gazdajack
Joined: Apr 20, 2014
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  Posted:
Apr 24, 2014 - 14:34 |
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Good afternoon fellow Bloodbowlers.
https://fumbbl.com/p/team?team_id=770323
As a new Chaos player, I was wondering, what skill routes or mutations do you find work best with Beastmen who you want to designate as ball-handlers or scorers?
It's easy to skill for a bashy brood but actually putting the ball in the endzone is something different. |
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DrPoods
Joined: Nov 14, 2013
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  Posted:
Apr 24, 2014 - 14:45 |
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For me, I would probably take block or sure hands first. Block because any stat freak can take on ball carrying duties which means you can change his role and still have a good general skill. Sure hands because of the in built reroll. Two heads is great if you need to make a dodge too. |
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truckerpunk
Joined: Dec 04, 2007
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  Posted:
Apr 24, 2014 - 14:49 |
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I'm no expert Chaos coach (far from it), but things like: Sure hands, extra arms, block, (dodge), two heads, would be the kinda route I'd go for myself. Not necessarily in that order... That depends on your playstyle.
I'm sure you'll get more adequate answers from brilliant chaos coaches (things like: "Why have a ballcarrier? Go CPOMB on all menz!" and things of that nature:D) |
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Cloggy
Joined: Sep 23, 2004
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  Posted:
Apr 24, 2014 - 14:51 |
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Given the fact that chaos have only 2 player types you will always need to build specialists.
I would get blockers first, with tackle and hitting skills when you get some 2nd skillers.
If in the mean time you get a guy to roll an Ag or Ma increase as a first or second skill, HE becomes you ball handler and gets all the nice carrying skills.
Sure hands is a must, but I really like 2 heads and Extra arms on a carrier type as well. Barring further stat increases or a double for dodge, you might even consider Foul Appearance. |
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gazdajack
Joined: Apr 20, 2014
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  Posted:
Apr 24, 2014 - 15:02 |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 24, 2014 - 15:08 |
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+ stat is the most important for a beastman ballcarrier.
I would advise giving everyone Block first skill and when you get +MA or +AG on someone make him the carrier.
8348 Block Dodge Surehands is pretty much the dream.
+ST is good and Tackle & Two heads are decent. |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Apr 24, 2014 - 15:25 |
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JimmyFantastic wrote: | + stat is the most important for a beastman ballcarrier.
I would advise giving everyone Block first skill and when you get +MA or +AG on someone make him the carrier.
8348 Block Dodge Surehands is pretty much the dream.
+ST is good and Tackle & Two heads are decent. |
Jimmy is (not always, just now!) right. |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Apr 24, 2014 - 16:00 |
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Normal Rolls, Block, Sure Hands, Two Heads.
Double Rolls, Dodge
Stat rolls should be taken. |
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Frankenstein
Joined: Aug 02, 2003
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  Posted:
Apr 24, 2014 - 16:07 |
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the_Sage wrote: | JimmyFantastic wrote: | + stat is the most important for a beastman ballcarrier.
I would advise giving everyone Block first skill and when you get +MA or +AG on someone make him the carrier.
8348 Block Dodge Surehands is pretty much the dream.
+ST is good and Tackle & Two heads are decent. |
Jimmy is (not always, just now!) right. |
Well, hasn't exactly been rocket science to be perfectly honest |
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JimmyFantastic
Joined: Feb 06, 2007
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  Posted:
Apr 24, 2014 - 16:45 |
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Well, to be perfectly honest there isn't exactly a lot of rocket science involved in a Bloodbowl forum. |
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Throweck
Joined: Feb 23, 2013
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  Posted:
Apr 24, 2014 - 17:01 |
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Now there is a little bit |
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Frankenstein
Joined: Aug 02, 2003
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  Posted:
Apr 24, 2014 - 17:03 |
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JimmyFantastic wrote: | Well, to be perfectly honest there isn't exactly a lot of rocket science involved in a Bloodbowl forum. |
While that is certainly true, the rocket-science percentage for saying that ST, AG, MA, Blodge and Sure Hands are good on ball-carriers is particularly low, even for BB forum standards
I'm totally with you though as far as taking Block is concerned. I'm also waiting until a special opportunity for building a dedicated ball carrier presents itself. |
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zakatan
Joined: May 17, 2008
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  Posted:
Apr 24, 2014 - 17:28 |
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Just score with Chaos Warriors
For the beastmen, just go vanilla block and then tackle/mighty blow/guard according to your team needs and your play style.
The lucky +stats beastman will immediately become your carrier. For that one get sure hands and dodge on doubles. Two heads is a good option for dedicated blitzers and carriers, specially AG3 ones. |
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Rat_Salat
Joined: Apr 22, 2011
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  Posted:
Apr 24, 2014 - 18:06 |
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JimmyFantastic wrote: | + stat is the most important for a beastman ballcarrier.
I would advise giving everyone Block first skill and when you get +MA or +AG on someone make him the carrier.
8348 Block Dodge Surehands is pretty much the dream.
+ST is good and Tackle & Two heads are decent. |
This is the correct advice. I like to carry the ball with a chaos warrior until this player emerges, but that's not a consensus. |
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