oryx
Joined: Jun 08, 2005
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  Posted:
Jul 22, 2005 - 10:31 |
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for this team: http://fumbbl.com/FUMBBL.php?page=team&op=view&team_id=183264
the mecha with RSC also got an AGI+ advance...
the question is.. do I take the agi? or go for block? Why do you think that?
thanks for the advice!
P.S. only serious answers from people who play stunty at least a decent amount, please.... I am perfectly capable of forming my own hypothetical opinon about hte situation, which would not be based on experience. thanks ^^ |
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Curro
Joined: Jun 07, 2005
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  Posted:
Jul 22, 2005 - 10:36 |
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Yes!!
I´ld pick +AG
You have in it the ultimate scorer!! |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jul 22, 2005 - 10:41 |
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+AG.
With that you will easily score a couple Tds every game.
And you will get Block soon. |
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Thierry
Joined: Dec 09, 2003
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  Posted:
Jul 22, 2005 - 11:05 |
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I would have taken block as i really don't see the point to get +ag with a player destinated to kill opponents.
Combo +ag/rsc looks silly compared to rsc/block. |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Jul 22, 2005 - 12:45 |
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Take "Off For a Kick"!
He will kick ass! |
_________________ STATUS: CLOWN |
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oryx
Joined: Jun 08, 2005
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  Posted:
Jul 22, 2005 - 20:22 |
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since when do "ultimate scorer's have ma 4? therein lies my dilemma... yes, agi4 is useful for dodging. and I Guess, because I have a blunderbuss, it might be useful as a scoring tool. but I am far from convinced that it will help me more than block in the long run. |
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Synn
Joined: Dec 13, 2004
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  Posted:
Jul 22, 2005 - 20:51 |
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Take the AG. We are talking about an armour 11 guy here. He will live long enough to get block trust me. Ag 4 on the one player destined to stay on the field is very useful.... especially on a team with st 1 linos!
Having a blitzer in stunty is the difference between a good team and a great team. This guy can chose threats well and the fact that he is ag 4 means coaches trying to avoid him will have to use a DT guy as opposed to a regular piece of fodder. Then is when block comes in handy (SQUISH!). Imagine how strong your cage is when swarms of guarding side stepping slaves surround him.
Next skill is block though.....
Peace,
__Synn |
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Captain1821
Joined: Jun 23, 2004
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  Posted:
Jul 22, 2005 - 20:55 |
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I would take block. That player is for taking opponents out and sould be used that way. It will be hard for him to be a scoring machine.Ag4 will not help him much to score when he will face multiple opponents around him with diving tackle and side step and while he has mv4. |
_________________ STATUS: CLOWN |
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oryx
Joined: Jun 08, 2005
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  Posted:
Jul 23, 2005 - 04:42 |
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I definitely apprefciate all the feedback so far, but to be honest I am not convinced one way or the other, yet. both approaches have some validity, in particular that I am quite sure he will indeed live to get block and tackle, and he may make an excellent blitzer at some point. I will ask around, and await more input.. keep up the great advice, guys! |
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Junker
Joined: Nov 07, 2004
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  Posted:
Jul 23, 2005 - 04:57 |
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i take pro because you have stand firm for dodge and professional reroll rSC BLOCK POWER U WILL KILL TGHEM ALL EVENTUALLY OR DODHE AWAY EITHER WAY OVERALL U R BEST WITH PRO |
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oryx
Joined: Jun 08, 2005
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  Posted:
Jul 23, 2005 - 05:00 |
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well, I Want to play the team again, so I am near the end of my dilemma. currently thinking of taking agi, if only because I have access to the blunderbuss play, for which agi4 is quite useful.
any last minute votes/advice is appreciated~! |
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banana_fish900
Joined: Oct 13, 2003
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  Posted:
Jul 23, 2005 - 05:18 |
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AGI can be a great stealth pick, most people expect the less likely dodge attempts (espeically ppl like me who play w/ kroxes and prehensile tail) because of SF but they don't necessarily expect them to succeed. That said, I think you're hurting yourself in the long run. Yes, the blunderbuss play works wonders, but w/ mv 4 do yourself a favor. Don't make your death machine into a scorer. It's asking him to go against his nature. |
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oryx
Joined: Jun 08, 2005
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  Posted:
Jul 23, 2005 - 05:28 |
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As of now, I am going to take the agility, not only because it got the most votes, but also becaues I hate people who make cookie cutter teams, and an agi4 mecha will be fun! soo... GO STUPID DECISIONS! ROCK~! |
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Miyuso
Joined: Aug 02, 2003
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  Posted:
Jul 23, 2005 - 05:43 |
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I agree with Taking the AG. In my opinion, you can never have too many +Ag. And also, if you roll doubles after you have block, you can get dodge. A Rerollable Dodge which you can't fall over from shouldn't be underestimated. Plus, you never know, he might pull off a Interception once in a while. Plus, since your in stunty, if you play Gnome or cheaters, catch the bomb and throw it back
Brad |
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oryx
Joined: Jun 08, 2005
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  Posted:
Jul 23, 2005 - 06:48 |
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thanks for all of your advice and votes guys! I did end up taking hte AGI+, and I don't think I will regret it! I really appreciate all the interest
to agi!
oryx |
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