Bakunin
Joined: May 08, 2011
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  Posted:
Nov 26, 2015 - 05:23 |
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Nightbird
Joined: Aug 02, 2003
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  Posted:
Nov 26, 2015 - 05:58 |
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hMP |
_________________ "If most of us remain ignorant of ourselves, it's because self-knowledge is painful
& we prefer the pleasures of illusion." ~Aldous Huxley |
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Wex
Joined: Apr 21, 2015
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  Posted:
Nov 26, 2015 - 06:20 |
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Hail Mary. It's the #1 skill for bombers.
The player may throw the ball to any square on the playing pitch, no matter what the range: the range ruler is not used. Roll a D6. On a roll of 1 the player fumbles the throw, and the ball will bounce once from the thrower’s square. On a roll of 2-6 the player may make the pass. The Hail Mary pass may not be intercepted, but it is never accurate - the ball automatically misses and scatters three squares. Note that if you are lucky, the ball will scatter back into the target square! This skill may not be used in a blizzard or with the Throw Team-Mate skill.
Basically, makes all throws inaccurate (3 scatter), but you almost never fumble. Which is great. You also don't care about any injuries, whereas all other throwing skills are reliant on AG. |
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Sigmar1
Joined: Aug 13, 2008
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  Posted:
Nov 26, 2015 - 06:32 |
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Given the Bombaz get passing skills on normal rolls, I'd say block. Bombers invariably find themselves marked. This makes them dangerous and gives them a good way to skill up, by casing low av stunties. |
_________________ Badges? We don't need no stinkin' badges! |
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keggiemckill
Joined: Oct 07, 2004
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  Posted:
Nov 26, 2015 - 06:47 |
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Hail Mary Pass, no brainer. |
_________________ The Drunker I get, the more I spill
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro |
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