JanMattys
Joined: Feb 29, 2004
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  Posted:
Mar 21, 2005 - 15:36 |
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Ok... I usually only *answer* these thread, and I have my own standard skill choiches for every occasion... but this time I have great doubts.
My super-blitzer Alberto "Schumi" Girotti, the superstar of my human team, is truly blessed. No ageing at all, and good rolls all around.
Now he is fast (mov 9) and has all the skills a blitzer will ever need (I am one of those who don't think Strip Ball is THAT useful).
He also rolled a double at 126 spps. What will I give him now??? |
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Slick
Joined: Jul 03, 2004
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  Posted:
Mar 21, 2005 - 15:41 |
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Stand Firm is the most annoying skill in the game to play against. If you get super lucky and get another double then you can give him dodge also. Some might consider Diving Tackle usefull for a blitzer also. |
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Last edited by Slick on %b %21, %2005 - %15:%Mar; edited 1 time in total |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Mar 21, 2005 - 15:42 |
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I like Stand Firm because it lets you try to dodge without the fear of a turnover.
But since it is his 6th skill I would think of taking sure feet. He would be like mv11. |
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Sinner
Joined: Aug 02, 2003
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  Posted:
Mar 21, 2005 - 15:44 |
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hmmm, with a DE blitzer i'd go sidestep shadowing... but with a human blitzer... Stanf Firm always rocks... Frenzy as well... Sprint for a nearly one turner
I think I'd go with SF |
_________________ Sinner
Darkie's Dreams - successfully cherrypicking any race, any coach, any rating, any number of DP since 20/09/2003 ... and still winning! |
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MiBasse
Joined: Dec 04, 2004
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  Posted:
Mar 21, 2005 - 15:44 |
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Side-step can be really frustrating as well. Dodge is another good choice for a blitzer. All depends on what you tend to use him for. |
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Rusk
Joined: Dec 08, 2003
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  Posted:
Mar 21, 2005 - 15:44 |
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Maybe Side step followed by Shadowing as the last skill? |
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thesquig
Joined: Apr 11, 2004
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  Posted:
Mar 21, 2005 - 15:44 |
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I'd take frenzy, but I'm going through a frenzy patch at the moment. I think its great.
My sensible answer however is standfirm, it would make him a truely awesome blitzer. |
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Adar
Joined: Aug 02, 2003
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  Posted:
Mar 21, 2005 - 15:46 |
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I'd get dodge to protect him against other teams bashers and allow you to truely hunt down enemy ballcarriers. Stand firm is also good if you want to use him as a ballcarrier alot since it helps you stop loosing the ball from those annoying failed dodges but having your player stay in a tackle zone is a problem in it'self so dodge feels like the way to go. |
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For all his rage, he's still just a rat in it's cage. |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Mar 21, 2005 - 15:50 |
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Redfish wrote: | All depends on what you tend to use him for. |
Usually he blitzes each and every low-av, high-mov, blodge catcher he can see.
He is no ballcarrier, I just use him to take out all enemy threats and to blitz a hole in the opposing midfield. |
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AFK_Eagle
Joined: Mar 12, 2004
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  Posted:
Mar 22, 2005 - 00:17 |
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If he's a hole-opener, you might want to consider dauntless, then next normal skill take multiblock with your strength access. With the guards you're likely to have with the other blitzers, you could really open up a hole at the LoS with him then! |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Mar 22, 2005 - 00:28 |
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I went Stand Firm.
After having considered all pro and cons I did stick to the good old Stand Firm double for blitzers. I thought a lot about dodge, but in the end I don't need him so much as a blodger. More than this, dodge with ag3 fails 1 out of 9 times, and I really DON'T need a turnover with humans, especially considering the fact that my blitz is usually one of the first actions in the turn, cause it frees some space for the others to move, or to start a chain of 2d blocks.
Dodge is very useful and it prolongs a lot the life of the player too, for it makes him less likely to be knocked over... but as a 126 spp player I don't want to plan about his long survival. I need him to perform at his best while he stays, and when he gets injured I'll take it as a chance to lower my TR. SF has a greatest effect on my plays:
1- It lets me try dodges if I really need to without any fear of causing an early turnover (usually resulting in a TD against and/or multiple blocks because of bad positioning)
2- It widens my field of action, allowing me to hunt for prey even near the sidelines without any fear of being crowdpushed.
Maybe I will regret this choice, but after all BB is all about regrets, righ?
Thanks for your feedback guys! |
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