DrPoods
Joined: Nov 14, 2013
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  Posted:
May 22, 2015 - 12:14 |
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Yes they do Grod. Well I think so anyway. |
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bghandras
Joined: Feb 06, 2011
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  Posted:
May 22, 2015 - 12:58 |
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They are totally different. |
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ElanTheBard
Joined: May 05, 2006
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  Posted:
May 22, 2015 - 13:17 |
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2 Flesh Golem as support with 2 (block, guard) maximum 3 skills (grab, dodge if double)
1 wolf as all arounder tactical player
The other wolf as killer clawpomber, if you are lucky enough to roll a couple of doubles, otherwise tactical player as well (sidestep blodger ecc ecc)
2 Wight as killers (1 tactical/ball stealer and 1 killer if you are lucky enough to get a wolf clawpomber.)
1 ghoul as solid ball carrier (and the you don't need double for that) and another one as ball stealer (it just need wrestle and strip ball)
A couple of zombies as dp/kick/fend.
After I started this build my team record has extremely improved! |
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Rat_Salat
Joined: Apr 22, 2011
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  Posted:
May 22, 2015 - 23:16 |
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Ryld wrote: | After I started this build my team record has extremely improved! |
This looks really similar to what I'm trying, so hopefully I have the same success.
Grod wrote: | Keen to hear what you make of the Necro. For me the Undead and Necro seems seem ultra similar on paper, do they play all that differently from each other? |
I can only really speak about low-tv, but despite some common players, they really do play quite differently. Obviously both teams love to foul, have global regeneration, and both have a mix of GS and GA players. At low-TV, mummies are 3D blocking casualty machines. Flesh Golems are 2D blocking turnover machines.
So far, the werewolf has been something of a passenger on the team. The mighty blow wights are better blitzers and the blodge ghouls are better ball handlers. He's surfed a few people, but for the most part he's just sort of there. The one niche he's filled rather nicely is the blodger blitzer on a team without tackle. Getting 4 dice instead of 2 is more important than mighty blow when you need that pow.
I'm sure all this will change as the team skills up. Block/Guard Flesh Golems are going to be nice to have, and we all know how good claw/mb is. I definitely see why people advise only to start with one wolf, even with block he's sort of underwhelming, although the surf threat does change the way people play. |
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