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licker



Joined: Jul 10, 2009

Post   Posted: Jul 03, 2015 - 23:37 Reply with quote Back to top

My pov is really this...

Start your necro with 2FGs, 2Wolfs, 1Wight, 3rrs and whatever zombies you afford. You can play with 12 just to have a spare zombie to foul with.

You want to maximize spp on the FGs and Wolfs, which should be easy. The Wight takes MB as 1st skill to blitz with, the wolfs score your TDs. The FGs hopefully get an MVP here or there, the odd CAS, and even score with them if you are owning. Once they get Block/guard you can stop trying to generate spp for them, they will pick up some anyway, so you can add MB or dodge, or my fav, diving tackle on doubles.

After you have skilled those 5 guys to 1 or 2 (or 3) skills, you consider adding the 2nd wight, and focus a couple TDs on him as necessary, if possible. By now though you are hitting ~1500tv and so you need to make the decision if you are pushing to higher TVs, or if you are happy sort of sweet spotting the team in that range.

This is where the ghoul question comes in. If you want to push to higher TV, bring on a ghoul at some point, they can skill easily as rookies anyway, especially with a 13+ roster since you should have spare zombies just hanging around to foul anyway, the ghoul doesn't play defense until he's got block at least. Or you build your ghoul as a wrackle/strip baller, since frankly, you should still be using one wolf as the primary ball carrier. Blodge/surehands comes naturally to any wolf who doesn't get an early double or stat.

Alternatively, if you have a nice +AG wolf you may still not want a ghoul at all, but there is value in 'cycling' to get an AG4 player (less optimal on a wight), this is where a ghoul could be beneficial if you didn't hit AG on a wolf. Still, it's not necessary.
Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Jul 04, 2015 - 02:44 Reply with quote Back to top

Ag4 ghoul seems to be a pretty big part of winning games at high tv with necro. Makes a lot of sense.
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