbbl.com/index.php?name=PNphpBB2&file=viewtopic&t=12699 |
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glucozze2
Joined: Jul 13, 2010
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  Posted:
Aug 03, 2010 - 22:29 |
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thank you, i will think
difficult:
between block and stand firm on the beast
claw or tentacles on the rotter (but a tentacle with fo4 is low i think)
beastman big hand or claw (i'm not into RR leader, i hate this comp, bcz it block a slot of skill and when TR go up you don't need it) |
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Aflo
Joined: Jun 16, 2009
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  Posted:
Aug 26, 2010 - 14:34 |
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Stand firm on the beast I'd say. Couple with break tackle and tents and you've got a monster disrupter. |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Aug 26, 2010 - 14:41 |
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Block on the beast, frenzy on the beastman, Claw on the rotter. |
_________________ Proud owner of three completed Ranked grids, sadly lacking in having a life. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Aug 26, 2010 - 15:22 |
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glucozze2 wrote: |
(i'm not into RR leader, i hate this comp, bcz it block a slot of skill and when TR go up you don't need it) |
On the contrary, Leader (as a double skill roll) adds 30TV to your team, while a new reroll will add 70TV. Leader seems like a bargain to me at any TV...
But of course you are correct, there is an opportunity cost in taking Leader. |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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DonTomaso
Joined: Feb 20, 2005
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  Posted:
Aug 26, 2010 - 15:27 |
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glucozze2 wrote: |
claw or tentacles on the rotter (but a tentacle with fo4 is low i think)
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I assume you mean MV4, and not ST4?
That's when it is not wasted. Keep someone near to bash instead of running after them. |
_________________ ====================================
Be careful, my common sense is tingling! |
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glucozze2
Joined: Jul 13, 2010
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  Posted:
Sep 06, 2010 - 21:14 |
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o ! didn't know the tv rules (30 agains t70, that's interesting) |
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James_Probert
Joined: Nov 25, 2007
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  Posted:
Sep 06, 2010 - 21:17 |
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Grod wrote: | glucozze2 wrote: |
(i'm not into RR leader, i hate this comp, bcz it block a slot of skill and when TR go up you don't need it) |
On the contrary, Leader (as a double skill roll) adds 30TV to your team, while a new reroll will add 70TV. Leader seems like a bargain to me at any TV...
But of course you are correct, there is an opportunity cost in taking Leader. |
True, but this is an LRB4 team, not an FFB one, so discussions of TV are pointless here. |
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Synn
Joined: Dec 13, 2004
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  Posted:
Sep 06, 2010 - 21:30 |
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Cloggy wrote: | Block on the beast, frenzy on the beastman, Claw on the rotter. |
__Synn |
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Arktoris
Joined: Feb 16, 2004
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  Posted:
Sep 06, 2010 - 21:55 |
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Synn wrote: | Cloggy wrote: | Block on the beast, frenzy on the beastman, Claw on the rotter. |
__Synn |
yep |
_________________ Hail to Manowar! The latest charioteer to DIE for bloodbowl! - Slain, by Ghor Oggaz |
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